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authorJustin Clark-Casey (justincc)2011-08-23 22:05:22 +0100
committerJustin Clark-Casey (justincc)2011-08-23 22:05:22 +0100
commit97b207240ee79abfec08d2dfaa9385211eb305c8 (patch)
tree29d5e9b2be525ae6395f07faca267486a0ddebf4 /OpenSim/Region/CoreModules/Avatar
parentremove mono compiler warnings (diff)
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rename AttachmentsModule.ShowDetachInUserInventory() to DetachSingleAttachmentToInv() for consistency and to reflect it's actual behaviour
Diffstat (limited to 'OpenSim/Region/CoreModules/Avatar')
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs11
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs2
2 files changed, 6 insertions, 7 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
index 90092ce..a854c11 100644
--- a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
@@ -80,7 +80,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
80 client.OnRezMultipleAttachmentsFromInv += RezMultipleAttachmentsFromInventory; 80 client.OnRezMultipleAttachmentsFromInv += RezMultipleAttachmentsFromInventory;
81 client.OnObjectAttach += AttachObject; 81 client.OnObjectAttach += AttachObject;
82 client.OnObjectDetach += DetachObject; 82 client.OnObjectDetach += DetachObject;
83 client.OnDetachAttachmentIntoInv += ShowDetachInUserInventory; 83 client.OnDetachAttachmentIntoInv += DetachSingleAttachmentToInv;
84 } 84 }
85 85
86 public void UnsubscribeFromClientEvents(IClientAPI client) 86 public void UnsubscribeFromClientEvents(IClientAPI client)
@@ -89,7 +89,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
89 client.OnRezMultipleAttachmentsFromInv -= RezMultipleAttachmentsFromInventory; 89 client.OnRezMultipleAttachmentsFromInv -= RezMultipleAttachmentsFromInventory;
90 client.OnObjectAttach -= AttachObject; 90 client.OnObjectAttach -= AttachObject;
91 client.OnObjectDetach -= DetachObject; 91 client.OnObjectDetach -= DetachObject;
92 client.OnDetachAttachmentIntoInv -= ShowDetachInUserInventory; 92 client.OnDetachAttachmentIntoInv -= DetachSingleAttachmentToInv;
93 } 93 }
94 94
95 /// <summary> 95 /// <summary>
@@ -269,7 +269,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
269 if (updateInventoryStatus) 269 if (updateInventoryStatus)
270 { 270 {
271 if (att == null) 271 if (att == null)
272 ShowDetachInUserInventory(itemID, sp.ControllingClient); 272 DetachSingleAttachmentToInv(itemID, sp.ControllingClient);
273 else 273 else
274 ShowAttachInUserInventory(att, sp, itemID, AttachmentPt); 274 ShowAttachInUserInventory(att, sp, itemID, AttachmentPt);
275 } 275 }
@@ -417,12 +417,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
417 SceneObjectGroup group = m_scene.GetGroupByPrim(objectLocalID); 417 SceneObjectGroup group = m_scene.GetGroupByPrim(objectLocalID);
418 if (group != null) 418 if (group != null)
419 { 419 {
420 //group.DetachToGround(); 420 DetachSingleAttachmentToInv(group.GetFromItemID(), remoteClient);
421 ShowDetachInUserInventory(group.GetFromItemID(), remoteClient);
422 } 421 }
423 } 422 }
424 423
425 public void ShowDetachInUserInventory(UUID itemID, IClientAPI remoteClient) 424 public void DetachSingleAttachmentToInv(UUID itemID, IClientAPI remoteClient)
426 { 425 {
427 ScenePresence presence; 426 ScenePresence presence;
428 if (m_scene.TryGetScenePresence(remoteClient.AgentId, out presence)) 427 if (m_scene.TryGetScenePresence(remoteClient.AgentId, out presence))
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs
index 6f242e5..6695a9d 100644
--- a/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs
@@ -130,7 +130,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
130 130
131 m_attMod.RezSingleAttachmentFromInventory( 131 m_attMod.RezSingleAttachmentFromInventory(
132 presence.ControllingClient, attItemId, (uint)AttachmentPoint.Chest); 132 presence.ControllingClient, attItemId, (uint)AttachmentPoint.Chest);
133 m_attMod.ShowDetachInUserInventory(attItemId, presence.ControllingClient); 133 m_attMod.DetachSingleAttachmentToInv(attItemId, presence.ControllingClient);
134 134
135 // Check status on scene presence 135 // Check status on scene presence
136 Assert.That(presence.HasAttachments(), Is.False); 136 Assert.That(presence.HasAttachments(), Is.False);