Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Moved several cap-based-service-providing modules from where they were into ↵ | Diva Canto | 2011-04-30 | 1 | -374/+0 |
| | | | | a newly created CoreModules/Caps. Not all. | ||||
* | remove some mono compiler warnings | Justin Clark-Casey (justincc) | 2011-01-21 | 1 | -4/+2 |
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* | Downgrade and comment out some other caps messages for now | Justin Clark-Casey (justincc) | 2011-01-19 | 1 | -5/+4 |
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* | * One more goofy thing. I note that the sculpt texture id is broken out of ↵ | Teravus Ovares (Dan Olivares) | 2010-10-20 | 1 | -1/+4 |
| | | | | the ExtraParams data in UploadObjectAsset. At this moment, if you're uploading a Sculpt, make sure to break out the Texture ID into the object data or it might not get applied appropriately. | ||||
* | * This removes an ugly extraparams hack that I used and makes ↵ | Teravus Ovares (Dan Olivares) | 2010-10-20 | 1 | -17/+62 |
| | | | | UploadObjectAsset into a generic linkset upload tool. | ||||
* | * This concludes UploadObjectAsset for now until the permissions and physics ↵ | Teravus Ovares (Dan Olivares) | 2010-10-19 | 1 | -48/+76 |
| | | | | | | | shape are added to the message serialization. * You should now be able to upload multiple mesh collada mesh objects. They should appear in front of you (or on top of you!) when you upload them. * Once again, thanks to John Hurliman and Latif Khalifa for insight and smxy for cheering me on :D | ||||
* | * Almost complete implementation of UploadObjectAsset cap. all meshes get ↵ | Teravus Ovares (Dan Olivares) | 2010-10-18 | 1 | -0/+301 |
uploaded but they're improperly positioned/oriented at the moment. |