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My fork of OpenSim for IG and MG, called SledjChisl.
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*
* Iniital inventory archive test code. Doesn't actually do any testing yet
Justin Clarke Casey
2009-02-16
1
-0
/
+159
*
* minor: print out status messages at start and end of inventory archive load...
Justin Clarke Casey
2009-02-16
1
-0
/
+16
*
* refactor: move alert commands from Scene to DialogModule
Justin Clarke Casey
2009-02-13
1
-1
/
+51
*
* Quieten down log messages from the Friends module
Justin Clarke Casey
2009-02-13
2
-9
/
+7
*
* Make it possible to load and save inventory archives while a user is not lo...
Justin Clarke Casey
2009-02-12
3
-33
/
+58
*
large scale fix for svn props after "the great refactor"
Sean Dague
2009-02-12
18
-198
/
+198
*
* move userinfo for inventory archiving up to module class so that it only ha...
Justin Clarke Casey
2009-02-12
3
-90
/
+85
*
* optimized usings.
lbsa71
2009-02-12
18
-257
/
+216
*
* When an inventory archive is loaded, immediately update the client's invent...
Justin Clarke Casey
2009-02-11
2
-21
/
+62
*
* Establish a common InventoryNodeBase class from InventoryItemBase and Inven...
Justin Clarke Casey
2009-02-11
1
-0
/
+11
*
* Refactor inventory archive code to allow direct invocation in order to supp...
Justin Clarke Casey
2009-02-11
3
-52
/
+274
*
* More inventory archive invocation to a proper region module
Justin Clarke Casey
2009-02-11
2
-10
/
+4
*
this is step 2 of 2 of the OpenSim.Region.Environment refactor.
Dr Scofield
2009-02-10
17
-0
/
+6606