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* Another attempt to fix the image sending bug (next week, I intend to rewrite ↵MW2007-08-262-10/+52
| | | | | | | | the assetcache and asset server). Attempt to fix bug # 326. (crashing when using save-xml and hollow prims) Attempt to fix bug # 328 (limit of 50 items in a folder)
* Hopefully fixed the bugs in primitives rotation editingMW2007-08-251-2/+2
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* Added OnRemoveScript(uint localID, LLUUID itemID) event , trigged when a ↵MW2007-08-222-0/+8
| | | | script in a primitive is deleted.
* Made SceneObjectGroup.GetChildPrim() public, for now so that script engine ↵MW2007-08-222-0/+11
| | | | can get ref to the SceneObjectPart/ IScriptHost.
* Start of Task Inventory (ie prim's inventory). For now, you can only move ↵MW2007-08-222-0/+8
| | | | scripts into a prim (from your user inventory) and although the script will now show up in the prims inventory, you can't make any changes to it (or delete it). Also a prim's inventory is currently not saved between restarts.
* Added OnRezScript event to Scene.EventManager.Which the script engine should ↵MW2007-08-212-0/+6
| | | | subscribe to. This is triggered whenever a script is moved into a primitive (and includes the localid of the prim and the script text as params) . Currently though the script item isn't deleted from a users inventory, nor does it actually show up in the objects inventory (this will be fixed soon.) So that means that it isn't currently possible to edit a script (or delete it) once it has been added to a primitive.
* Shift and Drag copying should now work correctly. [This was one of those ↵MW2007-08-211-1/+1
| | | | | | | | stupid little one line bugs that was so much fun to track down that I decided to spend a few hours on it) Linking groups should now work better than it did, but still a bit of work to do on getting the rotations of all the parts after linking right. Added part of dalien's #301 patch (xml loading/saving related parts with some small changes)
* Can now turn on/off server side permission checking (on prim editing etc) ↵MW2007-08-212-1/+12
| | | | | | | from the opensim.ini file. Just add a line to the Startup section like : serverside_object_permissions = true Changes /editing that are made to clothing/ body parts in your inventory should now be saved between logins/ restarts.
* The regionUUID is now being passed to the datastore calls.MW2007-08-201-15/+22
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* Instant Messages between users in the same region should actually now work.MW2007-08-203-37/+21
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* small clean up.MW2007-08-192-14/+21
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* Sqlite datastore should now save the textures and extraparams data (used by ↵MW2007-08-192-30/+120
| | | | | | | | | | | | | sculpties) correctly. [Really need to add a ExtraParams field to the sqlite database though, but for now I have combined their data so that we don't lose backward compatibility, know a couple of people have been using the datastore already]. Now have a rough day/night cycle (the movement of the sun needs to be made smoother but for now it is better than we had I think). Added dalien's patch (issue 294) for saving and loading prims to a xml file (think he will be modifying these to be import/export functions and maybe writing a xml datastore for backups). Some preliminary work on task inventory (ie object's/prim's inventory). Added place holder data for AvatarProperties (ie a avatar's profile). Should we store this sort of data on the user server or have another server for it (a normal webserver should work). Added a few more method to IClientAPI. Sure there is something I'm forgeting.
* Deleted old inventoryCache.csMW2007-08-167-356/+28
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* Taking Prims (SceneObjectGroups) in and out of inventory should now work and ↵MW2007-08-162-18/+18
| | | | if left in inventory will still be there after restarts. (as with the rest of inventory it will only fully work in standalone mode with account authentication turned on).
* The 'Party Party Groupie Groupie Life is a game' commit:lbsa712007-08-152-1/+24
| | | | | | | * Added prototypical MoneyBalance support * Finalized konceptual touch wiring * Turned SimpleApp into a tedious harvesting game.
* More work on inventory, can now create other inventory types, like Clothes ↵MW2007-08-152-18/+19
| | | | and body parts. [Note while you can edit these, at the moment your changes won't be saved between restarts. This will be fixed very soon.]
* (DotNet) ScriptEngine is now loaded and added to Scene during startup.Tedd Hansen2007-08-131-0/+2
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* oops , guess I should include the new files next time MW2007-08-131-2/+0
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* Few small fixesMW2007-08-102-12/+12
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* Some cleaning up and removed a few old files no longer in use.MW2007-08-103-25/+2
| | | | | | | | | | | Temporary have had to rename the OpenSim.DataStore.MonoSqlite project to OpenSim.DataStore.MonoSqlite1, as I'm not sure what was done to stop the old project name being included in the VS2005 solution. Also some config changes: OpenSim now has a INI (OpenSim.ini) file that it will read some config settings from (if the ini file exists). Added Mono.Data.SqliteClient.dll so that we can use the same code for sqlite on Windows and mono/linux. (from what I can tell Mono class libraries have a MIT license so there should be no problems with us including this dll). So now to get the basic prim storage working , you need to first create the sqlite database file from the sqlite3-prims.sql in share directory. Then in the OpenSim.ini file, change the storage_plugin so it points to OpenSim.DataStore.MonoSqlite1.dll (storage_plugin = OpenSim.DataStore.MonoSqlite1.dll). Then in your region.xml files change the DataStore value so it is the name of your database file (at the moment you need a different sqlite3 database file for each region).
* Made a few changes so that once we enable the sqlite data store (simple line ↵MW2007-08-102-2/+2
| | | | change in OpenSimMain), then basic ( with a few limits at moment) prim database backup will work.
* Making sure my local working copy is in sync with svn before I start the job ↵MW2007-08-091-13/+5
| | | | of enabling the new SceneObject classes.
* * Checked in new tweaked Prebuild.exelbsa712007-08-081-0/+5
| | | | | * Ignored binaries
* missed this fileMW2007-08-081-1/+2
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* CAPS should now be working in standalone mode. Texture uploads will work ↵Brian McBee2007-08-081-4/+14
| | | | even after you cross a region boundary.
* Re-added Grid mode. (which had got removed/disabled in revision 1515)MW2007-08-061-2/+1
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* * renamed some scene to worldlbsa712007-08-061-2/+2
| | | | | * passing on NotImplemented from Update()
* * Now we have boxes. Yay!lbsa712007-08-062-47/+43
| | | | | | * Removed unused SendPrimitiveToClient that didn't have rot.
* * SimpleApp works again:lbsa712007-08-061-0/+2
| | | | | | | | | | | * NetworkServersInfo settable without config file * DefaultHomeLoc throws if getted before setted * Removed nonsensical sandbox distinction * Refactored default config file creation * Some more small refactorings on shapes
* * Applied issue#254 - startpingcheck should not be reliable if it's being ↵Adam Frisby2007-08-011-1/+3
| | | | resent anyway. (Thanks Babblefrog!)
* few small changes.MW2007-08-011-0/+2
| | | | | Updated libsl to latest version.
* Some more work on SceneObject/primitive rewrites (AllNewSceneObjectGroup2 ↵MW2007-08-011-0/+13
| | | | | | | | /Part2). Updated the JavaVM to a later version I did (basically some clean up and a little bit more functional). Added SendLoadURL method to IClientAPI.
* * Fix for issue#246/251 - Rescaling primitives has offset problems. (Thanks ↵Adam Frisby2007-07-311-0/+5
| | | | DharmaVoyager!)
* added OnDisconnectUser event to required classesSean Dague2007-07-301-0/+1
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* * Raised ping timeout to 150 secondsAdam Frisby2007-07-291-2/+2
| | | | | * Ping checks are now sent every 5 seconds instead of every one if no other packets are recieved.
* Deleting objects should now work. But beware they aren't send to your trash ↵MW2007-07-292-3/+3
| | | | folder or anything so there is at the moment no way to recover deleted objects.
* Commit 1/2Adam Frisby2007-07-292-6/+6
| | | | | | | * DB4o no longer crashes the sim on Startup * DB4o now crashes the sim on shutdown. * Variety of console verbosity fixes.
* Should now have version 0.1 of our new ruth default avatar. At the moment, ↵MW2007-07-271-6/+6
| | | | | | | | you only see your own avatar correctly, all other user's avatars show up as the old ruth. This will be fixed soon. We also need better clothing for the new ruth and to edit the body shape. To get this working you will need to delete your asset yap file and also in grid mode the user server needs to be updated.
* A few changes so that the number of warnings is less but without deleting ↵MW2007-07-271-4/+3
| | | | | | | | everything. Like, I removed the Obsolete from the old caps method as at this time not all caps calls can use the new Caps stream method as it doesn't properly deal with LLSD Arrays. Now down to 3 warnings on the events in IClientAPI and for now I think we have to live with them as I think most of those events will be used.
* More work on inventory and opensim library.MW2007-07-261-0/+8
| | | | | Fixed a number of bugs in the AssetCache related to asset downloading.
* * Started renaming world to Scenelbsa712007-07-266-58/+20
| | | | | | * Update and UpdateMovement now first stores array to avoid collection update exceptions * Ignored some bins
* Added the default shape to the OpenSim library. Now need to get the new ruth ↵MW2007-07-251-15/+15
| | | | into asset format and add that.
* * Users doing terraforming should see updates instantly now.Adam Frisby2007-07-241-1/+1
| | | | | * Other viewers in the sim will see updates no more than once every 5 seconds.
* * SendLayerData overload including coords now uses patch number rather than ↵Adam Frisby2007-07-241-2/+2
| | | | coords directly.
* * More console related changes.Adam Frisby2007-07-241-4/+4
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* * Some work in progress code: Inventory cache, start of inventory ↵MW2007-07-227-15/+24
| | | | | | | | | | | server/service, userprofile cache, inventory handling. (non of it is enabled yet (or at least it shouldn't be). * Fixed some of the problems with crossing regions when flying: you should no longer sink to ground level when crossing (should keep roughly your right height). Should no longer sometimes get sent back to the centre of the current region when attempting to border cross. But instead sometimes you will find you avatar stop at the edge of region and you will need to start moving again to retry the crossing (which should then work). This code is partly based on Babblefrog's issue #212 patch. [I think I have some ideas of how to solve the stopping at edges problem, just want to get the inventory code done first] * Capabilities code has now been moved to the OpenSim.Framework.Communications project as some of the caps code will be tightly tied to inventory/asset handling and it was causing a two way reference problem when it was in its own project/dll. This is a Big commit as I was going to keep my inventory work local until I had it in a working state, in case it brakes anything, but its getting harder to keep in sync with svn.
* * Renamed terrain functions to match OpenSim naming styles.Adam Frisby2007-07-211-1/+1
| | | | | * Added capability to support minimum/maximum terrain limits (from the last 'bake')
* * Issue#211 - 30 second timeout is too low. (Thanks Babblefrog)Adam Frisby2007-07-211-1/+1
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* * Fixed an config issue (log not initialized in RegionInfo config)lbsa712007-07-201-2/+1
| | | | | * Added LineInfo stacktrace parser to LogBase (not used yet though)
* * Assortment of Console changes - console messages are now grouped into ↵Adam Frisby2007-07-203-4/+4
| | | | modules (eg "client", "grid", "terrain", "storage", etc)