Commit message (Collapse) | Author | Age | Files | Lines | |
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* | rename TestHelper => TestHelpers for consistency | Justin Clark-Casey (justincc) | 2011-08-06 | 1 | -2/+2 |
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* | rename test SceneSetupHelpers -> SceneHelpers for consistency | Justin Clark-Casey (justincc) | 2011-08-06 | 1 | -5/+5 |
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* | Remove manually permissions settings on all current library items so that ↵ | Justin Clark-Casey (justincc) | 2011-07-23 | 1 | -0/+4 |
| | | | | | | | they use the defaults instead. Some items had completely wrong permissions - this is easier than correcting them all. The ability to set permissions in xml is retained since there are use cases for this (e.g. to create no-mod library scripts) | ||||
* | Revert "Don't load current/next/everyone/base permissions from the library ↵ | Justin Clark-Casey (justincc) | 2011-07-23 | 1 | -4/+0 |
| | | | | | | | | item xml files - always use PermissionMask.All instead (which was the existing default)." There actually are uses for this. I will correct the perms instead since some entries appear to be wrong. This reverts commit 667b54f5a2a04fa5a2859397868d270eab3913f1. | ||||
* | Don't load current/next/everyone/base permissions from the library item xml ↵ | Justin Clark-Casey (justincc) | 2011-07-23 | 1 | -0/+4 |
| | | | | | | files - always use PermissionMask.All instead (which was the existing default). Library items always need the same permissions, so it doesn't make sense to load them from the xml files. This just opens the door to permissions mistakes. | ||||
* | minor: remove mono compiler warnings | Justin Clark-Casey (justincc) | 2011-07-16 | 1 | -2/+5 |
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* | fix bug where opening a library script would fail | Justin Clark-Casey (justincc) | 2011-07-08 | 1 | -2/+2 |
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* | refactor: rename bool returning GetAgentInventoryItem() to ↵ | Justin Clark-Casey (justincc) | 2011-07-08 | 1 | -1/+1 |
| | | | | CanGetAgentInventoryItem() to improve code readability | ||||
* | Added prefix HG to the name of the landmark item in inventory, as a soft ↵ | Diva Canto | 2011-06-03 | 2 | -4/+11 |
| | | | | reminder that the landmark belongs to a place in another grid. People can change the name, but that's their decision. | ||||
* | HG Landmarks now working. | Diva Canto | 2011-06-03 | 1 | -1/+1 |
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* | HG Landmarks being created. WARNING: new config var under ↵ | Diva Canto | 2011-06-03 | 2 | -2/+20 |
| | | | | [HGInventoryAccessModule], Gatekeeper. | ||||
* | Moved CreateNewInventoryItem to the InventoryAccessModule in preparation for ↵ | Diva Canto | 2011-06-03 | 1 | -1/+78 |
| | | | | supporting HG landmarks. | ||||
* | Added necessary code to drop inventory on hg friends using the profile ↵ | Diva Canto | 2011-05-24 | 1 | -4/+10 |
| | | | | window, but can't test because this mechanism doesn't seem to work without a profile service. | ||||
* | Get rid of OpenSim.Tests.Common.Setup subpackage in favour of just ↵ | Justin Clark-Casey (justincc) | 2011-05-21 | 1 | -1/+0 |
| | | | | OpenSim.Tests.Common instead | ||||
* | rename UserProfileTestUtils to UserAccountHelpers to be consistent with ↵ | Justin Clark-Casey (justincc) | 2011-05-21 | 1 | -1/+1 |
| | | | | other test helper names | ||||
* | Fixes mantis #5461. | Diva Canto | 2011-05-04 | 1 | -1/+2 |
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* | refactor: split out the code which actually copies a particular bundle to ↵ | Justin Clark-Casey (justincc) | 2011-04-18 | 1 | -106/+115 |
| | | | | inventory | ||||
* | refactor: rename DeleteToInventory() to CopyToInventory() | Justin Clark-Casey (justincc) | 2011-04-18 | 1 | -1/+1 |
| | | | | DeleteToInventory() is misleading - it is the caller that decides whether to delete or not | ||||
* | Fix bug where objects were being coalesced in the wrong positions. | Justin Clark-Casey (justincc) | 2011-04-18 | 1 | -2/+2 |
| | | | | | This addresses http://opensimulator.org/mantis/view.php?id=5441 The bug was due to a pre-existing mistake in creating the inventory stored position | ||||
* | Provide a configuration setting to control whether multiple taken objects ↵ | Justin Clark-Casey (justincc) | 2011-04-18 | 2 | -15/+47 |
| | | | | | | | are coalesced to inventory This is the CoalesceMultipleObjectsToInventory setting in [Inventory] in OpenSimDefaults.ini Default is true. | ||||
* | Fixes mantis #5431 -- coalesced objects in HG-enabled regions. Needs more ↵ | Diva Canto | 2011-04-15 | 2 | -25/+12 |
| | | | | testing to make sure HG inventory isn't broken by this (it shouldn't). | ||||
* | refactor: separate out code that adds permissions | Justin Clark-Casey (justincc) | 2011-04-15 | 1 | -42/+59 |
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* | minor: remove a small amount of code duplication | Justin Clark-Casey (justincc) | 2011-04-15 | 1 | -4/+3 |
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* | refactor: split out some rez code into a separate CreateItemForObject() method | Justin Clark-Casey (justincc) | 2011-04-15 | 1 | -143/+159 |
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* | get rid of all traces of the now used mock service infrastructure | Justin Clark-Casey (justincc) | 2011-04-15 | 1 | -1/+1 |
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* | simplify TestRezObject() | Justin Clark-Casey (justincc) | 2011-04-14 | 1 | -17/+1 |
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* | Make scene object parts created by the test utils unit sized. | Justin Clark-Casey (justincc) | 2011-04-14 | 1 | -3/+1 |
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* | simplify coalesced object tests by using existing scene object set up utils | Justin Clark-Casey (justincc) | 2011-04-14 | 1 | -34/+6 |
| | | | | this change makes it possible to set an absolute position on a group before it is put into a scene. | ||||
* | Use common coalesced serialization code for both tests and the ↵ | Justin Clark-Casey (justincc) | 2011-04-13 | 1 | -54/+13 |
| | | | | | | InventoryAccessModule. Continue to restore original absolute positions of stored scene objects, though it's possible that these aren't used again | ||||
* | Adjust the quanterions used in the rez coalsced object tests to get sensible ↵ | Justin Clark-Casey (justincc) | 2011-04-13 | 1 | -4/+12 |
| | | | | | | bounding box and offset numbers. Extend test to check position of objects in the rezzed coalescence. | ||||
* | refactor: move code to obtain the coalescence size and object offsets into ↵ | Justin Clark-Casey (justincc) | 2011-04-13 | 1 | -1/+1 |
| | | | | CoalescedSceneObjects from the serializer. | ||||
* | Fix bug where rezzing coalesced objects would give all objects the same name ↵ | Justin Clark-Casey (justincc) | 2011-04-13 | 2 | -7/+11 |
| | | | | | | | as the item. This now only happens for the first object (which was the item selected last when the coalesce was originally taken) This matches the expected behaviour of the environment as seen on the Linden Labs grid. | ||||
* | Add coalesced scene objects class and serializer. This is currently only ↵ | Justin Clark-Casey (justincc) | 2011-04-13 | 2 | -5/+93 |
| | | | | | | | | | used by the TestRezCoalescedObject() regression test. This structure matches the existing one for SceneObjects and will allow code to be reused by the uuid gatherer, other tests, etc. Test is not yet fully implemented due to a bug in rezzing coalesced objects where they all get the same name as the item. Only one object should get the same name as the item, which appears to be the one selected last when the the objects were coalesced in the first place. This bug will be addressed shortly. | ||||
* | factor out some test code into the SetUp() | Justin Clark-Casey (justincc) | 2011-04-13 | 1 | -14/+15 |
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* | Add a regression test for rezzing a single object into a scene from user ↵ | Justin Clark-Casey (justincc) | 2011-04-13 | 1 | -0/+133 |
| | | | | inventory | ||||
* | refactor: simplify bRayEndIsIntersection boolean set from ↵ | Justin Clark-Casey (justincc) | 2011-04-12 | 1 | -14/+1 |
| | | | | RayEndIsIntersection byte | ||||
* | Fix (add) ability to rez objects by dragging them out of another prim's ↵ | Justin Clark-Casey (justincc) | 2011-04-12 | 1 | -0/+4 |
| | | | | | | | | inventory. This should happen if the client supplies a task ID with the RezObject call. The rez goes through the same code as llRezObject(), so the same perms are applied. Rotation isn't yet preserved, this should be fixed shortly. | ||||
* | Implement rezzing coalesced objects | Melanie | 2011-04-03 | 1 | -11/+0 |
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* | Implement rezzing coalesced objects | Melanie | 2011-04-03 | 1 | -105/+172 |
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* | Implement taking of coalesced objects. | Melanie | 2011-04-03 | 1 | -196/+263 |
| | | | | | | | WARNING!!!!! You can TAKE them, but you can't REZ them again. Only the first of the contained objects will rez, the rest is inaccessible until rezzing them is implemented. Also, rotations are not explicitly stored. This MAY work. Or not. | ||||
* | A stab at making CHANGED_OWNER work | Melanie | 2011-04-01 | 1 | -17/+7 |
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* | Fix a few little things | Melanie | 2011-02-27 | 1 | -0/+3 |
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* | Forces the owner of a rezzed object to be the "rezzer" of the | Mic Bowman | 2011-02-22 | 1 | -0/+2 |
| | | | | | | object rather than the owner of the inventory item. In theory, this shouldn't happen unless you are using grid-wide library for inventory. | ||||
* | Added a config var to HGInventoryAccessModule called OutboundPermission that ↵ | Diva Canto | 2011-02-04 | 1 | -2/+6 |
| | | | | controls whether the sim lets asset POSTs happen to foreign grids or not. It's True by default. If ppl want to allow foreign visitors but don't want to allow any assets out of their grid, they should set this to False. This is the beginning of policies for these things... | ||||
* | Dont' trust the viewer! Fix a permission slam error caused by trusting | Melanie | 2011-01-12 | 1 | -0/+6 |
| | | | | the viewer too much. | ||||
* | Fix direct item give permissions | Melanie | 2011-01-12 | 1 | -10/+16 |
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* | Preservation of creator information now also working in IARs. Cleaned up ↵ | Diva Canto | 2010-11-29 | 1 | -3/+7 |
| | | | | usage help. Moved Osp around, deleted unnecessary OspInventoryWrapperPlugin, added manipulation of SOP's xml representation in a generic ExternalRepresentationUtils function. | ||||
* | Creator information preserved upon HG transfers. | Diva Canto | 2010-11-26 | 2 | -8/+87 |
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* | WARNING: LOTS OF CONFIGURATION CHANGES AFFECTING PRIMARILY HG CONFIGS. Added ↵ | Diva Canto | 2010-11-25 | 1 | -0/+20 |
| | | | | capability to preserve creator information on HG asset transfers. Added a new HGAssetService that is intended to be the one outside the firewall. It processes and filters the assets that go out of the grid. Also fixed the normal AssetService to do special things for the main instance (console commands, etc). Moved HGInventoryService to OpenSim.Services.HypergridService. Changed the way the login service gets the ServiceURL configs. | ||||
* | Added creator info across the board -- TaskInventoryItems and InventoryItems ↵ | Diva Canto | 2010-11-21 | 1 | -0/+1 |
| | | | | | | themselves. Tested. Seems to be working, main tests pass. Nothing done for IARs or HG transfers yet -- this only works for OARs for the time being. New migration in inventory table in order to make CreatorID varchar(255). |