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My fork of OpenSim for IG and MG, called SledjChisl.
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*
refactor: simplify SOP.AttachedAvatar into SOG.AttachedAvatar
Justin Clark-Casey (justincc)
2011-08-26
1
-10
/
+5
*
refactor: move SOG.DetachToGround() to AttachmentsModule.DetachSceneObjectToG...
Justin Clark-Casey (justincc)
2011-08-26
1
-1
/
+29
*
refactor: simplify DetachSingleAttachmentToGround() by retrieving the scene o...
Justin Clark-Casey (justincc)
2011-08-26
1
-9
/
+10
*
refactor: remove common presence set up in attachments tests
Justin Clark-Casey (justincc)
2011-08-26
1
-32
/
+38
*
comment out verbose test logging from last commit
Justin Clark-Casey (justincc)
2011-08-26
1
-1
/
+1
*
add regression test for detaching an attachment to the scene
Justin Clark-Casey (justincc)
2011-08-26
1
-0
/
+33
*
refactor: move sog.DetachToInventoryPrep() into AttachmentsModule.DetachSingl...
Justin Clark-Casey (justincc)
2011-08-26
2
-8
/
+19
*
Downgrade warning about not saving unchanged attachment to debug instead, and...
Justin Clark-Casey (justincc)
2011-08-26
1
-1
/
+4
*
Fix a very recent regression from llAttachToAvatar() fix where I accidentally...
Justin Clark-Casey (justincc)
2011-08-26
1
-5
/
+1
*
Remove forcing of phantom on ground attached objects - attachments can be bot...
Justin Clark-Casey (justincc)
2011-08-24
2
-5
/
+0
*
extend initial rez regression test to check that attachment is phantom
Justin Clark-Casey (justincc)
2011-08-24
1
-9
/
+14
*
Make objects attached from the ground phantom
Justin Clark-Casey (justincc)
2011-08-24
2
-2
/
+12
*
return InventoryItemBase from AddSceneObjectAsAttachment()
Justin Clark-Casey (justincc)
2011-08-24
1
-8
/
+4
*
refactor: move Scene.Inventory.attachObjectAssetStore() into AttachmentsModul...
Justin Clark-Casey (justincc)
2011-08-24
1
-2
/
+100
*
refactor: remove pointless AgentId argument from attachObjectAssetStore()
Justin Clark-Casey (justincc)
2011-08-24
1
-1
/
+1
*
add TestAddAttachmentFromGround() regression test
Justin Clark-Casey (justincc)
2011-08-24
2
-2
/
+32
*
Fix llAttachToAvatar()
Justin Clark-Casey (justincc)
2011-08-24
1
-10
/
+25
*
rename AttachmentsModule.ShowDetachInUserInventory() to DetachSingleAttachmen...
Justin Clark-Casey (justincc)
2011-08-23
2
-7
/
+6
*
remove mono compiler warnings
Justin Clark-Casey (justincc)
2011-08-23
1
-2
/
+0
*
replace TestRemoveAttachments() with a more thorough TestRemoveAttachment()
Justin Clark-Casey (justincc)
2011-08-23
1
-51
/
+27
*
replace old TestAddAttachments() with a more thorough TestAddAttachment()
Justin Clark-Casey (justincc)
2011-08-23
1
-7
/
+28
*
If an object failed to attach due to an exception, then try and detach it fro...
Justin Clark-Casey (justincc)
2011-08-23
1
-1
/
+2
*
If an attachment fails, then start logging the exception for now, in order to...
Justin Clark-Casey (justincc)
2011-08-22
1
-55
/
+80
*
Don't try to save changed attachment states when an NPC with attachments is r...
Justin Clark-Casey (justincc)
2011-08-18
1
-2
/
+2
*
comment out noisy attachments logging
Justin Clark-Casey (justincc)
2011-08-17
1
-5
/
+5
*
Fix issue where loading a new appearance onto an NPC would not remove the pre...
Justin Clark-Casey (justincc)
2011-08-17
1
-2
/
+2
*
extend test to check that there is one attachment and that it has the right name
Justin Clark-Casey (justincc)
2011-08-17
1
-1
/
+6
*
Add new regression TestRezAttachmentsOnAvatarEntrance() to do simple attachme...
Justin Clark-Casey (justincc)
2011-08-17
2
-7
/
+17
*
Add new FireAndForgetMethod.None.
Justin Clark-Casey (justincc)
2011-08-16
1
-13
/
+33
*
Move some previously common code back into separate tests. Remove unused reg...
Justin Clark-Casey (justincc)
2011-08-16
1
-10
/
+9
*
Isolate existing incomplete attachments tests rather than have them rely on e...
Justin Clark-Casey (justincc)
2011-08-16
1
-5
/
+5
*
drop number of attachments in test from 3 to 2 to reduce text complexity
Justin Clark-Casey (justincc)
2011-08-16
1
-4
/
+1
*
remove setting up of second scene in attachments since it's not currently used
Justin Clark-Casey (justincc)
2011-08-16
1
-24
/
+21
*
relocate AttachmentTests.cs to AttachmentsModuleTests.cs
Justin Clark-Casey (justincc)
2011-08-16
1
-0
/
+172
*
implement osNpcStopMoveTo() to cancel any current move target
Justin Clark-Casey (justincc)
2011-08-10
1
-2
/
+2
*
If object is an attachment, make llGetVel() return the avatar's speed rather ...
Justin Clark-Casey (justincc)
2011-07-15
1
-1
/
+0
*
Fatpack message on agent transfers: 1 message only (UpdateAgent) containing t...
Diva Canto
2011-04-28
1
-7
/
+6
*
Removed a few more spurious appearance saves. When an avatar
Mic Bowman
2011-01-25
1
-12
/
+10
*
reinstate IAttachmentsModule.UpdateAttachmentPosition() since this is being u...
Justin Clark-Casey (justincc)
2010-12-14
1
-0
/
+16
*
Only perform the take object permissions check if an object is being attached...
Justin Clark-Casey (justincc)
2010-11-23
1
-55
/
+50
*
Change the way attachments are persisted. Editing a worn attachment will now
Melanie
2010-11-16
1
-22
/
+12
*
Formatting cleanup.
Jeff Ames
2010-11-08
1
-1
/
+1
*
Detach attachments displaced by other attachments
Melanie
2010-11-08
1
-4
/
+8
*
Bunch of fixes that reduce the number of times appearance
Master ScienceSim
2010-10-29
1
-19
/
+13
*
Major refactoring of appearance handling.
Master ScienceSim
2010-10-20
1
-8
/
+8
*
A couple of more ways attachment point is sent
Latif Khalifa
2010-10-15
1
-0
/
+8
*
Don't distroy attachments when using viewer 2.1+, strip multiple attachment data
Latif Khalifa
2010-10-14
1
-0
/
+4
*
Formatting cleanup.
Jeff Ames
2010-10-04
1
-1
/
+1
*
Prevent dropping someone else's attachments
Melanie
2010-09-30
1
-0
/
+3
*
Changed SceneObjectGroup to store parts with the fast and thread-safe MapAndA...
John Hurliman
2010-09-16
1
-7
/
+3
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