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* Dump OpenSim 0.9.0.1 into it's own branch.onefang2019-05-191-88/+125
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* Initial update to OpenSim 0.8.2.1 source code.David Walter Seikel2016-11-031-64/+134
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* Cleanup on region modules: gave short node id's to all of them.Diva Canto2012-11-121-1/+1
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* One more module converted: GodsModule.Diva Canto2012-11-101-19/+49
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* To keep things consistent allowing an UnregisterModuleInterface... Force ↵teravus2012-11-061-5/+13
| | | | the GodModule to request the dialog module interface on a kickuser call and not to use the 'in memory cached one'. Thanks Ar3s for locating the offending inconsistency.
* Renamed ForEachRootScenePresence to ForEachAvatar. Cleaned up calls toDan Lake2011-11-031-6/+4
| | | | | | | | | | | | | | the 3 iteration functions so more of them are using the correct iteration for the action they are performing. The 3 iterators that seem to fit all actions within OpenSim at this time are: ForEachAvatar: Perform an action on all avatars (root presences) ForEachClient: Perform an action on all clients (root or child clients) ForEachRootClient: Perform an action on all clients that have an avatar There are still a dozen places or so calling the old ForEachScenePresence that will take a little more refactoring to eliminate.
* Added new ForEachRootScenePresence to Scene since almost every delegate ↵Dan Lake2011-10-271-2/+2
| | | | passed to ForEachScenePresence checks for !IsChildAgent first. It consolidates child and root handling for coming refactors.
* Formatting cleanup.Jeff Ames2010-09-121-3/+3
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* remove gods event subscription to gods module from sceneJustin Clark-Casey (justincc)2010-07-301-0/+13
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* Formatting cleanup. Add copyright headers.Jeff Ames2010-01-041-1/+1
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* Implement god mode user freezing and unfreezingJustin Clark-Casey (justincc)2009-11-271-27/+44
| | | | | | See http://opensimulator.org/mantis/view.php?id=4356 Thanks Revolution I performed a subsequent probable bug fix in this patch
* * Switched all operations on the list of clients that could be either sync ↵John Hurliman2009-10-261-1/+1
| | | | | | | | or async to use Scene.ForEachClient() instead of referencing ClientManager directly * Added a new [Startup] config option called use_async_when_possible to signal how to run operations that could be either sync or async * Changed Scene.ForEachClient to respect use_async_when_possible * Fixing a potential deadlock in Parallel.ForEach by locking on a temporary object instead of the enumerator (which may be shared across multiple invocations on ForEach). Thank you diva
* * Rewrote ClientManager to remove Lindenisms from OpenSim core, improve ↵John Hurliman2009-10-131-7/+11
| | | | | | | | performance by removing locks, and replace LLUDPClientCollection * Removed the confusing (and LL-specific) shutdowncircuit parameter from IClientAPI.Close() * Updated the LLUDP code to only use ClientManager instead of trying to synchronize ClientManager and m_clients * Remove clients asynchronously since it is a very slow operation (including a 2000ms sleep)
* Formatting cleanup.Jeff Ames2009-10-011-3/+3
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* Minor: Change OpenSim to OpenSimulator in older copyright headers and ↵Jeff Ames2009-06-011-1/+1
| | | | LICENSE.txt.
* * Commit a variety of fixes to bugs discovered while trying to fix the NaN ↵Teravus Ovares2009-04-141-1/+2
| | | | | | | | | singularity. * WebStatsModule doesn't crash on restart. GodsModule doesn't crash when there is no Dialog Module. LLUDPServer doesn't crash when the Operation was Aborted. * ODEPlugin does 'Almost NaN' sanity checks. * ODEPlugin sacrifices NaN avatars to the NaN black hole to appease it and keep it from sucking the rest of the world in.
* * Fix test breakage by always inserting a gods module when testingJustin Clarke Casey2009-03-301-1/+1
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* * refactor: Move god related methods in Scene out to a moduleJustin Clarke Casey2009-03-301-0/+150