aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs (follow)
Commit message (Expand)AuthorAgeFilesLines
* After an object with KeyframeMotion is copied into inventory, resume the moti...Oren Hurvitz2014-03-111-2/+15
* When creating a coalesced object, set its permissions to the lowest-common-de...Oren Hurvitz2014-01-101-7/+16
* When creating a coalesced object, set its Creator ID if all the objects have ...Oren Hurvitz2014-01-101-4/+15
* Refactored: use a single function to apply an object's folded permissions to ...Oren Hurvitz2014-01-101-11/+9
* Refactored setting permissions when rezzing items: use the same function when...Oren Hurvitz2014-01-101-37/+14
* Fixed rezzing coalesced objects from a prim's inventoryOren Hurvitz2013-10-151-43/+8
* Preserve attachment point & position when attachment is rezzed in worldAleric Inglewood2013-09-221-0/+8
* minor: replace veclist.Add(new Vector3(0,0,0)) with Vector3.Zero in Inventory...Justin Clark-Casey (justincc)2013-08-021-1/+1
* Put the "script saved" and "notecard saved" messages back into the bottomMelanie2013-06-111-2/+2
* Hook up Keyframe motion to almost everything. Failing to cross a sim borderMelanie2013-06-061-0/+3
* Fix inventory issueBlueWall2013-05-011-0/+6
* Fix the long standing bug of items being delivered to lost and found or trash...Melanie2013-05-011-2/+3
* minor: remove mono compiler warnings in InventoryAccessModuleJustin Clark-Casey (justincc)2013-04-101-3/+2
* Fix taking (and rezzing) of coalesced objects in the non-root subregions of m...Justin Clark-Casey (justincc)2013-04-061-16/+16
* When rezzing a coalesced object, check adjust position of all components.Justin Clark-Casey (justincc)2013-04-061-20/+27
* Phase 1 of implementing a transfer permission. Overwrite libOMV's PermissionMaskMelanie2013-03-261-3/+6
* More module cleanup: removed the CoreModules.Framework modules directives out...Diva Canto2012-11-121-0/+2
* Fix mantis #6425Diva Canto2012-11-111-6/+0
* When copying items, copy the item description field instead of the asset desc...Justin Clark-Casey (justincc)2012-07-261-2/+3
* Record the fact that child agents can have asset transactions.Justin Clark-Casey (justincc)2012-06-071-1/+1
* minor: Make log class names in InventoryAccessModule uniformJustin Clark-Casey (justincc)2012-05-231-10/+10
* Fix bug where an avatar that had an object they owned attached through llAtta...Justin Clark-Casey (justincc)2012-05-231-23/+36
* Rather than having a FromFolderID property on every single prim and only ever...Justin Clark-Casey (justincc)2012-04-071-3/+3
* Store FromItemID for attachments once on SOG instead of on every SOP and only...Justin Clark-Casey (justincc)2012-04-071-1/+1
* minor: small message adjustment and unnecessary code elimination when notifyi...Justin Clark-Casey (justincc)2012-03-311-1/+1
* fix Infinite loading on No Rez http://opensimulator.org/mantis/view.php?id=5932PixelTomsen2012-03-311-0/+5
* minor formatting changes from last commit (4486n7d)Justin Clark-Casey (justincc)2012-02-161-4/+3
* Fix: Object owned by the group does not return to the last owner http://opens...PixelTomsen2012-02-161-0/+6
* Fix bug where somebody taking a copy of an object they didn't own that was re...Justin Clark-Casey (justincc)2012-02-101-2/+10
* When an asset is uploaded (e.g. a mesh) set individual copy/move/transfer per...Justin Clark-Casey (justincc)2012-02-101-4/+15
* Add Enabled switch in new [Attachments] section in OpenSimDefaults.ini to all...Justin Clark-Casey (justincc)2011-09-301-1/+0
* Use scene presence agent id for rezzed object ownership rather than item owner.Justin Clark-Casey (justincc)2011-09-081-7/+12
* Stop NPCs losing attachments when the source avatar takes them off.Justin Clark-Casey (justincc)2011-09-031-32/+35
* Remove redundant RootPart.CreatedSelected = true in IAM.RezObject() since thi...Justin Clark-Casey (justincc)2011-09-021-2/+0
* Go back to resetting the State parameter for all parts of a SOG when SOG.Clea...Justin Clark-Casey (justincc)2011-09-021-5/+8
* stop passing FromUserInventoryItemID right down into the deserializer.Justin Clark-Casey (justincc)2011-09-021-4/+2
* Move more of IAM.RezObject() into DoPreRezWhenFromItem()Justin Clark-Casey (justincc)2011-09-021-24/+27
* move more of IAM.RezObject() into DoPreRezWhenFromItem()Justin Clark-Casey (justincc)2011-09-021-63/+85
* factor out a section of IAM.RezObject() into DoPreRezWhenFromItem()Justin Clark-Casey (justincc)2011-09-021-40/+48
* refactor: factor out DoPostRezWhenFromItem() from IAM.RezObject()Justin Clark-Casey (justincc)2011-09-011-3/+8
* remove the pointless m_Scene.GetNewRezLocation() call at the top of IAM.RezOb...Justin Clark-Casey (justincc)2011-09-011-7/+4
* refactor: Move sanity checks to the top of IAM.RezObject() to make the code m...Justin Clark-Casey (justincc)2011-09-011-219/+215
* use group.RootPart in IAM.RezObject() rather than group.GetChildPart(group.UU...Justin Clark-Casey (justincc)2011-09-011-1/+1
* Remove pointless NRE check in IAM.RezObject() since this can never occurJustin Clark-Casey (justincc)2011-09-011-15/+1
* Remove code which was automatically deleting non-root prims from scene object...Justin Clark-Casey (justincc)2011-09-011-0/+4
* refactor: move SOP.IsAttachment and AttachmentPoint up into SOG to avoid poin...Justin Clark-Casey (justincc)2011-08-271-1/+1
* Add new regression TestRezAttachmentsOnAvatarEntrance() to do simple attachme...Justin Clark-Casey (justincc)2011-08-171-0/+12
* Remove manually permissions settings on all current library items so that the...Justin Clark-Casey (justincc)2011-07-231-0/+4
* Revert "Don't load current/next/everyone/base permissions from the library it...Justin Clark-Casey (justincc)2011-07-231-4/+0
* Don't load current/next/everyone/base permissions from the library item xml f...Justin Clark-Casey (justincc)2011-07-231-0/+4