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authorDan Lake2011-10-27 00:42:21 -0700
committerDan Lake2011-10-27 00:42:21 -0700
commitb98613091cd6dc2f914fb5ab38ca33cdff21fc24 (patch)
tree42be01a68146870ddcd64e842a13f2fbb46b4738 /OpenSim/Region/CoreModules/Avatar/Gods
parentFor now, comment out error message on new script engine console commands. (diff)
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Added new ForEachRootScenePresence to Scene since almost every delegate passed to ForEachScenePresence checks for !IsChildAgent first. It consolidates child and root handling for coming refactors.
Diffstat (limited to 'OpenSim/Region/CoreModules/Avatar/Gods')
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs b/OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs
index 5ec64d5..562c3b1 100644
--- a/OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs
@@ -140,10 +140,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Gods
140 // This is a bit crude. It seems the client will be null before it actually stops the thread 140 // This is a bit crude. It seems the client will be null before it actually stops the thread
141 // The thread will kill itself eventually :/ 141 // The thread will kill itself eventually :/
142 // Is there another way to make sure *all* clients get this 'inter region' message? 142 // Is there another way to make sure *all* clients get this 'inter region' message?
143 m_scene.ForEachScenePresence( 143 m_scene.ForEachRootScenePresence(
144 delegate(ScenePresence p) 144 delegate(ScenePresence p)
145 { 145 {
146 if (p.UUID != godID && !p.IsChildAgent) 146 if (p.UUID != godID)
147 { 147 {
148 // Possibly this should really be p.Close() though that method doesn't send a close 148 // Possibly this should really be p.Close() though that method doesn't send a close
149 // to the client 149 // to the client