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* Prune some of the excess logging for client logins.Justin Clark-Casey (justincc)2011-01-182-3/+3
* Fixed wrong commentDiva Canto2010-12-081-1/+1
* Fixed previous compile error -- I haven't pushed the CreatorID in AssetBase y...Diva Canto2010-12-081-1/+1
* Added ability for GetTexture to serve multiple formats. The format may come a...Diva Canto2010-12-081-42/+202
* Merge branch 'master' of ssh://MyConnection/var/git/opensimTeravus Ovares (Dan Olivares)2010-10-141-3/+3
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| * Kill some magic numbers in the mesh upload module and change the mesh assetMelanie2010-10-141-3/+3
* | * Replacing Magic numbers with EnumsTeravus Ovares (Dan Olivares)2010-10-142-4/+4
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* * A few additional cleanup elementsTeravus Ovares (Dan Olivares)2010-10-142-0/+6
* * Whoops, That was supposed to use the HTTP VERB 'GET' not 'POST'Teravus Ovares (Dan Olivares)2010-10-141-1/+1
* * Tweaked the upload response and now at least uploading the mesh works.Teravus Ovares (Dan Olivares)2010-10-142-16/+21
* Rename file + more testing and tweakingTeravus Ovares (Dan Olivares)2010-10-141-9/+17
* * Partially complete stuff for Mesh support that Melanie wanted to see before...Teravus Ovares (Dan Olivares)2010-10-142-0/+449
* Fix a typo in previouis commit: start must not pass the end of the fileLatif Khalifa2010-10-091-2/+2
* weird line endings fix commitTeravus Ovares (Dan Olivares)2010-10-091-7/+7
* Return error code instead of the last byte of the file if range is not satisf...Latif Khalifa2010-10-091-1/+9
* In case when 1 single byte is requested (yes viewer does this)Latif Khalifa2010-10-091-2/+2
* * Fixing length calculations for HTTP texture downloads (the end byte is incl...John Hurliman2010-09-131-4/+6
* minor: comment out high volume texture serving module debug messageJustin Clark-Casey (justincc)2010-06-301-2/+2
* Security fix: Allow only textures to be fetched using HTTP texture capMelanie Thielker2010-06-221-0/+12
* * Fixed spamming the assets table with map tiles. The tile image ID is now st...Diva Canto2010-05-091-0/+2
* * Adds IAssetService.GetCached() to allow asset fetching from the local cache...John Hurliman2010-04-081-0/+220