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* | refactor: Move ScenePresence.RezAttachments() into AttachmentsModule | Justin Clark-Casey (justincc) | 2011-08-30 | 1 | -0/+38 | |
| | | | | This adds an incomplete IScenePresence to match ISceneEntity | |||||
* | refactor: migrate DropObject handling fully into AttachmentsModule from Scene | Justin Clark-Casey (justincc) | 2011-08-30 | 2 | -16/+12 | |
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* | Fix bug where attachments were remaining on the avatar after being dropped. | Justin Clark-Casey (justincc) | 2011-08-30 | 2 | -6/+20 | |
| | | | | If the inventory service is configured not to allow deletion then these will not disappear from inventory | |||||
* | Fix bug in persisting saved appearances for npcs | Justin Clark-Casey (justincc) | 2011-08-30 | 2 | -8/+91 | |
| | | | | | Assets have to be marked non-local as well as non-temporary to persist. This is now done. Hopefully addresses http://opensimulator.org/mantis/view.php?id=5660 | |||||
* | Eliminate duplicate AttachmentPoint properties by always using the one ↵ | Justin Clark-Casey (justincc) | 2011-08-27 | 2 | -24/+21 | |
| | | | | stored in the root part's state field. | |||||
* | refactor: camel case AttachmentPoint method arg as per code standards | Justin Clark-Casey (justincc) | 2011-08-27 | 1 | -4/+4 | |
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* | refactor: move SOP.IsAttachment and AttachmentPoint up into SOG to avoid ↵ | Justin Clark-Casey (justincc) | 2011-08-27 | 2 | -16/+15 | |
| | | | | pointless duplication of identical values | |||||
* | refactor: simplify SOP.AttachedAvatar into SOG.AttachedAvatar | Justin Clark-Casey (justincc) | 2011-08-26 | 1 | -10/+5 | |
| | | | | This does a tiny bit to reduce code complexity, memory requirement and the cpu time of pointlessly setting this field to the same value in every SOP | |||||
* | refactor: move SOG.DetachToGround() to ↵ | Justin Clark-Casey (justincc) | 2011-08-26 | 1 | -1/+29 | |
| | | | | AttachmentsModule.DetachSceneObjectToGround() and remove redundant code | |||||
* | refactor: simplify DetachSingleAttachmentToGround() by retrieving the scene ↵ | Justin Clark-Casey (justincc) | 2011-08-26 | 1 | -9/+10 | |
| | | | | object group direct | |||||
* | refactor: remove common presence set up in attachments tests | Justin Clark-Casey (justincc) | 2011-08-26 | 1 | -32/+38 | |
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* | comment out verbose test logging from last commit | Justin Clark-Casey (justincc) | 2011-08-26 | 1 | -1/+1 | |
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* | add regression test for detaching an attachment to the scene | Justin Clark-Casey (justincc) | 2011-08-26 | 1 | -0/+33 | |
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* | refactor: move sog.DetachToInventoryPrep() into ↵ | Justin Clark-Casey (justincc) | 2011-08-26 | 2 | -8/+19 | |
| | | | | AttachmentsModule.DetachSingleAttachmentToInv() | |||||
* | Downgrade warning about not saving unchanged attachment to debug instead, ↵ | Justin Clark-Casey (justincc) | 2011-08-26 | 1 | -1/+4 | |
| | | | | and change text to better indicate what it's saying | |||||
* | Fix a very recent regression from llAttachToAvatar() fix where I ↵ | Justin Clark-Casey (justincc) | 2011-08-26 | 1 | -5/+1 | |
| | | | | accidentally stopped normal script state persistence on login/logout and attach/detach | |||||
* | Remove forcing of phantom on ground attached objects - attachments can be ↵ | Justin Clark-Casey (justincc) | 2011-08-24 | 2 | -5/+0 | |
| | | | | | | both non-phantom and flagged as physical. As per Melanie | |||||
* | extend initial rez regression test to check that attachment is phantom | Justin Clark-Casey (justincc) | 2011-08-24 | 1 | -9/+14 | |
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* | Make objects attached from the ground phantom | Justin Clark-Casey (justincc) | 2011-08-24 | 2 | -2/+12 | |
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* | return InventoryItemBase from AddSceneObjectAsAttachment() | Justin Clark-Casey (justincc) | 2011-08-24 | 1 | -8/+4 | |
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* | refactor: move Scene.Inventory.attachObjectAssetStore() into ↵ | Justin Clark-Casey (justincc) | 2011-08-24 | 1 | -2/+100 | |
| | | | | AttachmentsModule.AddSceneObjectAsAttachment() | |||||
* | refactor: remove pointless AgentId argument from attachObjectAssetStore() | Justin Clark-Casey (justincc) | 2011-08-24 | 1 | -1/+1 | |
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* | add TestAddAttachmentFromGround() regression test | Justin Clark-Casey (justincc) | 2011-08-24 | 2 | -2/+32 | |
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* | Fix llAttachToAvatar() | Justin Clark-Casey (justincc) | 2011-08-24 | 1 | -10/+25 | |
| | | | | | | Apart from one obvious bug, this was failing because attempting to serialize the script from inside the script (as part of saving the attachment as an inventory asset) was triggering an extremely long delay. So we now don't do this. The state will be serialized anyway when the avatar normally logs out. The worst that can happen is that if the client/server crashes, the attachment scripts start without previous state. | |||||
* | rename AttachmentsModule.ShowDetachInUserInventory() to ↵ | Justin Clark-Casey (justincc) | 2011-08-23 | 2 | -7/+6 | |
| | | | | DetachSingleAttachmentToInv() for consistency and to reflect it's actual behaviour | |||||
* | remove mono compiler warnings | Justin Clark-Casey (justincc) | 2011-08-23 | 1 | -2/+0 | |
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* | replace TestRemoveAttachments() with a more thorough TestRemoveAttachment() | Justin Clark-Casey (justincc) | 2011-08-23 | 1 | -51/+27 | |
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* | replace old TestAddAttachments() with a more thorough TestAddAttachment() | Justin Clark-Casey (justincc) | 2011-08-23 | 1 | -7/+28 | |
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* | If an object failed to attach due to an exception, then try and detach it ↵ | Justin Clark-Casey (justincc) | 2011-08-23 | 1 | -1/+2 | |
| | | | | | | | from the avatar's list of attachments as well as delete it from the scene. This may help with the "Inconsistent attachment state" errors seen on teleport. See http://opensimulator.org/mantis/view.php?id=5644 and linked reports | |||||
* | If an attachment fails, then start logging the exception for now, in order ↵ | Justin Clark-Casey (justincc) | 2011-08-22 | 1 | -55/+80 | |
| | | | | | | to help with the inconsistent state bug. This also refactors AttachmentsModules to stop pointlessly refetching the ScenePresence in various methods. However, more of this is required. | |||||
* | Thanks Neil Canham for fixing bulk inventory updates, no sending ↵ | Snoopy Pfeffer | 2011-08-22 | 1 | -1/+12 | |
| | | | | BulkInventoryUpdate after accepting inventory items. | |||||
* | Don't try to save changed attachment states when an NPC with attachments is ↵ | Justin Clark-Casey (justincc) | 2011-08-18 | 1 | -2/+2 | |
| | | | | | | | removed from the scene. This is done by introducing a PresenceType enum into ScenePresence which currently has two values, User and Npc. This seems better than a SaveAttachments flag in terms of code comprehension, though I'm still slightly uneasy about introducing these semantics to core objects | |||||
* | comment out noisy attachments logging | Justin Clark-Casey (justincc) | 2011-08-17 | 1 | -5/+5 | |
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* | Fix issue where loading a new appearance onto an NPC would not remove the ↵ | Justin Clark-Casey (justincc) | 2011-08-17 | 1 | -2/+2 | |
| | | | | | | previous attachments from the scene. Addresses http://opensimulator.org/mantis/view.php?id=5636 | |||||
* | extend test to check that there is one attachment and that it has the right name | Justin Clark-Casey (justincc) | 2011-08-17 | 1 | -1/+6 | |
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* | Add new regression TestRezAttachmentsOnAvatarEntrance() to do simple ↵ | Justin Clark-Casey (justincc) | 2011-08-17 | 2 | -7/+17 | |
| | | | | attachments check | |||||
* | Add new FireAndForgetMethod.None. | Justin Clark-Casey (justincc) | 2011-08-16 | 1 | -13/+33 | |
| | | | | This executes the callback on the same thread that made the request. Designed for use only by regression tests that rely on a predicable event ordering. | |||||
* | Move some previously common code back into separate tests. Remove unused ↵ | Justin Clark-Casey (justincc) | 2011-08-16 | 1 | -10/+9 | |
| | | | | region handle from test. | |||||
* | Isolate existing incomplete attachments tests rather than have them rely on ↵ | Justin Clark-Casey (justincc) | 2011-08-16 | 1 | -5/+5 | |
| | | | | | | each other. Much easier to debug this way. | |||||
* | drop number of attachments in test from 3 to 2 to reduce text complexity | Justin Clark-Casey (justincc) | 2011-08-16 | 1 | -4/+1 | |
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* | remove setting up of second scene in attachments since it's not currently used | Justin Clark-Casey (justincc) | 2011-08-16 | 1 | -24/+21 | |
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* | relocate AttachmentTests.cs to AttachmentsModuleTests.cs | Justin Clark-Casey (justincc) | 2011-08-16 | 1 | -0/+172 | |
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* | When saving appearance, only save the baked textures, not the other face ↵ | Justin Clark-Casey (justincc) | 2011-08-12 | 1 | -5/+43 | |
| | | | | textures (which are already stored permanently) | |||||
* | implement osNpcStopMoveTo() to cancel any current move target | Justin Clark-Casey (justincc) | 2011-08-10 | 1 | -2/+2 | |
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* | Implement first draft functions for saving and loading NPC appearance from ↵ | Justin Clark-Casey (justincc) | 2011-08-09 | 2 | -24/+65 | |
| | | | | | | | | | | storage. This works by serializing and deserializing NPC AvatarAppearance to a notecard in the prim inventory and making the required baked textures permanent. By using notecards, we avoid lots of awkward, technical and user-unfriendly issues concerning retaining asset references and creating a new asset type. Notecards also allow different appearances to be swapped and manipulated easily. This also allows stored NPC appearances to work transparently with OARs/IARs since the UUID scan will pick up and store the necessary references from the notecard text. This works in my basic test but is not at all ready for user use or bug reporting yet. | |||||
* | refactor: Change SceneHelpers.AddClient() to AddScenePresence(). | Justin Clark-Casey (justincc) | 2011-08-06 | 1 | -1/+1 | |
| | | | | This seems to make more sense as we can get SP.ControllingClient | |||||
* | rename TestHelper => TestHelpers for consistency | Justin Clark-Casey (justincc) | 2011-08-06 | 3 | -17/+17 | |
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* | rename test SceneSetupHelpers -> SceneHelpers for consistency | Justin Clark-Casey (justincc) | 2011-08-06 | 4 | -23/+23 | |
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* | Get osNpcCreate appearance working with avatars that are currently in the scene. | Justin Clark-Casey (justincc) | 2011-08-01 | 1 | -0/+4 | |
| | | | | | | Had to stop using AvatarService for now since it doesn't store baked texture IDs (which is why this was failing). Also failing because cloning appearance was also cloning the AvatarApperance.Owner field, which we weren't then changing. Extended TestCreate() to check this. | |||||
* | When we start the appearance saving thread, make sure we set the culture to ↵ | Justin Clark-Casey (justincc) | 2011-07-29 | 1 | -0/+5 | |
| | | | | | | | En_US so that a different culture doesn't save values with commas as decimal points, etc. This will hopefully stop giants stalking the grid. See http://opensimulator.org/mantis/view.php?id=5614 |