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* Update save oar and save iar help responses to reflect new -h|--homenebadon2012-01-251-2/+2
* If deserializing a scene object fails during IAR load then ignore the object ...Justin Clark-Casey (justincc)2012-01-111-1/+4
* Add avatar names to appearance log messagesJustin Clark-Casey (justincc)2012-01-101-3/+3
* HG Friends: fixed bug introduced by 571efeddb20f38bb4164074b3c217be5387ca2e0 ...Diva Canto2012-01-101-2/+2
* Don't try to save a NPCs attachment states on NPC deleteMelanie2012-01-071-0/+8
* Improve "app rebake" command to return a better message if no uploaded textur...Justin Clark-Casey (justincc)2012-01-051-1/+6
* Add "appearance rebake" command to ask a specific viewer to rebake textures f...Justin Clark-Casey (justincc)2012-01-041-3/+12
* Separate out rebake request code from cache validation code AvatarFactoryModule.Justin Clark-Casey (justincc)2012-01-041-31/+41
* Profile UpdatesBlueWall2012-01-031-5/+7
* Added UserManagementModule.IsLocalGridUser(UUID) to be used throughout region...Diva Canto2011-12-292-24/+60
* Fix race condition where the appearance update timer could be stopped just af...Justin Clark-Casey (justincc)2011-12-191-3/+6
* Migrate detailed "appearance show" report generation up to AvatarFactoryModul...Justin Clark-Casey (justincc)2011-12-191-8/+49
* In AvatarFactoryModule.SetApperance(), perform ValidateBakedTextureCache() in...Justin Clark-Casey (justincc)2011-12-131-2/+2
* Print out one log message for every missing baked texture, rather than two.Justin Clark-Casey (justincc)2011-12-091-22/+4
* Add commented log lines to FetchInventoryDescendents2 path for future use.Justin Clark-Casey (justincc)2011-12-091-0/+2
* Implement IOSHttpRequest and IOSHttpResponse http interfaces and use instead ...Justin Clark-Casey (justincc)2011-12-051-2/+2
* Comment out the vebose logging on HGFriendsModule.Justin Clark-Casey (justincc)2011-11-161-12/+11
* temporarily increasing logging in HGFriendsModule for debuggingJustin Clark-Casey (justincc)2011-11-151-1/+24
* Add comments about trying to avoid synchronous work off the EventManager.OnMa...Justin Clark-Casey (justincc)2011-11-151-1/+4
* remove SceneCommunicationService.OnAvatarCrossingIntoRegion. This stuff is n...Justin Clark-Casey (justincc)2011-11-151-1/+0
* Rename FetchFriendslist() -> CacheFriends() and RefetchFriends() -> RecacheFr...Justin Clark-Casey (justincc)2011-11-152-15/+13
* refactor: rename m_NeedsListOfFriends => m_NeedsListOfOnlineFriends to better...Justin Clark-Casey (justincc)2011-11-151-5/+5
* For clients that are entering a simulator from initial login, stop executing ...Justin Clark-Casey (justincc)2011-11-151-5/+27
* refactor: Don't create a new UUID for passing uuids to client - UUIDs are str...Justin Clark-Casey (justincc)2011-11-151-4/+6
* Add test for removing a friendship.Justin Clark-Casey (justincc)2011-11-142-11/+31
* Improved method doc for AddFriend() - it actually does set up a two-way relat...Justin Clark-Casey (justincc)2011-11-142-4/+5
* minor: remove some mono compiler warningsJustin Clark-Casey (justincc)2011-11-142-7/+1
* Add test for adding a friend whilst onlineJustin Clark-Casey (justincc)2011-11-142-6/+30
* Add very simple FriendsModuleTests.TestNoFriends()Justin Clark-Casey (justincc)2011-11-142-1/+81
* If a friends identifier which is too short is given to HGFriendsModule.GetOnl...Justin Clark-Casey (justincc)2011-11-141-1/+8
* Do a ScenePresence null check in HGMessageTransferModule.SendIMToScene() to s...Justin Clark-Casey (justincc)2011-11-141-1/+2
* Convert SendKillObject to take a list of uint rather than sending oneMelanie2011-11-061-1/+1
* Rename ForEachAvatar back to ForEachScenePresence. The other changesDan Lake2011-11-031-1/+1
* Renamed ForEachRootScenePresence to ForEachAvatar. Cleaned up calls toDan Lake2011-11-033-17/+15
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2011-11-032-21/+35
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| * Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2011-11-021-7/+21
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| * | Port the Avination offline messaging system to CoreMelanie2011-11-022-21/+35
* | | Change default say distance to 20m from 30m, the same as on the big grid. Th...Justin Clark-Casey (justincc)2011-11-021-1/+1
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* | Fix race condition that would sometimes send or save appearance for the wrong...Justin Clark-Casey (justincc)2011-11-021-7/+21
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* Removed use of 'is' operator and casting to find the root ScenePresence in Me...Dan Lake2011-10-272-68/+41
* Continuation of previous checkin. Found more places where ForEachScenePresenc...Dan Lake2011-10-271-6/+4
* Added new ForEachRootScenePresence to Scene since almost every delegate passe...Dan Lake2011-10-272-7/+4
* Comment out inventory folder bulk update code on InventoryAccepted message in...Justin Clark-Casey (justincc)2011-10-271-12/+18
* Make OpenSim.Framework.Servers.HttpServer rely on OpenSim.Framework instead o...Justin Clark-Casey (justincc)2011-10-254-1/+4
* Fix missing Busy-Mode ResponsePixel Tomsen2011-10-221-0/+1
* Moved HaveNeighbor utility function from ScenePresence to Scene. Fixed line e...Dan Lake2011-10-192-268/+268
* Renamed and rearranged AvatarFactoryModule to eliminate redundant lookups of ...Dan Lake2011-10-192-328/+300
* remove now redundant m_physical_prim flag from SOP.ApplyPhysics()Justin Clark-Casey (justincc)2011-10-151-1/+1
* factor common code out into SOP.RemoveFromPhysics()Justin Clark-Casey (justincc)2011-10-151-4/+1
* Removed redundant scene presence lookups in HGMessageTransferModuleDan Lake2011-10-051-21/+4