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author | Justin Clark-Casey (justincc) | 2012-07-24 22:46:22 +0100 |
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committer | Justin Clark-Casey (justincc) | 2012-07-24 22:46:22 +0100 |
commit | c846a5461ca2f27a1ddb4a6cad12194e8eb3b955 (patch) | |
tree | 2ebc29052b5b619f48c58c89dbbb66300f618ea1 /OpenSim/Region/CoreModules/Avatar | |
parent | extend regression TestRezScriptedAttachmentFromInventory() to check actual st... (diff) | |
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Remove bad using statement in AttachmentsModuleTests.
It seems that the mono 2.10.8.1 doesn't choke on this but for some reason 2.4.3 fails.
Diffstat (limited to 'OpenSim/Region/CoreModules/Avatar')
-rw-r--r-- | OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs index 8337345..6e7a414 100644 --- a/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs +++ b/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs | |||
@@ -48,7 +48,6 @@ using OpenSim.Region.CoreModules.World.Serialiser; | |||
48 | using OpenSim.Region.Framework.Scenes; | 48 | using OpenSim.Region.Framework.Scenes; |
49 | using OpenSim.Region.Framework.Interfaces; | 49 | using OpenSim.Region.Framework.Interfaces; |
50 | using OpenSim.Region.ScriptEngine.Interfaces; | 50 | using OpenSim.Region.ScriptEngine.Interfaces; |
51 | using OpenSim.Region.ScriptEngine.Shared.Instance; | ||
52 | using OpenSim.Region.ScriptEngine.XEngine; | 51 | using OpenSim.Region.ScriptEngine.XEngine; |
53 | using OpenSim.Services.Interfaces; | 52 | using OpenSim.Services.Interfaces; |
54 | using OpenSim.Tests.Common; | 53 | using OpenSim.Tests.Common; |
@@ -307,7 +306,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests | |||
307 | 306 | ||
308 | // FIXME: Right now, we have to do a tricksy chat listen to make sure we know when the script is running. | 307 | // FIXME: Right now, we have to do a tricksy chat listen to make sure we know when the script is running. |
309 | // In the future, we need to be able to do this programatically more predicably. | 308 | // In the future, we need to be able to do this programatically more predicably. |
310 | scene.EventManager.OnChatFromWorld += OnChatFromWorld; | 309 | scene.EventManager.OnChatFromWorld += OnChatFromWorld; |
311 | 310 | ||
312 | scene.AttachmentsModule.RezSingleAttachmentFromInventory(sp, userItem.ID, (uint)AttachmentPoint.Chest); | 311 | scene.AttachmentsModule.RezSingleAttachmentFromInventory(sp, userItem.ID, (uint)AttachmentPoint.Chest); |
313 | 312 | ||