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My fork of OpenSim for IG and MG, called SledjChisl.
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*
remove some mono compiler warnings
Justin Clark-Casey (justincc)
2011-01-21
2
-6
/
+5
*
Downgrade and comment out some other caps messages for now
Justin Clark-Casey (justincc)
2011-01-19
1
-5
/
+4
*
Prune some of the excess logging for client logins.
Justin Clark-Casey (justincc)
2011-01-18
1
-1
/
+1
*
* One more goofy thing. I note that the sculpt texture id is broken out of t...
Teravus Ovares (Dan Olivares)
2010-10-20
1
-1
/
+4
*
* This removes an ugly extraparams hack that I used and makes UploadObjectAss...
Teravus Ovares (Dan Olivares)
2010-10-20
1
-17
/
+62
*
* This concludes UploadObjectAsset for now until the permissions and physics ...
Teravus Ovares (Dan Olivares)
2010-10-19
1
-48
/
+76
*
* Almost complete implementation of UploadObjectAsset cap. all meshes get u...
Teravus Ovares (Dan Olivares)
2010-10-18
1
-0
/
+301
*
Renamed TryGetAvatar to TryGetScenePresence on SceneManager, SceneBase, Scene...
Dan Lake
2010-03-19
1
-1
/
+1
*
Attempt to make it so items rezzed from inventory aren't half in the ground o...
MW
2009-07-13
1
-1
/
+1
*
* Corrected CAPS namespaces
Arthur Valadares
2009-06-18
1
-1
/
+1
*
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE...
Jeff Ames
2009-06-01
1
-1
/
+1
*
Intermediate commit. WILL NOT COMPILE!
Melanie Thielker
2009-05-04
1
-0
/
+1
*
large scale fix for svn props after "the great refactor"
Sean Dague
2009-02-12
1
-13
/
+13
*
* optimized usings.
lbsa71
2009-02-12
1
-14
/
+14
*
this is step 2 of 2 of the OpenSim.Region.Environment refactor.
Dr Scofield
2009-02-10
1
-0
/
+368