aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/CoreModules/Avatar/Attachments (follow)
Commit message (Collapse)AuthorAgeFilesLines
...
* Remember to set and unset the fire and forget method at the top of the ↵Justin Clark-Casey (justincc)2011-09-081-3/+7
| | | | attachment and npc tests
* refactor: Make logic in AM.AttachObject() clearer by not reusing existing ↵Justin Clark-Casey (justincc)2011-09-061-14/+19
| | | | variables in different contexts
* rename AM.AddSceneObjectAsAttachment() to AddSceneObjectAsNewAttachmentInInvJustin Clark-Casey (justincc)2011-09-061-3/+3
|
* In SetAttachment, if the existing attachment has no asset id then carry on ↵Justin Clark-Casey (justincc)2011-09-061-0/+8
| | | | | | | | | | | rather than abort. When a user logs in, the attachment item ids are pulled from persistence in the Avatars table. However, the asset ids are not saved. When the avatar enters a simulator the attachments are set again. If we simply perform an item check then the asset ids (which are now present) are never set, and NPC attachments later fail unless the attachment is detached and reattached. Hopefully resolves part of http://opensimulator.org/mantis/view.php?id=5653
* Get rid of the confusing version of ↵Justin Clark-Casey (justincc)2011-09-061-11/+2
| | | | IAttachmentsModule.RezSingleAttachmentFromInventory() with the updateInventoryStatus switch, since this is never called with false
* get rid of the unused AttachmentsModule.ShowAttachInUserInventory()Justin Clark-Casey (justincc)2011-09-061-28/+0
|
* Stop the pointless double setting of every attachment in AvatarAppearance.Justin Clark-Casey (justincc)2011-09-062-6/+3
| | | | The second was already being filtered out so this has no user level effect
* Stop NPCs losing attachments when the source avatar takes them off.Justin Clark-Casey (justincc)2011-09-031-28/+48
| | | | | | | This was happening because we were using the source avatar's item IDs in the clone appearance. Switch to using the asset IDs of attachments instead for NPCs. The InventoryAccessModule and AttachmentModule had to be changed to allow rezzing of an object without an associated inventory item. Hopefully goes some way towards resolving http://opensimulator.org/mantis/view.php?id=5653
* Eliminate pointless checks of SOG.RootPart != nullJustin Clark-Casey (justincc)2011-09-011-6/+0
| | | | It's never possible for SOG to have no RootPart, except in the first few picosends of the big bang when it's pulled from region persistence or deserialized
* move common code into AttachmentsModule.DeleteAttachmentsFromScene()Justin Clark-Casey (justincc)2011-08-311-0/+10
|
* Make SP.Attachments available as sp.GetAttachments() instead.Justin Clark-Casey (justincc)2011-08-312-17/+12
| | | | | | | The approach here, as in other parts of OpenSim, is to return a copy of the list rather than the attachments list itself This prevents callers from forgetting to lock the list when they read it, as was happening in various parts of the codebase. It also improves liveness. This might improve attachment anomolies when performing region crossings.
* remove pointless ToArray() call in AttachmentsModule.SaveChangedAttachments()Justin Clark-Casey (justincc)2011-08-301-1/+1
|
* minor: remove already processed avatar null check in Scene.RemoveClient()Justin Clark-Casey (justincc)2011-08-301-1/+0
| | | | remove some now duplicated method doc
* refactor: move SP.SaveChangedAttachments() fully into AttachmentsModuleJustin Clark-Casey (justincc)2011-08-301-0/+18
|
* refactor: Move ScenePresence.RezAttachments() into AttachmentsModuleJustin Clark-Casey (justincc)2011-08-301-0/+38
| | | | This adds an incomplete IScenePresence to match ISceneEntity
* refactor: migrate DropObject handling fully into AttachmentsModule from SceneJustin Clark-Casey (justincc)2011-08-302-16/+12
|
* Fix bug where attachments were remaining on the avatar after being dropped.Justin Clark-Casey (justincc)2011-08-302-6/+20
| | | | If the inventory service is configured not to allow deletion then these will not disappear from inventory
* Eliminate duplicate AttachmentPoint properties by always using the one ↵Justin Clark-Casey (justincc)2011-08-272-24/+21
| | | | stored in the root part's state field.
* refactor: camel case AttachmentPoint method arg as per code standardsJustin Clark-Casey (justincc)2011-08-271-4/+4
|
* refactor: move SOP.IsAttachment and AttachmentPoint up into SOG to avoid ↵Justin Clark-Casey (justincc)2011-08-272-16/+15
| | | | pointless duplication of identical values
* refactor: simplify SOP.AttachedAvatar into SOG.AttachedAvatarJustin Clark-Casey (justincc)2011-08-261-10/+5
| | | | This does a tiny bit to reduce code complexity, memory requirement and the cpu time of pointlessly setting this field to the same value in every SOP
* refactor: move SOG.DetachToGround() to ↵Justin Clark-Casey (justincc)2011-08-261-1/+29
| | | | AttachmentsModule.DetachSceneObjectToGround() and remove redundant code
* refactor: simplify DetachSingleAttachmentToGround() by retrieving the scene ↵Justin Clark-Casey (justincc)2011-08-261-9/+10
| | | | object group direct
* refactor: remove common presence set up in attachments testsJustin Clark-Casey (justincc)2011-08-261-32/+38
|
* comment out verbose test logging from last commitJustin Clark-Casey (justincc)2011-08-261-1/+1
|
* add regression test for detaching an attachment to the sceneJustin Clark-Casey (justincc)2011-08-261-0/+33
|
* refactor: move sog.DetachToInventoryPrep() into ↵Justin Clark-Casey (justincc)2011-08-262-8/+19
| | | | AttachmentsModule.DetachSingleAttachmentToInv()
* Downgrade warning about not saving unchanged attachment to debug instead, ↵Justin Clark-Casey (justincc)2011-08-261-1/+4
| | | | and change text to better indicate what it's saying
* Fix a very recent regression from llAttachToAvatar() fix where I ↵Justin Clark-Casey (justincc)2011-08-261-5/+1
| | | | accidentally stopped normal script state persistence on login/logout and attach/detach
* Remove forcing of phantom on ground attached objects - attachments can be ↵Justin Clark-Casey (justincc)2011-08-242-5/+0
| | | | | | both non-phantom and flagged as physical. As per Melanie
* extend initial rez regression test to check that attachment is phantomJustin Clark-Casey (justincc)2011-08-241-9/+14
|
* Make objects attached from the ground phantomJustin Clark-Casey (justincc)2011-08-242-2/+12
|
* return InventoryItemBase from AddSceneObjectAsAttachment()Justin Clark-Casey (justincc)2011-08-241-8/+4
|
* refactor: move Scene.Inventory.attachObjectAssetStore() into ↵Justin Clark-Casey (justincc)2011-08-241-2/+100
| | | | AttachmentsModule.AddSceneObjectAsAttachment()
* refactor: remove pointless AgentId argument from attachObjectAssetStore()Justin Clark-Casey (justincc)2011-08-241-1/+1
|
* add TestAddAttachmentFromGround() regression testJustin Clark-Casey (justincc)2011-08-242-2/+32
|
* Fix llAttachToAvatar()Justin Clark-Casey (justincc)2011-08-241-10/+25
| | | | | | Apart from one obvious bug, this was failing because attempting to serialize the script from inside the script (as part of saving the attachment as an inventory asset) was triggering an extremely long delay. So we now don't do this. The state will be serialized anyway when the avatar normally logs out. The worst that can happen is that if the client/server crashes, the attachment scripts start without previous state.
* rename AttachmentsModule.ShowDetachInUserInventory() to ↵Justin Clark-Casey (justincc)2011-08-232-7/+6
| | | | DetachSingleAttachmentToInv() for consistency and to reflect it's actual behaviour
* remove mono compiler warningsJustin Clark-Casey (justincc)2011-08-231-2/+0
|
* replace TestRemoveAttachments() with a more thorough TestRemoveAttachment()Justin Clark-Casey (justincc)2011-08-231-51/+27
|
* replace old TestAddAttachments() with a more thorough TestAddAttachment()Justin Clark-Casey (justincc)2011-08-231-7/+28
|
* If an object failed to attach due to an exception, then try and detach it ↵Justin Clark-Casey (justincc)2011-08-231-1/+2
| | | | | | | from the avatar's list of attachments as well as delete it from the scene. This may help with the "Inconsistent attachment state" errors seen on teleport. See http://opensimulator.org/mantis/view.php?id=5644 and linked reports
* If an attachment fails, then start logging the exception for now, in order ↵Justin Clark-Casey (justincc)2011-08-221-55/+80
| | | | | | to help with the inconsistent state bug. This also refactors AttachmentsModules to stop pointlessly refetching the ScenePresence in various methods. However, more of this is required.
* Don't try to save changed attachment states when an NPC with attachments is ↵Justin Clark-Casey (justincc)2011-08-181-2/+2
| | | | | | | removed from the scene. This is done by introducing a PresenceType enum into ScenePresence which currently has two values, User and Npc. This seems better than a SaveAttachments flag in terms of code comprehension, though I'm still slightly uneasy about introducing these semantics to core objects
* comment out noisy attachments loggingJustin Clark-Casey (justincc)2011-08-171-5/+5
|
* Fix issue where loading a new appearance onto an NPC would not remove the ↵Justin Clark-Casey (justincc)2011-08-171-2/+2
| | | | | | previous attachments from the scene. Addresses http://opensimulator.org/mantis/view.php?id=5636
* extend test to check that there is one attachment and that it has the right nameJustin Clark-Casey (justincc)2011-08-171-1/+6
|
* Add new regression TestRezAttachmentsOnAvatarEntrance() to do simple ↵Justin Clark-Casey (justincc)2011-08-172-7/+17
| | | | attachments check
* Add new FireAndForgetMethod.None.Justin Clark-Casey (justincc)2011-08-161-13/+33
| | | | This executes the callback on the same thread that made the request. Designed for use only by regression tests that rely on a predicable event ordering.
* Move some previously common code back into separate tests. Remove unused ↵Justin Clark-Casey (justincc)2011-08-161-10/+9
| | | | region handle from test.