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path: root/OpenSim/Region/Communications/OGS1/OGS1InventoryService.cs (follow)
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* Step one on the long march towards grid based inventory. Introduction of an I...Tleiades Hax2007-10-301-3/+21
* * Optimized usingslbsa712007-10-301-12/+5
* as per the "Filesystem cleanup for OpenSim repository" mailing list thread. H...MW2007-10-291-1/+1
* * Added prototypical AvatarFactory module interface to load avatar parameterslbsa712007-10-261-2/+2
* * Applied patch #418 : copyright-r2012.patch - some errors, but got most thrulbsa712007-10-151-0/+28
* getting all our line endings consistant againSean Dague2007-10-051-52/+52
* == The "right name and place" commit ==lbsa712007-10-051-1/+1
* Reverting back to 2017 since 2018 were causing Linux breakage; reopening Tlei...lbsa712007-09-271-58/+11
* * Tleiades grid mode inventory (#444) - thanx Tleiades!lbsa712007-09-271-11/+58
* * Removed some more fields from CommunicationsLocallbsa712007-09-241-1/+1
* * So, ok, maybe a bit harsh to explode on grid inventory calls.lbsa712007-09-241-7/+7
* * Started major restructusing of comms to prepare for better grid and region ...lbsa712007-09-241-38/+52
* fixing me some line endingsSean Dague2007-09-171-38/+38
* Taking Prims (SceneObjectGroups) in and out of inventory should now work and ...MW2007-08-161-0/+5
* Start of inventory items, when you upload a texture the data will now be stor...MW2007-08-141-0/+5
* More inventory work, should be able to now create new inventory folders and t...MW2007-08-141-0/+28