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path: root/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs (follow)
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* Fixes mantis #5461.Diva Canto2011-05-041-1/+2
* refactor: split out the code which actually copies a particular bundle to inv...Justin Clark-Casey (justincc)2011-04-181-106/+115
* refactor: rename DeleteToInventory() to CopyToInventory()Justin Clark-Casey (justincc)2011-04-181-1/+1
* Fix bug where objects were being coalesced in the wrong positions.Justin Clark-Casey (justincc)2011-04-181-2/+2
* Provide a configuration setting to control whether multiple taken objects are...Justin Clark-Casey (justincc)2011-04-181-15/+44
* Fixes mantis #5431 -- coalesced objects in HG-enabled regions. Needs more tes...Diva Canto2011-04-151-1/+9
* refactor: separate out code that adds permissionsJustin Clark-Casey (justincc)2011-04-151-42/+59
* minor: remove a small amount of code duplicationJustin Clark-Casey (justincc)2011-04-151-4/+3
* refactor: split out some rez code into a separate CreateItemForObject() methodJustin Clark-Casey (justincc)2011-04-151-143/+159
* Use common coalesced serialization code for both tests and the InventoryAcces...Justin Clark-Casey (justincc)2011-04-131-54/+13
* Fix bug where rezzing coalesced objects would give all objects the same name ...Justin Clark-Casey (justincc)2011-04-131-4/+9
* Add coalesced scene objects class and serializer. This is currently only use...Justin Clark-Casey (justincc)2011-04-131-5/+14
* refactor: simplify bRayEndIsIntersection boolean set from RayEndIsIntersectio...Justin Clark-Casey (justincc)2011-04-121-14/+1
* Fix (add) ability to rez objects by dragging them out of another prim's inven...Justin Clark-Casey (justincc)2011-04-121-0/+4
* Implement rezzing coalesced objectsMelanie2011-04-031-11/+0
* Implement rezzing coalesced objectsMelanie2011-04-031-105/+172
* Implement taking of coalesced objects.Melanie2011-04-031-196/+263
* A stab at making CHANGED_OWNER workMelanie2011-04-011-17/+7
* Fix a few little thingsMelanie2011-02-271-0/+3
* Forces the owner of a rezzed object to be the "rezzer" of theMic Bowman2011-02-221-0/+2
* Dont' trust the viewer! Fix a permission slam error caused by trustingMelanie2011-01-121-0/+6
* Fix direct item give permissionsMelanie2011-01-121-10/+16
* Preservation of creator information now also working in IARs. Cleaned up usag...Diva Canto2010-11-291-3/+7
* WARNING: LOTS OF CONFIGURATION CHANGES AFFECTING PRIMARILY HG CONFIGS. Added ...Diva Canto2010-11-251-0/+20
* Added creator info across the board -- TaskInventoryItems and InventoryItems ...Diva Canto2010-11-211-0/+1
* Change the way attachments are persisted. Editing a worn attachment will nowMelanie2010-11-161-5/+13
* Fix an infinite recursionMelanie2010-10-081-1/+4
* Plumb the path for multiple object deletesMelanie2010-10-061-5/+26
* Changed SceneObjectGroup to store parts with the fast and thread-safe MapAndA...John Hurliman2010-09-161-6/+2
* Formatting cleanup.Jeff Ames2010-09-121-1/+1
* Move code that allows llGiveInvetory() to move item into appropriate system f...Justin Clark-Casey (justincc)2010-09-041-1/+1
* Adjust the "Magic numbers" we use because we can't reference the actualMelanie Thielker2010-08-311-1/+1
* Improve consistency of locking for SOG.m_parts in order to avoid race conditi...Justin Clark-Casey (justincc)2010-08-261-2/+4
* refactor: Use SOP.Flags rather than SOP.ObjectFlagsJustin Clark-Casey (justincc)2010-08-131-2/+2
* Revamp the permissions propagation. This MAY mess up. Please test.Melanie2010-07-131-18/+36
* Add CreateSelected flag onto objects rezzed from inventoryMelanie Thielker2010-07-131-0/+1
* Make taken items go back to the folder they came fromMelanie Thielker2010-07-101-0/+14
* Got rid of all hyperassets references. Also fixed accessing textures in user'...Diva Canto2010-07-041-0/+7
* Started to clean up the mess with HyperAssets in LLClientView. Fixed HG acces...Diva Canto2010-07-041-0/+52
* Bug fix in HG standalone: wrong handler in the in module. Fixed a few broken ...Diva Canto2010-06-291-11/+2
* Continuing refactor. Refactor DeRezObject to deal with multiple objectsMelanie Thielker2010-06-011-0/+14
* minor: expand upon comments about not scheduling two full updates for attachm...Justin Clark-Casey (justincc)2010-05-241-2/+3
* Avoid duplicate script resumes. Move resume calls to more logical placesMelanie Thielker2010-04-191-1/+1
* All scripts are now created suspended and are only unsuspended when the objectMelanie2010-04-191-0/+1
* Formatting cleanup. Add copyright notices.Jeff Ames2010-03-101-1/+1
* Fix bug where approximately half the time, attachments would rez only their r...Justin Clark-Casey (justincc)2010-03-031-6/+10
* Fixed typo that was affecting the BasicInventoryAccessModuleDiva Canto2010-02-241-2/+2
* Changed asset CreatorID to a stringJohn Hurliman2010-02-221-3/+3
* * Adds CreatorID to asset metadata. This is just the plumbing to support Crea...John Hurliman2010-02-221-4/+5
* * HGScene is no more.Diva Canto2010-01-301-0/+654