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My fork of OpenSim for IG and MG, called SledjChisl.
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Attachments
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AttachmentsModule.cs
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Author
Age
Files
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*
Guard against inventory get failures.
Diva Canto
2012-09-22
1
-0
/
+3
*
Fix scripted detach of temp attachments
Melanie
2012-08-20
1
-6
/
+2
*
As per lindn spec, disable detach and drop for temp attachments
Melanie
2012-08-14
1
-0
/
+8
*
Lay some groundwork for temp attachments. Decouple attachments from inventory.
Melanie
2012-08-14
1
-14
/
+27
*
Change attachment handling to remove object from the scene first as per
Melanie
2012-07-23
1
-29
/
+59
*
Fix the order of operations on detach. The object must always be serialized
Melanie
2012-07-20
1
-6
/
+10
*
Restore update of inventory item on derez/logout. This is necessary to updat...
Justin Clark-Casey (justincc)
2012-07-17
1
-1
/
+6
*
Stop sending the viewer an inventory create message if a known attachment ite...
Justin Clark-Casey (justincc)
2012-07-17
1
-4
/
+1
*
Add regression TestDetachScriptedAttachmentToInventory()
Justin Clark-Casey (justincc)
2012-07-11
1
-5
/
+11
*
When an attachment is detached to inv or derezzed, stop the scripts, update t...
Justin Clark-Casey (justincc)
2012-07-10
1
-6
/
+14
*
Do not allow a script to attach a prim if its being sat upon.
Justin Clark-Casey (justincc)
2012-07-09
1
-0
/
+9
*
refactor: extract method UpdateUserInventoryWithAttachment() from AttachObjec...
Justin Clark-Casey (justincc)
2012-07-06
1
-29
/
+38
*
Change AttachmentsModule.DetachSingleAttachmentToInv() to accept a SOG direct...
Justin Clark-Casey (justincc)
2012-06-28
1
-37
/
+41
*
Rather than iterating through all SOGs in the scene looking for the one that ...
Justin Clark-Casey (justincc)
2012-06-28
1
-24
/
+17
*
Remove code that tried to delete an attachment back to inventory if RezSingle...
Justin Clark-Casey (justincc)
2012-06-28
1
-6
/
+1
*
refactor: Move ScenePresence <-> AgentData attachments copying code into Atta...
Justin Clark-Casey (justincc)
2012-06-27
1
-0
/
+50
*
When attachments are being saved and deleted for a closing root agent, delete...
Justin Clark-Casey (justincc)
2012-06-25
1
-12
/
+21
*
In AttachmentsModule.DetachSingleAttachmentToInvInternal(), remove attachment...
Justin Clark-Casey (justincc)
2012-06-25
1
-1
/
+1
*
Stop flicking IsAttachment false and then true in AttachmentsModule.UpdateAtt...
Justin Clark-Casey (justincc)
2012-06-22
1
-10
/
+0
*
correct wrong incomplete comment from previous commit 3c3ea19 in AttachmentsM...
Justin Clark-Casey (justincc)
2012-06-14
1
-1
/
+2
*
Fix a bug where scene objects attached as HUDs through scripts would not disa...
Justin Clark-Casey (justincc)
2012-06-14
1
-0
/
+13
*
Resolve some mono compiler warnings.
Justin Clark-Casey (justincc)
2012-05-25
1
-2
/
+0
*
Fetch the dialog module reference in AttachmentsModule in RegionLoaded() not ...
Justin Clark-Casey (justincc)
2012-05-23
1
-1
/
+1
*
Fix bug where an avatar that had an object they owned attached through llAtta...
Justin Clark-Casey (justincc)
2012-05-23
1
-135
/
+71
*
Fire the scripting changed event with CHANGED_OWNER when an object that has c...
Justin Clark-Casey (justincc)
2012-05-05
1
-9
/
+9
*
Comment out some debug ATTACHMENTS log messages for now.
Justin Clark-Casey (justincc)
2012-04-25
1
-15
/
+14
*
Minor improvements to logging
Oren Hurvitz
2012-04-24
1
-1
/
+3
*
Store FromItemID for attachments once on SOG instead of on every SOP and only...
Justin Clark-Casey (justincc)
2012-04-07
1
-10
/
+10
*
Prevent a changed attachment that has been saved from being saved again.
Melanie
2012-02-01
1
-0
/
+1
*
Straighten out some attachment mess. Don't save attachment states for HG
Melanie
2012-02-01
1
-11
/
+8
*
Don't try to save a NPCs attachment states on NPC delete
Melanie
2012-01-07
1
-0
/
+8
*
Add commented log lines to FetchInventoryDescendents2 path for future use.
Justin Clark-Casey (justincc)
2011-12-09
1
-0
/
+2
*
Convert SendKillObject to take a list of uint rather than sending one
Melanie
2011-11-06
1
-1
/
+1
*
remove now redundant m_physical_prim flag from SOP.ApplyPhysics()
Justin Clark-Casey (justincc)
2011-10-15
1
-1
/
+1
*
factor common code out into SOP.RemoveFromPhysics()
Justin Clark-Casey (justincc)
2011-10-15
1
-4
/
+1
*
Removed all refs to IClientAPI from IAttachmentsModule. Separated client hand...
Dan Lake
2011-10-04
1
-360
/
+374
*
Removed redundant code in AttachmentsModule and simplified interfaces which c...
Dan Lake
2011-10-03
1
-90
/
+68
*
Remove usage of Linden packet types from inside Attachments Module and interface
Dan Lake
2011-10-03
1
-5
/
+4
*
Add Enabled switch in new [Attachments] section in OpenSimDefaults.ini to all...
Justin Clark-Casey (justincc)
2011-09-30
1
-3
/
+53
*
Remove code from DetachSingleAttachmentToInv() that sets group changed on all...
Justin Clark-Casey (justincc)
2011-09-13
1
-11
/
+0
*
remove redunant itemID and agentID arguments from UpdateKnownItem().
Justin Clark-Casey (justincc)
2011-09-13
1
-6
/
+4
*
Remove UpdateKnownItem() from IAttachmentsModule.
Justin Clark-Casey (justincc)
2011-09-13
1
-1
/
+1
*
minor: remove redundant grp != null check from AM.UpdateKnownItem()
Justin Clark-Casey (justincc)
2011-09-13
1
-36
/
+33
*
Stop attempts to rewear already worn items from removing and reattaching.
Justin Clark-Casey (justincc)
2011-09-13
1
-42
/
+77
*
Comment out attachments code in Scene.IncomingCreateObject(UUID userID, UUID ...
Justin Clark-Casey (justincc)
2011-09-13
1
-3
/
+14
*
Start locking entire add/remove operations on an IScenePresence.AttachmentsSy...
Justin Clark-Casey (justincc)
2011-09-12
1
-175
/
+207
*
refactor: Make logic in AM.AttachObject() clearer by not reusing existing var...
Justin Clark-Casey (justincc)
2011-09-06
1
-14
/
+19
*
rename AM.AddSceneObjectAsAttachment() to AddSceneObjectAsNewAttachmentInInv
Justin Clark-Casey (justincc)
2011-09-06
1
-3
/
+3
*
Get rid of the confusing version of IAttachmentsModule.RezSingleAttachmentFro...
Justin Clark-Casey (justincc)
2011-09-06
1
-11
/
+2
*
get rid of the unused AttachmentsModule.ShowAttachInUserInventory()
Justin Clark-Casey (justincc)
2011-09-06
1
-28
/
+0
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