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* One more module converted: InventoryArchiverModule.Diva Canto2012-11-111-8/+31
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* One more module converted: GroupsModule.Diva Canto2012-11-101-7/+43
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* One more module converted: GodsModule.Diva Canto2012-11-101-19/+49
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* One more module converted: GesturesModule.Diva Canto2012-11-101-6/+27
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* One more module converted: Combat/CombatModule.Diva Canto2012-11-101-4/+25
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* One more module converted: AvatarFactoryModule.Diva Canto2012-11-101-6/+31
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* formatting DialogModule for 80-character width terminalSignpostMarv2012-11-101-47/+73
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* Converting DialogModule to INonSharedRegionModuleSignpostMarv2012-11-101-5/+23
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* To keep things consistent allowing an UnregisterModuleInterface... Force ↵teravus2012-11-061-5/+13
| | | | the GodModule to request the dialog module interface on a kickuser call and not to use the 'in memory cached one'. Thanks Ar3s for locating the offending inconsistency.
* Prevent IMs being sent to prims when avies decline inventory offers from them.Diva Canto2012-11-041-9/+12
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* Comment out checks not to overwrite existing IAR/OAR files for now on "save ↵Justin Clark-Casey (justincc)2012-11-011-2/+2
| | | | | | | iar/oar" since this causes problems for some backup systems. Needs more thought, maybe an explicit --force/--overwrite switch Comments on http://opensimulator.org/mantis/view.php?id=6389
* Make "show object part" command correctly display script status.Justin Clark-Casey (justincc)2012-10-311-3/+3
| | | | | Uses new IEntityInventory.TryGetScriptInstanceRunning() Makes it clearer that TaskInventoryItem.ScriptRunning cannot be used as it is temporary and not updated.
* minor: Fix verbose IAR save message to make it a bit clearer that item data ↵Justin Clark-Casey (justincc)2012-10-271-1/+1
| | | | is being saved at that point, not asset data.
* Fix "save iar" hanging permanently if the asset request phase times out.Justin Clark-Casey (justincc)2012-10-263-14/+29
| | | | | | | | Unlike "save oar", this was happening on the same thread as the original request. The timeout happens on another so the original thread is never aborted. On "save oar" this leaves the thread hanging (still bad) but on "save iar" it left the console thread hanging. Temporary fix is to make "save iar" do asset request on a separate thread, like "save oar". Longer term fix will be to restructure asset save to use a ManualResetEvent rather than a separate timeout timer.
* Comment out InventoryTransferModule.NeedSceneCacheClear() and invocations ↵Justin Clark-Casey (justincc)2012-10-261-77/+77
| | | | | | since the call itself does nothing and the return value is ignored by all callers. This is a very old method (+4 years) so is probably confusing code cruft.
* Fix script error messages not showing up in viewer 3 and associated viewers.Justin Clark-Casey (justincc)2012-10-251-12/+27
| | | | | | | Viewer 3 will discard such a message if the chat message owner does not match the avatar. We were filling the ownerID with the primID, so this never matched, hence viewer 3 did not see any script error messages. This commit fills the ownerID in with the prim ownerID so the script owner will receive script error messages. This does not affect viewer 1 and associated viewers which continue to process script errors as normal.
* Get "save oar" and "save iar" to tell you in a more friendly manner if the ↵Justin Clark-Casey (justincc)2012-10-241-0/+4
| | | | | | filename to save already exists, rather than exception throwing. Also changes ConsoleUtil.CheckFileExists to CheckFileDoesNotExist() since this is more meaningful in the context, even though it does result in double negatives.
* Improve efficiency of friends notification by only make one PresenceService ↵Justin Clark-Casey (justincc)2012-10-201-29/+24
| | | | | | call for all friends rather than one for each friend. However, large groups could still take a very long time since we still need to message each avatar on different simulators.
* On receiving TaskInventoryAccepted with a destination folder in the binary ↵Justin Clark-Casey (justincc)2012-10-064-3/+45
| | | | | | | | | | | bucket slot for RLV, notify the viewer about inventory folder updates. The viewer would not see the folder move without this, either on accept or decline. This commit also updates the TaskInventoryOffered message to better conform with the data LL uses Changes are, agentID is prim owner rather than prim id, agent name is now simply object name rather than name with owner detail, message is just folder name in single quotes, message is not timestamped. However, folder is not renamed "still #RLV/~<name>". Long term solution is probably not to do these operations server-side. Notes will be added to http://opensimulator.org/mantis/view.php?id=6311
* Fix the use of the wrong index when locating the assets associatedMic Bowman2012-10-031-1/+2
| | | | | | | with wearables. The fact that this hasn't caused problems earlier suggests either that no one is using multiple layers of wearables or that this code is useless because the assets are coming in with the wearables request.
* Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2012-10-021-1/+10
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| * implementing osDropAttachment & osDropAttachmentAtSignpostMarv2012-10-021-1/+10
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* | Attempt to fix Mantis #6311. Honor a destination folder if one is givenMelanie2012-10-021-0/+39
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* Fire EventManager.TriggerOnAttach (and hence LSL attach event) when an ↵Justin Clark-Casey (justincc)2012-09-292-14/+18
| | | | | | | object is attached from the scene. Enables previously disabled regression test. Based on SingpostMarv's patch in http://opensimulator.org/mantis/view.php?id=6302 but I prefer a simpler approach that does not expose a resume scripts option right now.
* Extend attachment regression test to check for appropriate attach event firing.Justin Clark-Casey (justincc)2012-09-291-25/+49
| | | | | This reveals that the event is not being fired when an object is attached from ground, which is incorrect. This check is temporairly disabled.
* Guard against inventory get failures.Diva Canto2012-09-221-0/+3
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* Correctly override and call base OpenSimTestCase.SetUp() method in ↵Justin Clark-Casey (justincc)2012-09-191-2/+2
| | | | | | GridConnectorsTests and ArchiverTests. Remove unrelated compile warning from AttachmentsModuleTests.
* minor: Comment out friends notification log spam for now.Justin Clark-Casey (justincc)2012-09-121-3/+3
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* Fix regression introduced in a0d178b2 (Sat Aug 25 02:00:17 2012) where ↵Justin Clark-Casey (justincc)2012-08-291-32/+32
| | | | | | | | | | | folders with asset type of 'Folder' and 'Unknown' were accidentally treated as system folders. This prevented more than one additional ordinary folder from being created in the base "My Inventory" user folder. Added regression test for this case. Switched tests to use XInventoryService with mostly implemented TestXInventoryDataPlugin rather than InventoryService Disabled TestLoadIarV0_1SameNameCreator() since this has not been working for a very long time (ever since XInventoryService) started being used since it doesnt' preserve creator data in the same way as InventoryService did and so effectively lost the OSPAs. However, nobody noticed/complained about this issue and OSPAs have been superseded by HG like creator information via the --home save oar/iar switch.
* Add --force flag to "kick user" console command to allow bypassing of recent ↵Justin Clark-Casey (justincc)2012-08-201-1/+1
| | | | | | | | | race condition checks. This is to allow a second attempt to remove an avatar even if "show connections" shows them as already inactive (i.e. close has already been attempted once). You should only attempt --force if a normal kick fails. This is partly for diagnostics as we have seen some connections occasionally remain on lbsa plaza even if they are registered as inactive. This is not a permanent solution and may not work anyway - the ultimate solution is to stop this problem from happening in the first place.
* Fix scripted detach of temp attachmentsMelanie2012-08-201-6/+2
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* As per lindn spec, disable detach and drop for temp attachmentsMelanie2012-08-141-0/+8
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* Lay some groundwork for temp attachments. Decouple attachments from inventory.Melanie2012-08-142-17/+30
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* Fix build break.Justin Clark-Casey (justincc)2012-08-031-1/+1
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* Update settings loading in AvatarFactoryModule which should have been in ↵Justin Clark-Casey (justincc)2012-08-031-4/+4
| | | | last commit 205f2326
* Rename OpenSim.Framework.Statistics to OpenSim.Framework.Monitoring.Justin Clark-Casey (justincc)2012-07-251-1/+1
| | | | This better reflects the long-term purpose of that project and matches Monitoring modules.
* Remove bad using statement in AttachmentsModuleTests.Justin Clark-Casey (justincc)2012-07-241-2/+1
| | | | It seems that the mono 2.10.8.1 doesn't choke on this but for some reason 2.4.3 fails.
* extend regression TestRezScriptedAttachmentFromInventory() to check actual ↵Justin Clark-Casey (justincc)2012-07-241-3/+19
| | | | start of script rather than just the script status reported by SOG.ContainsScripts()
* extend regression TestDetachScriptedAttachementToInventory() to check ↵Justin Clark-Casey (justincc)2012-07-241-3/+25
| | | | correct running status on a re-rezzed attachment
* Change attachment handling to remove object from the scene first as perMelanie2012-07-231-29/+59
| | | | | | justincc's original work. Sample scripts before doing so. Also refactor some crucial common code and eliminate parameters that were only ever used with the same constant value.
* Fix the order of operations on detach. The object must always be serializedMelanie2012-07-201-6/+10
| | | | | while still in the scene to avoid losing important script state. DeleteSceneObject can not be called before doing this!
* Comment out OnIncomingInstantMessage and OnInstantMessage handlers in ↵Justin Clark-Casey (justincc)2012-07-191-10/+10
| | | | GroupsModule, since these led to a private blank method
* Fix regression where llGiveInventory() had stopped asking non-owner ↵Justin Clark-Casey (justincc)2012-07-172-9/+14
| | | | | | | | | receivers to accept/decline. This appears to be a regression from back in commit db91044 (Mon Aug 22 2011) where we started to send TaskInventoryOffered msg dialog rather than InventoryOffered dialog. This is probably correct, but failed because the bucket was too large and because we wouldn't have handled the TaskInventoryDeclined option anyway. This patch handles both of these and make llGiveInventoryList() use TaskInventoryOffered as well Fixes http://opensimulator.org/mantis/view.php?id=6089
* Restore update of inventory item on derez/logout. This is necessary to ↵Justin Clark-Casey (justincc)2012-07-171-1/+6
| | | | | | | update the name if this has been changed whilst attached. Note, this behaviour appears to be at variance with the ll grid as of Tues 17 July 2012, testing with viewer 3.2.1. The item name in inventory does not change either at the point of detach or after a relog.
* Stop sending the viewer an inventory create message if a known attachment ↵Justin Clark-Casey (justincc)2012-07-171-4/+1
| | | | | | | item is updated. This doesn't seem to make any sense and probably stems from a period when this code was directly involved in attaching objects directly from the scene. This message is already being sent by InventoryAccessModule code instead.
* Allow XEngine StartDelay to be configured in the [XEngine] config section.Justin Clark-Casey (justincc)2012-07-111-1/+2
| | | | | This is only currently meant for use by regression tests that don't have any issues if XEngine is started up quickly, since no other operations will be occuring simultaneously. Therefore, this is not yet documented externally.
* Add regression TestDetachScriptedAttachmentToInventory()Justin Clark-Casey (justincc)2012-07-112-20/+127
| | | | This currently only does a relatively crude check for a ScriptState node in the serialized xml
* Add regression TestRezScriptedAttachmentsFromInventory() though this ↵Justin Clark-Casey (justincc)2012-07-111-1/+26
| | | | currently only checks for the presence of script items, not for started scripts
* When an attachment is detached to inv or derezzed, stop the scripts, update ↵Justin Clark-Casey (justincc)2012-07-101-6/+14
| | | | | | the known item with script state still in the script engine and then remove the scripts. This is to fix a regression starting from 5301648 where attachments had to start being deleted before persistence in order to avoid race conditions with hud update threads.
* Do not allow a script to attach a prim if its being sat upon.Justin Clark-Casey (justincc)2012-07-092-1/+40
| | | | | | This prevents a stack overflow where a get position on the avatar will refer to the attachment which will in turn refer back to the avatar. This required recording of all sitting avatars on a prim which is done separately from recording the sit target avatar. Recording HashSet is null if there are no sitting avatars in order to save memory.