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path: root/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs (follow)
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* implement osNpcStopMoveTo() to cancel any current move targetJustin Clark-Casey (justincc)2011-08-101-2/+2
* If object is an attachment, make llGetVel() return the avatar's speed rather ...Justin Clark-Casey (justincc)2011-07-151-1/+0
* Fatpack message on agent transfers: 1 message only (UpdateAgent) containing t...Diva Canto2011-04-281-7/+6
* Removed a few more spurious appearance saves. When an avatarMic Bowman2011-01-251-12/+10
* reinstate IAttachmentsModule.UpdateAttachmentPosition() since this is being u...Justin Clark-Casey (justincc)2010-12-141-0/+16
* Only perform the take object permissions check if an object is being attached...Justin Clark-Casey (justincc)2010-11-231-55/+50
* Change the way attachments are persisted. Editing a worn attachment will nowMelanie2010-11-161-22/+12
* Formatting cleanup.Jeff Ames2010-11-081-1/+1
* Detach attachments displaced by other attachmentsMelanie2010-11-081-4/+8
* Bunch of fixes that reduce the number of times appearanceMaster ScienceSim2010-10-291-19/+13
* Major refactoring of appearance handling.Master ScienceSim2010-10-201-8/+8
* A couple of more ways attachment point is sentLatif Khalifa2010-10-151-0/+8
* Don't distroy attachments when using viewer 2.1+, strip multiple attachment dataLatif Khalifa2010-10-141-0/+4
* Formatting cleanup.Jeff Ames2010-10-041-1/+1
* Prevent dropping someone else's attachmentsMelanie2010-09-301-0/+3
* Changed SceneObjectGroup to store parts with the fast and thread-safe MapAndA...John Hurliman2010-09-161-7/+3
* Rename now protected method SetAttachmentInventoryStatus() to ShowAttachInUse...Justin Clark-Casey (justincc)2010-09-131-4/+4
* Remove IAttachmentsModule.SetAttachmentInventoryStatus() from public interfaceJustin Clark-Casey (justincc)2010-09-131-5/+13
* If attachment fails (e.g. because asset wasn't found) then don't try to set a...Justin Clark-Casey (justincc)2010-09-131-4/+2
* minor: Clean up log messages generated when an item is attachedJustin Clark-Casey (justincc)2010-09-131-2/+4
* Formatting cleanup.Jeff Ames2010-09-121-12/+12
* First pass at cleaning up thread safety in EntityManager and SceneGraphJohn Hurliman2010-09-101-1/+1
* Fix yet another cause of "Ghost attachments"Melanie Thielker2010-09-061-3/+12
* refactor: move SOG.AttachToAgent() into AttachmentsModuleJustin Clark-Casey (justincc)2010-09-011-7/+74
* refactor: change AttachmentsModule.AttachObject to use sp.GetAttachments rath...Justin Clark-Casey (justincc)2010-08-311-9/+5
* refactor: Move Scene.Inventory.UpdateKnownItem() into Attachments module sinc...Justin Clark-Casey (justincc)2010-08-261-2/+58
* refactor: break out attachment position change code in Scene.UpdatePrimPositi...Justin Clark-Casey (justincc)2010-08-261-1/+20
* Improve consistency of locking for SOG.m_parts in order to avoid race conditi...Justin Clark-Casey (justincc)2010-08-261-1/+1
* Change the (hackish) constant to match the changed enum for attachsMelanie Thielker2010-08-071-2/+2
* move attachment subscription events into AttachmentsModule from scene.Justin Clark-Casey (justincc)2010-07-301-1/+22
* convert attachments module from old region module style to newJustin Clark-Casey (justincc)2010-07-301-19/+25
* Detach attachments displaced by other attachmentsMelanie Thielker2010-07-141-5/+19
* Major attachments cleanup. Remove unused AttachObject ClientView methodMelanie2010-07-141-54/+47
* Remove useless quaternion parameter from AttachObject sigMelanie Thielker2010-07-141-4/+4
* Fixes the long-standing RegionUp bug! Plus lots of other cleanups related to ...Diva Canto2010-06-131-1/+1
* Bug fix on attachments: attach->drop->attach works now.Diva Canto2010-06-091-21/+29
* Reverting that last permissions check upon drop. Looks like all dropped attac...Diva Canto2010-06-091-10/+5
* Bug fix on attachments: don't delete the item from inventory when it's droppe...Diva Canto2010-06-091-4/+9
* Avoid duplicate script resumes. Move resume calls to more logical placesMelanie Thielker2010-04-191-1/+1
* All scripts are now created suspended and are only unsuspended when the objectMelanie2010-04-191-1/+2
* refactor: move DeatchObject() into the AttachmentsModuleJustin Clark-Casey (justincc)2010-04-171-0/+10
* refactor: crudely move DetachSingleAttachmentToGround() over to the Attachmen...Justin Clark-Casey (justincc)2010-04-161-0/+32
* refactor: crudely move the RezMultipleAttachments() method into the Attachmen...Justin Clark-Casey (justincc)2010-04-161-0/+12
* Renamed TryGetAvatar to TryGetScenePresence on SceneManager, SceneBase, Scene...Dan Lake2010-03-191-4/+4
* refactor: Move another RezSingleAttachment() from Scene.Inventory to Attachme...Justin Clark-Casey (justincc)2010-03-121-1/+30
* refactor: move RezSingleAttachmentFromInventory() from SceneGraph to Attachme...Justin Clark-Casey (justincc)2010-03-121-0/+46
* refactor: move client invoked AttachObject from SceneGraph to AttachmentsModuleJustin Clark-Casey (justincc)2010-03-121-1/+31
* Formatting cleanup. Add copyright notices.Jeff Ames2010-03-101-4/+4
* refactor: Move DetachSingleAttachmentToInv to region moduleJustin Clark-Casey (justincc)2010-03-061-15/+56
* refactor: move another AttachObject methodJustin Clark-Casey (justincc)2010-03-051-1/+46