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My fork of OpenSim for IG and MG, called SledjChisl.
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Age
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*
HG Friends: don't notify if the server isn't there.
Diva Canto
2012-03-22
1
-7
/
+10
*
HG Friends: reroute the status notifications to the HGFriends service, so tha...
Diva Canto
2012-03-21
2
-7
/
+26
*
HG Friends: pulled sim-bound notification code to HGStatusNotifier, so that w...
Diva Canto
2012-03-21
3
-20
/
+58
*
Removed extraneous debug message
Diva Canto
2012-03-21
1
-3
/
+0
*
Removed extraneous debug messages. Added a check for UUID.Zero.
Diva Canto
2012-03-20
1
-16
/
+23
*
HG Friends: allow the establishment of HG friendships without requiring co-pr...
Diva Canto
2012-03-20
2
-119
/
+202
*
Clean up "save iar" help
Justin Clark-Casey (justincc)
2012-03-17
1
-8
/
+8
*
minor: In IAR save, log when we start adding the control file rather than say...
Justin Clark-Casey (justincc)
2012-03-10
1
-2
/
+3
*
Change "help" to display categories/module list then "help <category/module>"...
Justin Clark-Casey (justincc)
2012-03-08
2
-4
/
+4
*
Send the right name and creation date on the BasicProfileModule.
Diva Canto
2012-03-01
1
-2
/
+11
*
Remove EXPERIMENTAL tags from load iar/save iar commands.
Justin Clark-Casey (justincc)
2012-02-25
1
-3
/
+0
*
Added the TriggerAvatarAppearanceChanged to EventManager. It's triggered by A...
Dan Lake
2012-02-17
1
-0
/
+4
*
Refactor appearance saving for NPC to use AvatarFactoryModule interface.
Dan Lake
2012-02-14
1
-9
/
+31
*
Changed save oar and save iar parameter -p|--profile to -h|--home, including ...
Snoopy Pfeffer
2012-02-03
2
-6
/
+6
*
Corrected console help texts for "save iar"
Snoopy Pfeffer
2012-02-03
1
-2
/
+2
*
Prevent a changed attachment that has been saved from being saved again.
Melanie
2012-02-01
1
-0
/
+1
*
Straighten out some attachment mess. Don't save attachment states for HG
Melanie
2012-02-01
1
-11
/
+8
*
Update save oar and save iar help responses to reflect new -h|--home
nebadon
2012-01-25
1
-2
/
+2
*
If deserializing a scene object fails during IAR load then ignore the object ...
Justin Clark-Casey (justincc)
2012-01-11
1
-1
/
+4
*
Add avatar names to appearance log messages
Justin Clark-Casey (justincc)
2012-01-10
1
-3
/
+3
*
HG Friends: fixed bug introduced by 571efeddb20f38bb4164074b3c217be5387ca2e0 ...
Diva Canto
2012-01-10
1
-2
/
+2
*
Don't try to save a NPCs attachment states on NPC delete
Melanie
2012-01-07
1
-0
/
+8
*
Improve "app rebake" command to return a better message if no uploaded textur...
Justin Clark-Casey (justincc)
2012-01-05
1
-1
/
+6
*
Add "appearance rebake" command to ask a specific viewer to rebake textures f...
Justin Clark-Casey (justincc)
2012-01-04
1
-3
/
+12
*
Separate out rebake request code from cache validation code AvatarFactoryModule.
Justin Clark-Casey (justincc)
2012-01-04
1
-31
/
+41
*
Profile Updates
BlueWall
2012-01-03
1
-5
/
+7
*
Added UserManagementModule.IsLocalGridUser(UUID) to be used throughout region...
Diva Canto
2011-12-29
2
-24
/
+60
*
Fix race condition where the appearance update timer could be stopped just af...
Justin Clark-Casey (justincc)
2011-12-19
1
-3
/
+6
*
Migrate detailed "appearance show" report generation up to AvatarFactoryModul...
Justin Clark-Casey (justincc)
2011-12-19
1
-8
/
+49
*
In AvatarFactoryModule.SetApperance(), perform ValidateBakedTextureCache() in...
Justin Clark-Casey (justincc)
2011-12-13
1
-2
/
+2
*
Print out one log message for every missing baked texture, rather than two.
Justin Clark-Casey (justincc)
2011-12-09
1
-22
/
+4
*
Add commented log lines to FetchInventoryDescendents2 path for future use.
Justin Clark-Casey (justincc)
2011-12-09
1
-0
/
+2
*
Implement IOSHttpRequest and IOSHttpResponse http interfaces and use instead ...
Justin Clark-Casey (justincc)
2011-12-05
1
-2
/
+2
*
Comment out the vebose logging on HGFriendsModule.
Justin Clark-Casey (justincc)
2011-11-16
1
-12
/
+11
*
temporarily increasing logging in HGFriendsModule for debugging
Justin Clark-Casey (justincc)
2011-11-15
1
-1
/
+24
*
Add comments about trying to avoid synchronous work off the EventManager.OnMa...
Justin Clark-Casey (justincc)
2011-11-15
1
-1
/
+4
*
remove SceneCommunicationService.OnAvatarCrossingIntoRegion. This stuff is n...
Justin Clark-Casey (justincc)
2011-11-15
1
-1
/
+0
*
Rename FetchFriendslist() -> CacheFriends() and RefetchFriends() -> RecacheFr...
Justin Clark-Casey (justincc)
2011-11-15
2
-15
/
+13
*
refactor: rename m_NeedsListOfFriends => m_NeedsListOfOnlineFriends to better...
Justin Clark-Casey (justincc)
2011-11-15
1
-5
/
+5
*
For clients that are entering a simulator from initial login, stop executing ...
Justin Clark-Casey (justincc)
2011-11-15
1
-5
/
+27
*
refactor: Don't create a new UUID for passing uuids to client - UUIDs are str...
Justin Clark-Casey (justincc)
2011-11-15
1
-4
/
+6
*
Add test for removing a friendship.
Justin Clark-Casey (justincc)
2011-11-14
2
-11
/
+31
*
Improved method doc for AddFriend() - it actually does set up a two-way relat...
Justin Clark-Casey (justincc)
2011-11-14
2
-4
/
+5
*
minor: remove some mono compiler warnings
Justin Clark-Casey (justincc)
2011-11-14
2
-7
/
+1
*
Add test for adding a friend whilst online
Justin Clark-Casey (justincc)
2011-11-14
2
-6
/
+30
*
Add very simple FriendsModuleTests.TestNoFriends()
Justin Clark-Casey (justincc)
2011-11-14
2
-1
/
+81
*
If a friends identifier which is too short is given to HGFriendsModule.GetOnl...
Justin Clark-Casey (justincc)
2011-11-14
1
-1
/
+8
*
Do a ScenePresence null check in HGMessageTransferModule.SendIMToScene() to s...
Justin Clark-Casey (justincc)
2011-11-14
1
-1
/
+2
*
Convert SendKillObject to take a list of uint rather than sending one
Melanie
2011-11-06
1
-1
/
+1
*
Rename ForEachAvatar back to ForEachScenePresence. The other changes
Dan Lake
2011-11-03
1
-1
/
+1
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