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path: root/OpenSim/Region/CoreModules/Avatar/ObjectCaps/UploadObjectAssetModule.cs (follow)
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* Moved several cap-based-service-providing modules from where they were into ↵Diva Canto2011-04-301-374/+0
| | | | a newly created CoreModules/Caps. Not all.
* remove some mono compiler warningsJustin Clark-Casey (justincc)2011-01-211-4/+2
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* Downgrade and comment out some other caps messages for nowJustin Clark-Casey (justincc)2011-01-191-5/+4
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* * One more goofy thing. I note that the sculpt texture id is broken out of ↵Teravus Ovares (Dan Olivares)2010-10-201-1/+4
| | | | the ExtraParams data in UploadObjectAsset. At this moment, if you're uploading a Sculpt, make sure to break out the Texture ID into the object data or it might not get applied appropriately.
* * This removes an ugly extraparams hack that I used and makes ↵Teravus Ovares (Dan Olivares)2010-10-201-17/+62
| | | | UploadObjectAsset into a generic linkset upload tool.
* * This concludes UploadObjectAsset for now until the permissions and physics ↵Teravus Ovares (Dan Olivares)2010-10-191-48/+76
| | | | | | | shape are added to the message serialization. * You should now be able to upload multiple mesh collada mesh objects. They should appear in front of you (or on top of you!) when you upload them. * Once again, thanks to John Hurliman and Latif Khalifa for insight and smxy for cheering me on :D
* * Almost complete implementation of UploadObjectAsset cap. all meshes get ↵Teravus Ovares (Dan Olivares)2010-10-181-0/+301
uploaded but they're improperly positioned/oriented at the moment.