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path: root/OpenSim/Region/CoreModules/Asset/CenomeAssetCache.cs (follow)
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* Dump OpenSim 0.9.0.1 into it's own branch.onefang2019-05-191-17/+21
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* Initial update to OpenSim 0.8.2.1 source code.David Walter Seikel2016-11-031-3/+14
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* Another 21 modules' directives moved out of .addin.xmlDiva Canto2012-11-131-0/+2
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* Formatting cleanup.Jeff Ames2010-02-151-1/+1
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* Fix http://opensimulator.org/mantis/view.php?id=4224Justin Clark-Casey (justincc)2010-02-121-13/+14
| | | | | | | This resolves the problem where eyes and hair would turn white on standalone configurations When a client receives body part information, for some insane reason or other it always ends up uploading this back to the server and then immediately re-requesting it. This should have been okay since we stored that asset in cache. However, the standalone asset service connector was not checking this cache properly, so every time the client made the request for the asset it has just loaded it would get a big fat null back in the face, causing it to make clothes and hair white. This bug did not affect grids since they use a different service connector.
* Revert "Old OpenSim installations may have no AssetCaching setting in ↵Justin Clark-Casey (justincc)2010-02-051-3/+1
| | | | | | | | config-include/StandaloneCommon.ini [Modules] (or no [Modules] at all)" This will be replaced by a better solution where an enabled baking module will fail if no cache is in place (same for dynamic texture modules) This reverts commit 7058a4c2597a2b76704e906b73ae7077ff805b16.
* Old OpenSim installations may have no AssetCaching setting in ↵Justin Clark-Casey (justincc)2010-02-051-1/+3
| | | | | | | config-include/StandaloneCommon.ini [Modules] (or no [Modules] at all) If this is the case, this patch makes CenomeAssetCache the default cache (which matches that selected in StandaloneCommon.ini.example) Not having an asset cache may lead to a continual loop of appearance baking failures and cause dynamic textures not to work, among other effects
* * Removing cruft left over from the conversion to the new texture sending ↵John Hurliman2009-10-201-9/+1
| | | | | | and UDP code * Changing the cache modules to only initialize the caches if they are actually enabled. Should save a bit of resources from unused cache systems
* * minor: tweak asset cache logging levels downwardsJustin Clark-Casey (justincc)2009-10-051-6/+6
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* Formatting cleanup.Jeff Ames2009-10-011-2/+2
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* Replace the Replaceable modules nameMelanie2009-08-101-1/+1
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* Committing the interface change and the addition to the modules to getMelanie Thielker2009-07-101-0/+5
| | | | | | the ball rolling on replacable modules. No user functionality yet
* Thanks cmickeyb for a patch that checks for null assets in Cenome asset ↵Dahlia Trimble2009-06-191-3/+7
| | | | cache - Mantis #3819
* Formatting cleanup. Ignore some generated files.Jeff Ames2009-06-091-34/+34
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* Changed a comment to reflect changes in config.diva2009-06-041-1/+1
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* Add copyright headers.Jeff Ames2009-06-041-9/+27
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* Update svn properties.Jeff Ames2009-06-041-382/+382
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* Thank you Imaze Rhiano for a patch that implements Cenome Memory Asset Cache ↵Dahlia Trimble2009-06-031-0/+382
| | | | | | | | (Mantis #3759) See the files: bin/config-include/GridCommon.ini.example and bin/config-include/StandaloneCommon.ini.example to configure and enable this caching method.
* revert r9765 due to too many errors on some compilers. Affects Mantis #3759Dahlia Trimble2009-06-031-381/+0
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* Thank you Imaze Rhiano for a patch that implements Cenome Memory Asset Cache ↵Dahlia Trimble2009-06-021-0/+381
(Mantis #3759) See the files: bin/config-include/GridCommon.ini.example and bin/config-include/StandaloneCommon.ini.example to configure and enable this caching method.