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authorJustin Clark-Casey (justincc)2011-08-06 00:26:37 +0100
committerJustin Clark-Casey (justincc)2011-08-06 00:26:37 +0100
commitbda1a4be4567181df6c18ce6e059ca8982bc5fa1 (patch)
tree18987d7a835a3b0cfc8f6770c5b29fb9f88959aa /OpenSim/Region/CoreModules/Framework/InventoryAccess
parentextend phantom flag regression test to toggle back off (diff)
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rename test SceneSetupHelpers -> SceneHelpers for consistency
Diffstat (limited to 'OpenSim/Region/CoreModules/Framework/InventoryAccess')
-rw-r--r--OpenSim/Region/CoreModules/Framework/InventoryAccess/Tests/InventoryAccessModuleTests.cs10
1 files changed, 5 insertions, 5 deletions
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/Tests/InventoryAccessModuleTests.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/Tests/InventoryAccessModuleTests.cs
index 733ad25..90b6481 100644
--- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/Tests/InventoryAccessModuleTests.cs
+++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/Tests/InventoryAccessModuleTests.cs
@@ -65,8 +65,8 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess.Tests
65 config.AddConfig("Modules"); 65 config.AddConfig("Modules");
66 config.Configs["Modules"].Set("InventoryAccessModule", "BasicInventoryAccessModule"); 66 config.Configs["Modules"].Set("InventoryAccessModule", "BasicInventoryAccessModule");
67 67
68 m_scene = SceneSetupHelpers.SetupScene(); 68 m_scene = SceneHelpers.SetupScene();
69 SceneSetupHelpers.SetupSceneModules(m_scene, config, m_iam); 69 SceneHelpers.SetupSceneModules(m_scene, config, m_iam);
70 70
71 // Create user 71 // Create user
72 string userFirstName = "Jock"; 72 string userFirstName = "Jock";
@@ -86,10 +86,10 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess.Tests
86// log4net.Config.XmlConfigurator.Configure(); 86// log4net.Config.XmlConfigurator.Configure();
87 87
88 // Create asset 88 // Create asset
89 SceneObjectGroup object1 = SceneSetupHelpers.CreateSceneObject(1, m_userId, "Object1", 0x20); 89 SceneObjectGroup object1 = SceneHelpers.CreateSceneObject(1, m_userId, "Object1", 0x20);
90 object1.AbsolutePosition = new Vector3(15, 30, 45); 90 object1.AbsolutePosition = new Vector3(15, 30, 45);
91 91
92 SceneObjectGroup object2 = SceneSetupHelpers.CreateSceneObject(1, m_userId, "Object2", 0x40); 92 SceneObjectGroup object2 = SceneHelpers.CreateSceneObject(1, m_userId, "Object2", 0x40);
93 object2.AbsolutePosition = new Vector3(25, 50, 75); 93 object2.AbsolutePosition = new Vector3(25, 50, 75);
94 94
95 CoalescedSceneObjects coa = new CoalescedSceneObjects(m_userId, object1, object2); 95 CoalescedSceneObjects coa = new CoalescedSceneObjects(m_userId, object1, object2);
@@ -142,7 +142,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess.Tests
142// log4net.Config.XmlConfigurator.Configure(); 142// log4net.Config.XmlConfigurator.Configure();
143 143
144 // Create asset 144 // Create asset
145 SceneObjectGroup object1 = SceneSetupHelpers.CreateSceneObject(1, m_userId, "My Little Dog Object", 0x40); 145 SceneObjectGroup object1 = SceneHelpers.CreateSceneObject(1, m_userId, "My Little Dog Object", 0x40);
146 146
147 UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060"); 147 UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060");
148 AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, object1); 148 AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, object1);