Commit message (Collapse) | Author | Age | Files | Lines | |
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* | More cleaning on presence. Friends online/offline works again. | Diva Canto | 2010-05-08 | 3 | -98/+89 |
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* | Strip estate message sending out from the estate management module and | Melanie Thielker | 2010-05-04 | 1 | -8/+0 |
| | | | | | | | the dialog module. Convert it to an event on the estate module interface. The old implementation did the same as message to region, a button that is right next to it on the UI. This implementation prevented people from adding a more sane one in a module. | ||||
* | * XInventory fairly tested, including for HG. Almost ready to switch. | Diva Canto | 2010-04-30 | 1 | -2/+5 |
| | | | | * Removed a few buglets and added better exception handling. | ||||
* | Spelling in FriendsModule.cs: "filed to load" -> "failed to load" | unknown | 2010-04-28 | 1 | -1/+1 |
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* | Avoid duplicate script resumes. Move resume calls to more logical places | Melanie Thielker | 2010-04-19 | 1 | -1/+1 |
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* | All scripts are now created suspended and are only unsuspended when the object | Melanie | 2010-04-19 | 1 | -1/+2 |
| | | | | | | is fully rezzed and all scripts in it are instantiated. This ensures that link messages will not be lost on rez/region crossing and makes heavily scripted objects reliable. | ||||
* | refactor: move DeatchObject() into the AttachmentsModule | Justin Clark-Casey (justincc) | 2010-04-17 | 1 | -0/+10 |
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* | refactor: crudely move DetachSingleAttachmentToGround() over to the ↵ | Justin Clark-Casey (justincc) | 2010-04-16 | 1 | -0/+32 |
| | | | | AttachmentsModule | ||||
* | refactor: crudely move the RezMultipleAttachments() method into the ↵ | Justin Clark-Casey (justincc) | 2010-04-16 | 1 | -0/+12 |
| | | | | AttachmentsModule | ||||
* | * Adds IAssetService.GetCached() to allow asset fetching from the local ↵ | John Hurliman | 2010-04-08 | 1 | -0/+220 |
| | | | | | | | cache only * Adds GetTextureModule that implements the "GetTexture" capability, aka HTTP texture fetching. This is a significantly optimized path that does not require any server-side JPEG2000 decoding, texture priority queue, or UDP file transfer * Sanity check for null reference in LLClientView.RefreshGroupMembership() | ||||
* | May fix mantis #4613 | Diva Canto | 2010-03-27 | 1 | -1/+2 |
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* | Renamed TryGetAvatar to TryGetScenePresence on SceneManager, SceneBase, ↵ | Dan Lake | 2010-03-19 | 3 | -6/+6 |
| | | | | Scene and SceneGraph. This was the only change in this patch to keep it isolated from other recent changes to the same set of files. | ||||
* | Inconsistent locking of ScenePresence array in SceneGraph. Fixed by ↵ | Dan Lake | 2010-03-17 | 2 | -63/+44 |
| | | | | | | eliminating option to return the actual list. Callers can now either request a copy of the array as a new List or ask the SceneGraph to call a delegate function on every ScenePresence. Iteration and locking of the ScenePresences now takes place only within the SceneGraph class. This patch also applies a fix to Combat/CombatModule.cs which had unlocked iteration of the ScenePresences and inconsistent try/catch around the use of those ScenePresences. | ||||
* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | John Hurliman | 2010-03-15 | 1 | -0/+75 |
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| * | refactor: Move another RezSingleAttachment() from Scene.Inventory to ↵ | Justin Clark-Casey (justincc) | 2010-03-12 | 1 | -1/+30 |
| | | | | | | | | AttachmentsModule | ||||
| * | refactor: move RezSingleAttachmentFromInventory() from SceneGraph to ↵ | Justin Clark-Casey (justincc) | 2010-03-12 | 1 | -0/+46 |
| | | | | | | | | AttachmentsModule | ||||
* | | * UuidGatherer now tracks asset types for assets it discovers. The asset ↵ | John Hurliman | 2010-03-15 | 1 | -2/+2 |
|/ | | | | | | types are inferred from context * OAR saving will attempt to correct unknown asset types before writing broken assets to the OAR file | ||||
* | refactor: move client invoked AttachObject from SceneGraph to AttachmentsModule | Justin Clark-Casey (justincc) | 2010-03-12 | 1 | -1/+31 |
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* | Formatting cleanup. Add copyright notices. | Jeff Ames | 2010-03-10 | 3 | -7/+7 |
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* | Changed a cryptic debug message and a wrong comment | Diva Canto | 2010-03-09 | 1 | -1/+1 |
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* | - supporting llTextBox | unknown | 2010-03-06 | 1 | -1/+25 |
| | | | | Signed-off-by: Melanie <melanie@t-data.com> | ||||
* | refactor: Move DetachSingleAttachmentToInv to region module | Justin Clark-Casey (justincc) | 2010-03-06 | 1 | -15/+56 |
| | | | | need to rationalize method names later | ||||
* | refactor: move another AttachObject method | Justin Clark-Casey (justincc) | 2010-03-05 | 1 | -1/+46 |
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* | refactor: move user inventory side of RezSingleAttachment to module | Justin Clark-Casey (justincc) | 2010-03-05 | 1 | -0/+30 |
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* | refactor: begin to move attachments code into a region module | Justin Clark-Casey (justincc) | 2010-03-05 | 1 | -0/+141 |
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* | Offline friendship offers now working. | Diva Canto | 2010-03-01 | 1 | -8/+41 |
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* | Friends rights under control. | Diva Canto | 2010-03-01 | 2 | -70/+33 |
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* | More work on GrantRights. Still not right. | Diva Canto | 2010-03-01 | 2 | -44/+101 |
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* | Fix -1 checks for login case | Melanie | 2010-03-01 | 1 | -1/+1 |
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* | Small tweak | Melanie | 2010-03-01 | 1 | -1/+1 |
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* | Should have things the right way around, better that way | Melanie | 2010-03-01 | 1 | -1/+1 |
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* | Change friends to handle offers as it was originally designed. This may | Melanie | 2010-03-01 | 1 | -6/+2 |
| | | | | need to be changed in SQLite & MSSQL as well | ||||
* | Implement rights changes locall (UNTESTED) | Melanie | 2010-02-28 | 1 | -10/+38 |
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* | Initial Online friends notification seems to be working reliably now. All ↵ | Diva Canto | 2010-02-28 | 1 | -16/+38 |
| | | | | this needs more testing, but everything is there. | ||||
* | Friends connectors finished. Status notification working across the board. ↵ | Diva Canto | 2010-02-28 | 2 | -58/+282 |
| | | | | One last bug: friends online upon login are not being sent to the user. | ||||
* | Status notification (online/offline) working for same sim. | Diva Canto | 2010-02-27 | 1 | -18/+66 |
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* | Update the local cache upon friendship acceptance. Logout notifications working. | Diva Canto | 2010-02-27 | 1 | -0/+4 |
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* | * Finished implementation of FriendsService.Delete | Diva Canto | 2010-02-27 | 1 | -1/+4 |
| | | | | * Deny now working | ||||
* | Friends online notifications upon friendship now working (same sim only). | Diva Canto | 2010-02-27 | 2 | -2/+17 |
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* | Implement the requestonlinenotification method | Melanie | 2010-02-27 | 1 | -0/+23 |
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* | Move requestonlinenotification generic message to presence module | Melanie | 2010-02-27 | 2 | -6/+30 |
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* | Implement a handler for requestonlinenotification generic message | Melanie | 2010-02-27 | 1 | -0/+6 |
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* | Friendships established. | Diva Canto | 2010-02-27 | 1 | -0/+7 |
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* | * Friendship offers starting to work in the same sim. Not quite right yet. | Diva Canto | 2010-02-26 | 2 | -102/+243 |
| | | | | | * Added skeleton for out Connectors/Friends/FriendsSimConnector.cs * Moved request handler to its own file | ||||
* | More flesh to FriendsModule. Still incomplete. | Diva Canto | 2010-02-26 | 1 | -0/+67 |
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* | Add the client message handlers. The calling card handlers that are part of | Melanie | 2010-02-26 | 1 | -0/+27 |
| | | | | | the old friends module are omitted intentionally, as I believe those should be in a calling card module, not bundled with friends. | ||||
* | Now showing friends online upon grid login. | Diva Canto | 2010-02-26 | 1 | -0/+6 |
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* | Implement local online/offline notifications | Melanie | 2010-02-25 | 1 | -0/+37 |
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* | Check flags on initial login | Melanie | 2010-02-25 | 1 | -1/+4 |
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* | Implement initial online notifications | Melanie | 2010-02-25 | 1 | -0/+64 |
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