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My fork of OpenSim for IG and MG, called SledjChisl.
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CoreModules
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Framework
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InventoryAccess
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InventoryAccessModule.cs
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Author
Age
Files
Lines
*
Fixes mantis #5461.
Diva Canto
2011-05-04
1
-1
/
+2
*
refactor: split out the code which actually copies a particular bundle to inv...
Justin Clark-Casey (justincc)
2011-04-18
1
-106
/
+115
*
refactor: rename DeleteToInventory() to CopyToInventory()
Justin Clark-Casey (justincc)
2011-04-18
1
-1
/
+1
*
Fix bug where objects were being coalesced in the wrong positions.
Justin Clark-Casey (justincc)
2011-04-18
1
-2
/
+2
*
Provide a configuration setting to control whether multiple taken objects are...
Justin Clark-Casey (justincc)
2011-04-18
1
-15
/
+44
*
Fixes mantis #5431 -- coalesced objects in HG-enabled regions. Needs more tes...
Diva Canto
2011-04-15
1
-1
/
+9
*
refactor: separate out code that adds permissions
Justin Clark-Casey (justincc)
2011-04-15
1
-42
/
+59
*
minor: remove a small amount of code duplication
Justin Clark-Casey (justincc)
2011-04-15
1
-4
/
+3
*
refactor: split out some rez code into a separate CreateItemForObject() method
Justin Clark-Casey (justincc)
2011-04-15
1
-143
/
+159
*
Use common coalesced serialization code for both tests and the InventoryAcces...
Justin Clark-Casey (justincc)
2011-04-13
1
-54
/
+13
*
Fix bug where rezzing coalesced objects would give all objects the same name ...
Justin Clark-Casey (justincc)
2011-04-13
1
-4
/
+9
*
Add coalesced scene objects class and serializer. This is currently only use...
Justin Clark-Casey (justincc)
2011-04-13
1
-5
/
+14
*
refactor: simplify bRayEndIsIntersection boolean set from RayEndIsIntersectio...
Justin Clark-Casey (justincc)
2011-04-12
1
-14
/
+1
*
Fix (add) ability to rez objects by dragging them out of another prim's inven...
Justin Clark-Casey (justincc)
2011-04-12
1
-0
/
+4
*
Implement rezzing coalesced objects
Melanie
2011-04-03
1
-11
/
+0
*
Implement rezzing coalesced objects
Melanie
2011-04-03
1
-105
/
+172
*
Implement taking of coalesced objects.
Melanie
2011-04-03
1
-196
/
+263
*
A stab at making CHANGED_OWNER work
Melanie
2011-04-01
1
-17
/
+7
*
Fix a few little things
Melanie
2011-02-27
1
-0
/
+3
*
Forces the owner of a rezzed object to be the "rezzer" of the
Mic Bowman
2011-02-22
1
-0
/
+2
*
Dont' trust the viewer! Fix a permission slam error caused by trusting
Melanie
2011-01-12
1
-0
/
+6
*
Fix direct item give permissions
Melanie
2011-01-12
1
-10
/
+16
*
Preservation of creator information now also working in IARs. Cleaned up usag...
Diva Canto
2010-11-29
1
-3
/
+7
*
WARNING: LOTS OF CONFIGURATION CHANGES AFFECTING PRIMARILY HG CONFIGS. Added ...
Diva Canto
2010-11-25
1
-0
/
+20
*
Added creator info across the board -- TaskInventoryItems and InventoryItems ...
Diva Canto
2010-11-21
1
-0
/
+1
*
Change the way attachments are persisted. Editing a worn attachment will now
Melanie
2010-11-16
1
-5
/
+13
*
Fix an infinite recursion
Melanie
2010-10-08
1
-1
/
+4
*
Plumb the path for multiple object deletes
Melanie
2010-10-06
1
-5
/
+26
*
Changed SceneObjectGroup to store parts with the fast and thread-safe MapAndA...
John Hurliman
2010-09-16
1
-6
/
+2
*
Formatting cleanup.
Jeff Ames
2010-09-12
1
-1
/
+1
*
Move code that allows llGiveInvetory() to move item into appropriate system f...
Justin Clark-Casey (justincc)
2010-09-04
1
-1
/
+1
*
Adjust the "Magic numbers" we use because we can't reference the actual
Melanie Thielker
2010-08-31
1
-1
/
+1
*
Improve consistency of locking for SOG.m_parts in order to avoid race conditi...
Justin Clark-Casey (justincc)
2010-08-26
1
-2
/
+4
*
refactor: Use SOP.Flags rather than SOP.ObjectFlags
Justin Clark-Casey (justincc)
2010-08-13
1
-2
/
+2
*
Revamp the permissions propagation. This MAY mess up. Please test.
Melanie
2010-07-13
1
-18
/
+36
*
Add CreateSelected flag onto objects rezzed from inventory
Melanie Thielker
2010-07-13
1
-0
/
+1
*
Make taken items go back to the folder they came from
Melanie Thielker
2010-07-10
1
-0
/
+14
*
Got rid of all hyperassets references. Also fixed accessing textures in user'...
Diva Canto
2010-07-04
1
-0
/
+7
*
Started to clean up the mess with HyperAssets in LLClientView. Fixed HG acces...
Diva Canto
2010-07-04
1
-0
/
+52
*
Bug fix in HG standalone: wrong handler in the in module. Fixed a few broken ...
Diva Canto
2010-06-29
1
-11
/
+2
*
Continuing refactor. Refactor DeRezObject to deal with multiple objects
Melanie Thielker
2010-06-01
1
-0
/
+14
*
minor: expand upon comments about not scheduling two full updates for attachm...
Justin Clark-Casey (justincc)
2010-05-24
1
-2
/
+3
*
Avoid duplicate script resumes. Move resume calls to more logical places
Melanie Thielker
2010-04-19
1
-1
/
+1
*
All scripts are now created suspended and are only unsuspended when the object
Melanie
2010-04-19
1
-0
/
+1
*
Formatting cleanup. Add copyright notices.
Jeff Ames
2010-03-10
1
-1
/
+1
*
Fix bug where approximately half the time, attachments would rez only their r...
Justin Clark-Casey (justincc)
2010-03-03
1
-6
/
+10
*
Fixed typo that was affecting the BasicInventoryAccessModule
Diva Canto
2010-02-24
1
-2
/
+2
*
Changed asset CreatorID to a string
John Hurliman
2010-02-22
1
-3
/
+3
*
* Adds CreatorID to asset metadata. This is just the plumbing to support Crea...
John Hurliman
2010-02-22
1
-4
/
+5
*
* HGScene is no more.
Diva Canto
2010-01-30
1
-0
/
+654