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path: root/OpenSim/Region/CoreModules/Framework/EntityTransfer (follow)
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* Stop simulators attempting to contact registered but offline regions (RegionF...Justin Clark-Casey (justincc)2015-01-141-14/+23
* Make the performance controlling job processing threads introduced in confere...Justin Clark-Casey (justincc)2015-01-122-356/+29
* Make the IteratingUuidGatherer the only UuidGatherer.Justin Clark-Casey (justincc)2015-01-081-2/+2
* refactor: rename IteratingUuidGather.AddAssetUuidToInspect() and RecordAssetU...Justin Clark-Casey (justincc)2014-12-051-1/+1
* refactor: Make IteratingUUIDGatherer take a dictionary in its constructor lik...Justin Clark-Casey (justincc)2014-12-041-3/+3
* When performing region cross, don't add the velocity to the new position in E...Justin Clark-Casey (justincc)2014-11-291-1/+2
* refactor: Move methods to start a monitored thread, start work in its own thr...Justin Clark-Casey (justincc)2014-11-251-1/+1
* Fix bug in HG attachment throttling code where attachments were never rezzed ...Justin Clark-Casey (justincc)2014-11-251-55/+63
* When processing incoming attachments via HG, if a request for uuid gathering ...Justin Clark-Casey (justincc)2014-11-252-25/+102
* Introduce an IteratingUuidGatherer where each fetch from the asset service (i...Justin Clark-Casey (justincc)2014-11-251-3/+16
* Add incoming packet async handling engine to queue some inbound udp async req...Justin Clark-Casey (justincc)2014-11-251-1/+1
* Add missing class from recent commit 69abadeJustin Clark-Casey (justincc)2014-11-251-0/+327
* Add "show threadpool calls active" console debug command.Justin Clark-Casey (justincc)2014-11-251-2/+6
* Add naive implementation of controlled incoming HG attachments to manage load.Justin Clark-Casey (justincc)2014-11-252-27/+117
* Label all threadpool calls being made in core OpenSimulator. This is to add ...Justin Clark-Casey (justincc)2014-11-251-1/+1
* minor: Remove unused field from EntityTransferModuleJustin Clark-Casey (justincc)2014-11-251-2/+0
* Use Scene or IEntityTransferModule directly in HGEntityTransferModule instead...Justin Clark-Casey (justincc)2014-10-081-8/+7
* HG Restricted appearance checking code is only called when HG teleporting via...AliciaRaven2014-10-081-0/+8
* On teleport to a region that already has a child agent established (e.g. a ne...Justin Clark-Casey (justincc)2014-08-151-2/+2
* fix all instances of "non-existant" to "non-existent" (spelling mistakes) tha...Michael Cerquoni2014-07-171-1/+1
* Still log (but this time with warning rather than an exception) if we regener...Justin Clark-Casey (justincc)2014-07-041-2/+8
* It turns out that child agent management has had a bug for a while: there was...Diva Canto2014-07-041-3/+9
* Avoid an exception in creating child agents some times.Diva Canto2014-07-031-0/+2
* Added simulation version compatibility check so that agents coming from 0.7.6...Diva Canto2014-06-061-4/+6
* varregion: More tweeking to only sending patches within avatar draw distance.Robert Adams2014-05-311-6/+7
* Tell QueryAccess explicitly whether the user is coming in via Teleport or Cro...Oren Hurvitz2014-05-191-2/+2
* Return more specific error messages if an attempt to enter a region fails due...Oren Hurvitz2014-05-191-1/+1
* Eliminated many warningsOren Hurvitz2014-04-232-3/+1
* In teleports, when sending the Source region, set its ServerURI to the Gateke...Oren Hurvitz2014-04-132-2/+7
* In teleports, pass the source region to the destination (similar to an HTTP r...Oren Hurvitz2014-04-092-13/+20
* Improved error messages when a teleport fails. The viewer's dialog already sa...Oren Hurvitz2014-04-081-4/+4
* When sending QueryAccess to a region, also send the user's Home URIOren Hurvitz2014-04-071-2/+5
* Refactored: use Scene.GetAgentHomeURI() to get the Home URI of a userOren Hurvitz2014-04-072-9/+2
* Fixed: during a teleport we always sent the error "The teleport destination c...Oren Hurvitz2014-04-062-7/+1
* When preparing a Hypergrid teleport, tell the receiving grid which user is en...Oren Hurvitz2014-04-062-5/+16
* Pass the correct position to QueryAccess() instead of UUID.Zero (it was wrong...Oren Hurvitz2014-04-061-1/+1
* When teleporting using Hypergrid, show more informative error messages in cas...Oren Hurvitz2014-04-032-10/+27
* BulletSim: make avatar physical shape to be a rectangle rather thanRobert Adams2014-04-021-5/+1
* Wrap contents of ETM.CrossAgentToNewRegionAsync() in try/catch to avoid a fai...Justin Clark-Casey (justincc)2014-04-031-13/+19
* add newRegion parameter to CrossAgentToNewRegion event and trigger the event ...dahlia2014-02-201-0/+2
* Properly restore position on crossing failure for mega-regions.Robert Adams2014-02-151-6/+15
* Rewrite of mega-region code to use new form of border checking.Robert Adams2014-02-151-34/+14
* Merge branch 'justincc-master'Justin Clark-Casey (justincc)2014-02-141-2/+12
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| * Change warns associated with UserAgentServiceConnector to debugs, as this is ...Justin Clark-Casey (justincc)2014-02-141-1/+1
| * If calls to UserAgentServiceConnector fail then throw an exception. This lets...Justin Clark-Casey (justincc)2014-02-141-2/+12
* | varregion: enable teleporting to a varregion by clicking on the map andRobert Adams2014-01-261-3/+28
* | Merge branch 'master' into varregionRobert Adams2014-01-211-2/+2
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| * | Materials module: a) Store materials as assets; b) Finalized it (removed the ...Oren Hurvitz2014-01-201-2/+2
* | | Merge branch 'master' into varregionRobert Adams2014-01-191-1/+1
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| * | minor: since structs are values, assigning them to another variable copies it...Justin Clark-Casey (justincc)2014-01-171-1/+1