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author | UbitUmarov | 2012-12-13 07:34:27 +0000 |
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committer | UbitUmarov | 2012-12-13 07:34:27 +0000 |
commit | b3a77c16bd2ad83076ddf19275b2f104210bba07 (patch) | |
tree | d8c6dd32a45ce57b3350d53f6f8601321ee70408 /OpenSim/Region/ClientStack | |
parent | add a Check method to flotsamAssetCache, so to check if a asset is in (diff) | |
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FIX small avatars movement on terrain. (avatar appearance getting even
more messy)
Diffstat (limited to 'OpenSim/Region/ClientStack')
-rw-r--r-- | OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs index edb1a9d..4860da0 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs | |||
@@ -5122,7 +5122,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5122 | update.PCode = (byte)PCode.Avatar; | 5122 | update.PCode = (byte)PCode.Avatar; |
5123 | update.ProfileCurve = 1; | 5123 | update.ProfileCurve = 1; |
5124 | update.PSBlock = Utils.EmptyBytes; | 5124 | update.PSBlock = Utils.EmptyBytes; |
5125 | update.Scale = new Vector3(0.45f, 0.6f, 1.9f); | 5125 | update.Scale = data.Appearance.AvatarSize; |
5126 | // update.Scale.Z -= 0.2f; | ||
5127 | |||
5126 | update.Text = Utils.EmptyBytes; | 5128 | update.Text = Utils.EmptyBytes; |
5127 | update.TextColor = new byte[4]; | 5129 | update.TextColor = new byte[4]; |
5128 | 5130 | ||