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authorlbsa712007-08-08 21:23:42 +0000
committerlbsa712007-08-08 21:23:42 +0000
commit25a67916277b1417bca16c3427fdabdb1ce9e1f4 (patch)
treeda7efaa27284610f267e4f07ca374dbc2944faac /OpenSim/Region/ClientStack
parentworldmap now gets correctly updated when terrain changes (diff)
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* Checked in new tweaked Prebuild.exe
* Ignored binaries
Diffstat (limited to 'OpenSim/Region/ClientStack')
-rw-r--r--OpenSim/Region/ClientStack/ClientViewBase.cs5
1 files changed, 5 insertions, 0 deletions
diff --git a/OpenSim/Region/ClientStack/ClientViewBase.cs b/OpenSim/Region/ClientStack/ClientViewBase.cs
index 2cd730b..0b2c875 100644
--- a/OpenSim/Region/ClientStack/ClientViewBase.cs
+++ b/OpenSim/Region/ClientStack/ClientViewBase.cs
@@ -79,9 +79,14 @@ namespace OpenSim.Region.ClientStack
79 lock (SequenceLock) 79 lock (SequenceLock)
80 { 80 {
81 if (Sequence >= MAX_SEQUENCE) 81 if (Sequence >= MAX_SEQUENCE)
82 {
82 Sequence = 1; 83 Sequence = 1;
84 }
83 else 85 else
86 {
84 Sequence++; 87 Sequence++;
88 }
89
85 Pack.Header.Sequence = Sequence; 90 Pack.Header.Sequence = Sequence;
86 } 91 }
87 92