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My fork of OpenSim for IG and MG, called SledjChisl.
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CoreModules
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Framework
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InventoryAccess
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InventoryAccessModule.cs
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Author
Age
Files
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*
Fix mantis #6425
Diva Canto
2012-11-11
1
-6
/
+0
*
When copying items, copy the item description field instead of the asset desc...
Justin Clark-Casey (justincc)
2012-07-26
1
-2
/
+3
*
Record the fact that child agents can have asset transactions.
Justin Clark-Casey (justincc)
2012-06-07
1
-1
/
+1
*
minor: Make log class names in InventoryAccessModule uniform
Justin Clark-Casey (justincc)
2012-05-23
1
-10
/
+10
*
Fix bug where an avatar that had an object they owned attached through llAtta...
Justin Clark-Casey (justincc)
2012-05-23
1
-23
/
+36
*
Rather than having a FromFolderID property on every single prim and only ever...
Justin Clark-Casey (justincc)
2012-04-07
1
-3
/
+3
*
Store FromItemID for attachments once on SOG instead of on every SOP and only...
Justin Clark-Casey (justincc)
2012-04-07
1
-1
/
+1
*
minor: small message adjustment and unnecessary code elimination when notifyi...
Justin Clark-Casey (justincc)
2012-03-31
1
-1
/
+1
*
fix Infinite loading on No Rez http://opensimulator.org/mantis/view.php?id=5932
PixelTomsen
2012-03-31
1
-0
/
+5
*
minor formatting changes from last commit (4486n7d)
Justin Clark-Casey (justincc)
2012-02-16
1
-4
/
+3
*
Fix: Object owned by the group does not return to the last owner http://opens...
PixelTomsen
2012-02-16
1
-0
/
+6
*
Fix bug where somebody taking a copy of an object they didn't own that was re...
Justin Clark-Casey (justincc)
2012-02-10
1
-2
/
+10
*
When an asset is uploaded (e.g. a mesh) set individual copy/move/transfer per...
Justin Clark-Casey (justincc)
2012-02-10
1
-4
/
+15
*
Add Enabled switch in new [Attachments] section in OpenSimDefaults.ini to all...
Justin Clark-Casey (justincc)
2011-09-30
1
-1
/
+0
*
Use scene presence agent id for rezzed object ownership rather than item owner.
Justin Clark-Casey (justincc)
2011-09-08
1
-7
/
+12
*
Stop NPCs losing attachments when the source avatar takes them off.
Justin Clark-Casey (justincc)
2011-09-03
1
-32
/
+35
*
Remove redundant RootPart.CreatedSelected = true in IAM.RezObject() since thi...
Justin Clark-Casey (justincc)
2011-09-02
1
-2
/
+0
*
Go back to resetting the State parameter for all parts of a SOG when SOG.Clea...
Justin Clark-Casey (justincc)
2011-09-02
1
-5
/
+8
*
stop passing FromUserInventoryItemID right down into the deserializer.
Justin Clark-Casey (justincc)
2011-09-02
1
-4
/
+2
*
Move more of IAM.RezObject() into DoPreRezWhenFromItem()
Justin Clark-Casey (justincc)
2011-09-02
1
-24
/
+27
*
move more of IAM.RezObject() into DoPreRezWhenFromItem()
Justin Clark-Casey (justincc)
2011-09-02
1
-63
/
+85
*
factor out a section of IAM.RezObject() into DoPreRezWhenFromItem()
Justin Clark-Casey (justincc)
2011-09-02
1
-40
/
+48
*
refactor: factor out DoPostRezWhenFromItem() from IAM.RezObject()
Justin Clark-Casey (justincc)
2011-09-01
1
-3
/
+8
*
remove the pointless m_Scene.GetNewRezLocation() call at the top of IAM.RezOb...
Justin Clark-Casey (justincc)
2011-09-01
1
-7
/
+4
*
refactor: Move sanity checks to the top of IAM.RezObject() to make the code m...
Justin Clark-Casey (justincc)
2011-09-01
1
-219
/
+215
*
use group.RootPart in IAM.RezObject() rather than group.GetChildPart(group.UU...
Justin Clark-Casey (justincc)
2011-09-01
1
-1
/
+1
*
Remove pointless NRE check in IAM.RezObject() since this can never occur
Justin Clark-Casey (justincc)
2011-09-01
1
-15
/
+1
*
Remove code which was automatically deleting non-root prims from scene object...
Justin Clark-Casey (justincc)
2011-09-01
1
-0
/
+4
*
refactor: move SOP.IsAttachment and AttachmentPoint up into SOG to avoid poin...
Justin Clark-Casey (justincc)
2011-08-27
1
-1
/
+1
*
Add new regression TestRezAttachmentsOnAvatarEntrance() to do simple attachme...
Justin Clark-Casey (justincc)
2011-08-17
1
-0
/
+12
*
Remove manually permissions settings on all current library items so that the...
Justin Clark-Casey (justincc)
2011-07-23
1
-0
/
+4
*
Revert "Don't load current/next/everyone/base permissions from the library it...
Justin Clark-Casey (justincc)
2011-07-23
1
-4
/
+0
*
Don't load current/next/everyone/base permissions from the library item xml f...
Justin Clark-Casey (justincc)
2011-07-23
1
-0
/
+4
*
minor: remove mono compiler warnings
Justin Clark-Casey (justincc)
2011-07-16
1
-2
/
+5
*
fix bug where opening a library script would fail
Justin Clark-Casey (justincc)
2011-07-08
1
-2
/
+2
*
refactor: rename bool returning GetAgentInventoryItem() to CanGetAgentInvento...
Justin Clark-Casey (justincc)
2011-07-08
1
-1
/
+1
*
Added prefix HG to the name of the landmark item in inventory, as a soft remi...
Diva Canto
2011-06-03
1
-3
/
+5
*
HG Landmarks being created. WARNING: new config var under [HGInventoryAccessM...
Diva Canto
2011-06-03
1
-2
/
+5
*
Moved CreateNewInventoryItem to the InventoryAccessModule in preparation for ...
Diva Canto
2011-06-03
1
-1
/
+78
*
Fixes mantis #5461.
Diva Canto
2011-05-04
1
-1
/
+2
*
refactor: split out the code which actually copies a particular bundle to inv...
Justin Clark-Casey (justincc)
2011-04-18
1
-106
/
+115
*
refactor: rename DeleteToInventory() to CopyToInventory()
Justin Clark-Casey (justincc)
2011-04-18
1
-1
/
+1
*
Fix bug where objects were being coalesced in the wrong positions.
Justin Clark-Casey (justincc)
2011-04-18
1
-2
/
+2
*
Provide a configuration setting to control whether multiple taken objects are...
Justin Clark-Casey (justincc)
2011-04-18
1
-15
/
+44
*
Fixes mantis #5431 -- coalesced objects in HG-enabled regions. Needs more tes...
Diva Canto
2011-04-15
1
-1
/
+9
*
refactor: separate out code that adds permissions
Justin Clark-Casey (justincc)
2011-04-15
1
-42
/
+59
*
minor: remove a small amount of code duplication
Justin Clark-Casey (justincc)
2011-04-15
1
-4
/
+3
*
refactor: split out some rez code into a separate CreateItemForObject() method
Justin Clark-Casey (justincc)
2011-04-15
1
-143
/
+159
*
Use common coalesced serialization code for both tests and the InventoryAcces...
Justin Clark-Casey (justincc)
2011-04-13
1
-54
/
+13
*
Fix bug where rezzing coalesced objects would give all objects the same name ...
Justin Clark-Casey (justincc)
2011-04-13
1
-4
/
+9
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