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* Make a viewer sent XML error prettierMelanie2013-03-031-0/+4
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* Make banking no longer break sit rotations. Fix spinning avatars.Melanie2013-02-251-3/+6
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* The viewer tries to parse the error message body to LLSD - give it some.Melanie2013-02-241-2/+2
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* Fix an issue where the viewer would request the seed cap beforeMelanie2013-02-181-0/+3
| | | | there was a handler for it.
* Fix shape parameters sent for meshes tosupport the full number of facesMelanie2013-02-161-0/+8
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* Add an event and some logic to allow customizing Simulator Features by avatarMelanie2013-02-141-4/+21
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* Small fix to sim features moduleMelanie2013-02-141-0/+2
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* Revert "Push updates from keyframe directly to the front of the output queue ↵Melanie2013-02-121-20/+0
| | | | | | rather" This reverts commit 04235e58e87ae42617111cad2884e42785914d4e.
* Revert "Use actual time dilation for unqueued updates"Melanie2013-02-121-1/+1
| | | | This reverts commit 048e904f051ccc38e7d00936b45288af3c6fc010.
* Use actual time dilation for unqueued updatesMelanie2013-02-121-1/+1
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* Push updates from keyframe directly to the front of the output queue ratherMelanie2013-02-121-0/+20
| | | | than through the update system.
* Rename Bounciness to RestitutionMelanie2013-02-072-2/+2
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* Move SoubleQueu to Util. Change HTTP inv to prioritize COF. Determine COF for SPMelanie2013-02-062-115/+70
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* * Adds a satisfying angular roll when an avatar is flying and turning. ↵Melanie2013-01-311-2/+3
| | | | | | | | (General, not physics). Makes flying not feel as stiff. Conflicts: OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
* * Handle a NRE with Baked Textures that may result in a failed appearance. ↵teravus2013-01-221-3/+18
| | | | This may be an issue, or it may be a symptom.
* Remove group IM test code also mentioning "OpenSimulator Testing"Melanie2013-01-191-26/+1
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* Add a way to put things at the front of the queue for any throttle group.Melanie2013-01-163-15/+57
| | | | | | | Adds a DoubleLocklessQueue and uses it for the outgoing buckets. Added a flag value to the Throttle Type (again) because although it's hacky, it's the best of a bad bunch to get the message through the UDP stack to where it's needed.
* Merge branch 'ubitwork' into avinationMelanie2013-01-161-2/+8
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| * Merge branch 'avination' into ubitworkUbitUmarov2013-01-161-2/+12
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| * | try to patch getmesh Throttle (test)UbitUmarov2013-01-131-2/+8
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* | | Change all uses of the removed state queue to the task queue for now.Melanie2013-01-161-5/+5
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* | | Complete removal of the now unused state queueMelanie2013-01-162-14/+3
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* | add some sanity checking to HandleAgentRequestSit handlerdahlia2013-01-131-2/+12
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* Add the new UpdateAgentInformation cap to make maturity on more recent viewersMelanie2013-01-081-0/+19
| | | | work.
* * Fixed a bug that replayed old cached appearance when changing outfitsteravus2012-12-312-46/+111
| | | | | | * Added suser(bad client) DOS protection by limiting the max cacheitems to the maximum sane amount. * Prevents potential numerous loops from running amok and index errors if the client purposely provides bad cache info. * If the XBakes service wasn't running, the SetAvatarAppearance routine would crash when contacting the XBakes service even though it was in a Try/Catch for the appropriate error type. It only properly error handles with the type Exception :(. (commented on that because it's unusual)
* * This finishes the implementation of AgentCachedTexture. Requires the ↵teravus2012-12-292-20/+230
| | | | XBakes Module and service for full functionality. Previous no-cache functionality works without the service and module. In some ways, I would have been happier not putting an AssetBase in WearableCacheItem.. but turns out it was probably unavoidable. No additional locks, yay.
* * Partial Commit for Avatar Appearance to include the functionality of ↵teravus2012-12-211-5/+21
| | | | Cached Bakes.
* Merge branch 'avination' of careminster:/var/git/careminster into teravusworkteravus2012-12-193-12/+57
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| * Merge branch 'ubitwork' into avinationMelanie2012-12-141-10/+55
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| | * FIX small avatars movement on terrain. (avatar appearance getting evenUbitUmarov2012-12-131-1/+3
| | | | | | | | | | | | more messy)
| | * add a Check method to flotsamAssetCache, so to check if a asset is inUbitUmarov2012-12-131-7/+22
| | | | | | | | | | | | | | | | | | | | | | | | cache without actually loading it. Make use limited use of it in avatarfactory textures check. Also on llclientview HandleAgentTextureCached that now should work. Other asset cache modules for now will return false, so are broken. baked textures logic still unchanged. *UNTESTED*
| | * typo fixUbitUmarov2012-12-101-2/+3
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| | * add velocityinterpolator packets handling but actually do nothing, sinceUbitUmarov2012-12-091-1/+27
| | | | | | | | | | | | they don't do what i was looking for.
| | * revert the use of avatar skeleton and use avatar size provided by viewers,UbitUmarov2012-12-071-1/+2
| | | | | | | | | | | | since at least for now seems good enought
| * | Prevent a failed user relogi from throwing exceptions in poll servicesMelanie2012-12-142-2/+2
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* | * This is a better way to do the last commit.teravus2012-12-081-30/+33
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* | * Should promote faster self appearance.teravus2012-12-071-19/+33
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* Merge branch 'avination' into careminsterMelanie2012-11-221-7/+35
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| * * While this is not producing any problems.. and does help in low bandwidth ↵teravus2012-11-221-7/+35
| | | | | | | | situations I can't demonstrate that it's better then just letting the client request what it needs in terms of responsiveness of the mesh in the scene yet.
* | Merge branch 'avination' into careminsterMelanie2012-11-203-18/+88
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| * * Plumbing and basic setting of the GetMesh Cap Throttler.teravus2012-11-173-18/+88
| | | | | | | | * Last step is to flip the throttle distribution.
| * Revert "Merge master into teravuswork", it should have been avination, not ↵teravus2012-11-1511-824/+165
| | | | | | | | | | | | | | master. This reverts commit dfac269032300872c4d0dc507f4f9062d102b0f4, reversing changes made to 619c39e5144f15aca129d6d999bcc5c34133ee64.
| * Merge master into teravusworkteravus2012-11-1511-165/+824
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* | \ Merge commit '619c39e5144f15aca129d6d999bcc5c34133ee64' into careminsterMelanie2012-11-202-72/+409
|\ \ \ | |/ / | | | | | | | | | Conflicts: OpenSim/Region/ClientStack/Linden/Caps/GetMeshModule.cs
| * | * Prep work switching the GetMeshModule over to a poll service.teravus2012-11-092-73/+410
| | | | | | | | | | | | * This still has the image throttler in it.. as is... so it's not suitable for live yet.... The throttler keeps track of the task throttle but doesn't balance the UDP throttle yet.
* | | Merge branch 'avination' into careminsterMelanie2012-11-172-14/+183
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| * | This implements the Caps throttler. After some testing, the system seemed ↵teravus2012-11-051-13/+106
| | | | | | | | | | | | | | | | | | to be OK with me specifying allowing 1 oversized image per 70,000b/sec with at least one. Try it out, start with a low bandwidth setting and then, set your bandwidth setting middle/high and see the difference. Tested with Two Clients on a region with 1800 textures all visible at once.
| * | Another step in the chain. Pipe the throttle update to the appropriate ↵teravus2012-11-051-12/+35
| | | | | | | | | | | | | | | | | | PollServiceTextureEventArgs. Each poll service having it's own throttle member is more consistent with the model then the region module keeping track of all of them globally and better for locking too. The Poll Services object is not set static to handle multiple nearby regions on the same simulator. Next step is hooking it up to HasEvents
| * | Pipe Throttle Update Event to EventManager, client --> ScenePresence --> ↵teravus2012-11-042-0/+53
| | | | | | | | | | | | EventManager, so that modules can know when throttles are updated. The event contains no client specific data to preserve the possibility of 'multiple clients' and you must still call ControllingClient.GetThrottlesPacked(f) to see what the throttles actually are once the event fires. Hook EventManager.OnUpdateThrottle to GetTextureModule.
* | | Merge branch 'master' into careminsterMelanie2012-11-171-0/+1
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