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authorJustin Clark-Casey (justincc)2010-03-06 00:07:47 +0000
committerJustin Clark-Casey (justincc)2010-03-06 00:07:47 +0000
commit395f343498bc429c0360201991147c6e089b0730 (patch)
tree70dedf88258e3496a5cbd267bc5db7e067b88e57 /OpenSim/Region/CoreModules/Avatar
parentMerge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensim (diff)
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refactor: Move DetachSingleAttachmentToInv to region module
need to rationalize method names later
Diffstat (limited to 'OpenSim/Region/CoreModules/Avatar')
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs71
1 files changed, 56 insertions, 15 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
index 530a21c..d458364 100644
--- a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
@@ -25,6 +25,7 @@
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27 27
28using System.Collections.Generic;
28using System.Reflection; 29using System.Reflection;
29using log4net; 30using log4net;
30using Nini.Config; 31using Nini.Config;
@@ -131,26 +132,18 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
131 } 132 }
132 else 133 else
133 { 134 {
134 m_log.DebugFormat("[SCENE GRAPH]: AttachObject found no such scene object {0}", objectLocalID); 135 m_log.DebugFormat("[ATTACHMENTS MODULE]: AttachObject found no such scene object {0}", objectLocalID);
135 return false; 136 return false;
136 } 137 }
137 138
138 return true; 139 return true;
139 } 140 }
140 141
141 /// <summary>
142 /// Update the user inventory to reflect an attachment
143 /// </summary>
144 /// <param name="att"></param>
145 /// <param name="remoteClient"></param>
146 /// <param name="itemID"></param>
147 /// <param name="AttachmentPt"></param>
148 /// <returns></returns>
149 public UUID SetAttachmentInventoryStatus( 142 public UUID SetAttachmentInventoryStatus(
150 SceneObjectGroup att, IClientAPI remoteClient, UUID itemID, uint AttachmentPt) 143 SceneObjectGroup att, IClientAPI remoteClient, UUID itemID, uint AttachmentPt)
151 { 144 {
152 m_log.DebugFormat( 145 m_log.DebugFormat(
153 "[USER INVENTORY]: Updating inventory of {0} to show attachment of {1} (item ID {2})", 146 "[ATTACHMENTS MODULEY]: Updating inventory of {0} to show attachment of {1} (item ID {2})",
154 remoteClient.Name, att.Name, itemID); 147 remoteClient.Name, att.Name, itemID);
155 148
156 if (!att.IsDeleted) 149 if (!att.IsDeleted)
@@ -184,19 +177,19 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
184 177
185 if (UUID.Zero == itemID) 178 if (UUID.Zero == itemID)
186 { 179 {
187 m_log.Error("[SCENE INVENTORY]: Unable to save attachment. Error inventory item ID."); 180 m_log.Error("[ATTACHMENTS MODULE]: Unable to save attachment. Error inventory item ID.");
188 return; 181 return;
189 } 182 }
190 183
191 if (0 == AttachmentPt) 184 if (0 == AttachmentPt)
192 { 185 {
193 m_log.Error("[SCENE INVENTORY]: Unable to save attachment. Error attachment point."); 186 m_log.Error("[ATTACHMENTS MODULE]: Unable to save attachment. Error attachment point.");
194 return; 187 return;
195 } 188 }
196 189
197 if (null == att.RootPart) 190 if (null == att.RootPart)
198 { 191 {
199 m_log.Error("[SCENE INVENTORY]: Unable to save attachment for a prim without the rootpart!"); 192 m_log.Error("[ATTACHMENTS MODULE]: Unable to save attachment for a prim without the rootpart!");
200 return; 193 return;
201 } 194 }
202 195
@@ -212,5 +205,53 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
212 m_scene.AvatarFactory.UpdateDatabase(remoteClient.AgentId, presence.Appearance); 205 m_scene.AvatarFactory.UpdateDatabase(remoteClient.AgentId, presence.Appearance);
213 } 206 }
214 } 207 }
208
209 public void ShowDetachInUserInventory(UUID itemID, IClientAPI remoteClient)
210 {
211 ScenePresence presence;
212 if (m_scene.TryGetAvatar(remoteClient.AgentId, out presence))
213 {
214 presence.Appearance.DetachAttachment(itemID);
215
216 // Save avatar attachment information
217 if (m_scene.AvatarFactory != null)
218 {
219 m_log.Debug("[ATTACHMENTS MODULE]: Saving avatar attachment. AgentID: " + remoteClient.AgentId + ", ItemID: " + itemID);
220 m_scene.AvatarFactory.UpdateDatabase(remoteClient.AgentId, presence.Appearance);
221 }
222 }
223
224 DetachSingleAttachmentToInv(itemID, remoteClient);
225 }
226
227 // What makes this method odd and unique is it tries to detach using an UUID.... Yay for standards.
228 // To LocalId or UUID, *THAT* is the question. How now Brown UUID??
229 protected void DetachSingleAttachmentToInv(UUID itemID, IClientAPI remoteClient)
230 {
231 if (itemID == UUID.Zero) // If this happened, someone made a mistake....
232 return;
233
234 // We can NOT use the dictionries here, as we are looking
235 // for an entity by the fromAssetID, which is NOT the prim UUID
236 List<EntityBase> detachEntities = m_scene.GetEntities();
237 SceneObjectGroup group;
238
239 foreach (EntityBase entity in detachEntities)
240 {
241 if (entity is SceneObjectGroup)
242 {
243 group = (SceneObjectGroup)entity;
244 if (group.GetFromItemID() == itemID)
245 {
246 m_scene.EventManager.TriggerOnAttach(group.LocalId, itemID, UUID.Zero);
247 group.DetachToInventoryPrep();
248 m_log.Debug("[ATTACHMENTS MODULE]: Saving attachpoint: " + ((uint)group.GetAttachmentPoint()).ToString());
249 m_scene.UpdateKnownItem(remoteClient, group,group.GetFromItemID(), group.OwnerID);
250 m_scene.DeleteSceneObject(group, false);
251 return;
252 }
253 }
254 }
255 }
215 } 256 }
216} \ No newline at end of file 257} \ No newline at end of file