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My fork of OpenSim for IG and MG, called SledjChisl.
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Age
Files
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*
remove mono compiler warnings
Justin Clark-Casey (justincc)
2011-08-23
1
-2
/
+0
*
replace TestRemoveAttachments() with a more thorough TestRemoveAttachment()
Justin Clark-Casey (justincc)
2011-08-23
1
-51
/
+27
*
replace old TestAddAttachments() with a more thorough TestAddAttachment()
Justin Clark-Casey (justincc)
2011-08-23
1
-7
/
+28
*
If an object failed to attach due to an exception, then try and detach it fro...
Justin Clark-Casey (justincc)
2011-08-23
1
-1
/
+2
*
If an attachment fails, then start logging the exception for now, in order to...
Justin Clark-Casey (justincc)
2011-08-22
1
-55
/
+80
*
Don't try to save changed attachment states when an NPC with attachments is r...
Justin Clark-Casey (justincc)
2011-08-18
1
-2
/
+2
*
comment out noisy attachments logging
Justin Clark-Casey (justincc)
2011-08-17
1
-5
/
+5
*
Fix issue where loading a new appearance onto an NPC would not remove the pre...
Justin Clark-Casey (justincc)
2011-08-17
1
-2
/
+2
*
extend test to check that there is one attachment and that it has the right name
Justin Clark-Casey (justincc)
2011-08-17
1
-1
/
+6
*
Add new regression TestRezAttachmentsOnAvatarEntrance() to do simple attachme...
Justin Clark-Casey (justincc)
2011-08-17
2
-7
/
+17
*
Add new FireAndForgetMethod.None.
Justin Clark-Casey (justincc)
2011-08-16
1
-13
/
+33
*
Move some previously common code back into separate tests. Remove unused reg...
Justin Clark-Casey (justincc)
2011-08-16
1
-10
/
+9
*
Isolate existing incomplete attachments tests rather than have them rely on e...
Justin Clark-Casey (justincc)
2011-08-16
1
-5
/
+5
*
drop number of attachments in test from 3 to 2 to reduce text complexity
Justin Clark-Casey (justincc)
2011-08-16
1
-4
/
+1
*
remove setting up of second scene in attachments since it's not currently used
Justin Clark-Casey (justincc)
2011-08-16
1
-24
/
+21
*
relocate AttachmentTests.cs to AttachmentsModuleTests.cs
Justin Clark-Casey (justincc)
2011-08-16
1
-0
/
+172
*
implement osNpcStopMoveTo() to cancel any current move target
Justin Clark-Casey (justincc)
2011-08-10
1
-2
/
+2
*
If object is an attachment, make llGetVel() return the avatar's speed rather ...
Justin Clark-Casey (justincc)
2011-07-15
1
-1
/
+0
*
Fatpack message on agent transfers: 1 message only (UpdateAgent) containing t...
Diva Canto
2011-04-28
1
-7
/
+6
*
Removed a few more spurious appearance saves. When an avatar
Mic Bowman
2011-01-25
1
-12
/
+10
*
reinstate IAttachmentsModule.UpdateAttachmentPosition() since this is being u...
Justin Clark-Casey (justincc)
2010-12-14
1
-0
/
+16
*
Only perform the take object permissions check if an object is being attached...
Justin Clark-Casey (justincc)
2010-11-23
1
-55
/
+50
*
Change the way attachments are persisted. Editing a worn attachment will now
Melanie
2010-11-16
1
-22
/
+12
*
Formatting cleanup.
Jeff Ames
2010-11-08
1
-1
/
+1
*
Detach attachments displaced by other attachments
Melanie
2010-11-08
1
-4
/
+8
*
Bunch of fixes that reduce the number of times appearance
Master ScienceSim
2010-10-29
1
-19
/
+13
*
Major refactoring of appearance handling.
Master ScienceSim
2010-10-20
1
-8
/
+8
*
A couple of more ways attachment point is sent
Latif Khalifa
2010-10-15
1
-0
/
+8
*
Don't distroy attachments when using viewer 2.1+, strip multiple attachment data
Latif Khalifa
2010-10-14
1
-0
/
+4
*
Formatting cleanup.
Jeff Ames
2010-10-04
1
-1
/
+1
*
Prevent dropping someone else's attachments
Melanie
2010-09-30
1
-0
/
+3
*
Changed SceneObjectGroup to store parts with the fast and thread-safe MapAndA...
John Hurliman
2010-09-16
1
-7
/
+3
*
Rename now protected method SetAttachmentInventoryStatus() to ShowAttachInUse...
Justin Clark-Casey (justincc)
2010-09-13
1
-4
/
+4
*
Remove IAttachmentsModule.SetAttachmentInventoryStatus() from public interface
Justin Clark-Casey (justincc)
2010-09-13
1
-5
/
+13
*
If attachment fails (e.g. because asset wasn't found) then don't try to set a...
Justin Clark-Casey (justincc)
2010-09-13
1
-4
/
+2
*
minor: Clean up log messages generated when an item is attached
Justin Clark-Casey (justincc)
2010-09-13
1
-2
/
+4
*
Formatting cleanup.
Jeff Ames
2010-09-12
1
-12
/
+12
*
First pass at cleaning up thread safety in EntityManager and SceneGraph
John Hurliman
2010-09-10
1
-1
/
+1
*
Fix yet another cause of "Ghost attachments"
Melanie Thielker
2010-09-06
1
-3
/
+12
*
refactor: move SOG.AttachToAgent() into AttachmentsModule
Justin Clark-Casey (justincc)
2010-09-01
1
-7
/
+74
*
refactor: change AttachmentsModule.AttachObject to use sp.GetAttachments rath...
Justin Clark-Casey (justincc)
2010-08-31
1
-9
/
+5
*
refactor: Move Scene.Inventory.UpdateKnownItem() into Attachments module sinc...
Justin Clark-Casey (justincc)
2010-08-26
1
-2
/
+58
*
refactor: break out attachment position change code in Scene.UpdatePrimPositi...
Justin Clark-Casey (justincc)
2010-08-26
1
-1
/
+20
*
Improve consistency of locking for SOG.m_parts in order to avoid race conditi...
Justin Clark-Casey (justincc)
2010-08-26
1
-1
/
+1
*
Change the (hackish) constant to match the changed enum for attachs
Melanie Thielker
2010-08-07
1
-2
/
+2
*
move attachment subscription events into AttachmentsModule from scene.
Justin Clark-Casey (justincc)
2010-07-30
1
-1
/
+22
*
convert attachments module from old region module style to new
Justin Clark-Casey (justincc)
2010-07-30
1
-19
/
+25
*
Detach attachments displaced by other attachments
Melanie Thielker
2010-07-14
1
-5
/
+19
*
Major attachments cleanup. Remove unused AttachObject ClientView method
Melanie
2010-07-14
1
-54
/
+47
*
Remove useless quaternion parameter from AttachObject sig
Melanie Thielker
2010-07-14
1
-4
/
+4
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