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My fork of OpenSim for IG and MG, called SledjChisl.
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InventoryAccess
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Author
Age
Files
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*
simplify coalesced object tests by using existing scene object set up utils
Justin Clark-Casey (justincc)
2011-04-14
1
-34
/
+6
*
Use common coalesced serialization code for both tests and the InventoryAcces...
Justin Clark-Casey (justincc)
2011-04-13
1
-54
/
+13
*
Adjust the quanterions used in the rez coalsced object tests to get sensible ...
Justin Clark-Casey (justincc)
2011-04-13
1
-4
/
+12
*
refactor: move code to obtain the coalescence size and object offsets into Co...
Justin Clark-Casey (justincc)
2011-04-13
1
-1
/
+1
*
Fix bug where rezzing coalesced objects would give all objects the same name ...
Justin Clark-Casey (justincc)
2011-04-13
2
-7
/
+11
*
Add coalesced scene objects class and serializer. This is currently only use...
Justin Clark-Casey (justincc)
2011-04-13
2
-5
/
+93
*
factor out some test code into the SetUp()
Justin Clark-Casey (justincc)
2011-04-13
1
-14
/
+15
*
Add a regression test for rezzing a single object into a scene from user inve...
Justin Clark-Casey (justincc)
2011-04-13
1
-0
/
+133
*
refactor: simplify bRayEndIsIntersection boolean set from RayEndIsIntersectio...
Justin Clark-Casey (justincc)
2011-04-12
1
-14
/
+1
*
Fix (add) ability to rez objects by dragging them out of another prim's inven...
Justin Clark-Casey (justincc)
2011-04-12
1
-0
/
+4
*
Implement rezzing coalesced objects
Melanie
2011-04-03
1
-11
/
+0
*
Implement rezzing coalesced objects
Melanie
2011-04-03
1
-105
/
+172
*
Implement taking of coalesced objects.
Melanie
2011-04-03
1
-196
/
+263
*
A stab at making CHANGED_OWNER work
Melanie
2011-04-01
1
-17
/
+7
*
Fix a few little things
Melanie
2011-02-27
1
-0
/
+3
*
Forces the owner of a rezzed object to be the "rezzer" of the
Mic Bowman
2011-02-22
1
-0
/
+2
*
Added a config var to HGInventoryAccessModule called OutboundPermission that ...
Diva Canto
2011-02-04
1
-2
/
+6
*
Dont' trust the viewer! Fix a permission slam error caused by trusting
Melanie
2011-01-12
1
-0
/
+6
*
Fix direct item give permissions
Melanie
2011-01-12
1
-10
/
+16
*
Preservation of creator information now also working in IARs. Cleaned up usag...
Diva Canto
2010-11-29
1
-3
/
+7
*
Creator information preserved upon HG transfers.
Diva Canto
2010-11-26
2
-8
/
+87
*
WARNING: LOTS OF CONFIGURATION CHANGES AFFECTING PRIMARILY HG CONFIGS. Added ...
Diva Canto
2010-11-25
1
-0
/
+20
*
Added creator info across the board -- TaskInventoryItems and InventoryItems ...
Diva Canto
2010-11-21
1
-0
/
+1
*
Change the way attachments are persisted. Editing a worn attachment will now
Melanie
2010-11-16
1
-5
/
+13
*
Fix an infinite recursion
Melanie
2010-10-08
1
-1
/
+4
*
Plumb the path for multiple object deletes
Melanie
2010-10-06
1
-5
/
+26
*
Changed SceneObjectGroup to store parts with the fast and thread-safe MapAndA...
John Hurliman
2010-09-16
1
-6
/
+2
*
Formatting cleanup.
Jeff Ames
2010-09-12
1
-1
/
+1
*
Move code that allows llGiveInvetory() to move item into appropriate system f...
Justin Clark-Casey (justincc)
2010-09-04
1
-1
/
+1
*
minor: remove mono compiler warnings
Justin Clark-Casey (justincc)
2010-09-03
1
-1
/
+1
*
Adjust the "Magic numbers" we use because we can't reference the actual
Melanie Thielker
2010-08-31
1
-1
/
+1
*
Improve consistency of locking for SOG.m_parts in order to avoid race conditi...
Justin Clark-Casey (justincc)
2010-08-26
1
-2
/
+4
*
minor: remove mono compiler warnings
Justin Clark-Casey (justincc)
2010-08-13
2
-3
/
+3
*
refactor: Use SOP.Flags rather than SOP.ObjectFlags
Justin Clark-Casey (justincc)
2010-08-13
1
-2
/
+2
*
Revamp the permissions propagation. This MAY mess up. Please test.
Melanie
2010-07-13
1
-18
/
+36
*
Add CreateSelected flag onto objects rezzed from inventory
Melanie Thielker
2010-07-13
1
-0
/
+1
*
Make taken items go back to the folder they came from
Melanie Thielker
2010-07-10
1
-0
/
+14
*
Fixes additional bug reported in mantis #4841.
Diva Canto
2010-07-05
1
-2
/
+3
*
Got rid of all hyperassets references. Also fixed accessing textures in user'...
Diva Canto
2010-07-04
2
-5
/
+10
*
Started to clean up the mess with HyperAssets in LLClientView. Fixed HG acces...
Diva Canto
2010-07-04
3
-0
/
+67
*
Remove the override from DeletToInventory in HGInventoryAccessModule. This ma...
Diva Canto
2010-06-29
1
-1
/
+2
*
Buglet fix in HG inventory. Make sure that GetRootFolder for non-HG xinventor...
Diva Canto
2010-06-29
1
-1
/
+1
*
Bug fix in HG standalone: wrong handler in the in module. Fixed a few broken ...
Diva Canto
2010-06-29
1
-11
/
+2
*
* Changed CreatorIDs consistently to varchar(128)
Diva Canto
2010-06-08
1
-0
/
+4
*
Continuing refactor. Refactor DeRezObject to deal with multiple objects
Melanie Thielker
2010-06-01
2
-2
/
+29
*
minor: expand upon comments about not scheduling two full updates for attachm...
Justin Clark-Casey (justincc)
2010-05-24
1
-2
/
+3
*
Avoid duplicate script resumes. Move resume calls to more logical places
Melanie Thielker
2010-04-19
1
-1
/
+1
*
All scripts are now created suspended and are only unsuspended when the object
Melanie
2010-04-19
1
-0
/
+1
*
Renamed TryGetAvatar to TryGetScenePresence on SceneManager, SceneBase, Scene...
Dan Lake
2010-03-19
1
-1
/
+1
*
* UuidGatherer now tracks asset types for assets it discovers. The asset type...
John Hurliman
2010-03-15
1
-2
/
+2
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