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* * Mantis #1127 - Patch to implement depreciated patches. Thanks middlelink!Adam Frisby2008-05-111-4/+36
* * Refactored two more OutPackets. ObjectPropertiesFamily, and Object Propert...Teravus Ovares2008-05-101-0/+73
* * More OutPacket refactors.Teravus Ovares2008-05-101-0/+13
* * Two more OutPacket refactors. TextureSender.Teravus Ovares2008-05-101-0/+15
* Refactored out a few warnings related to Adam's bane OutPacketTeravus Ovares2008-05-101-0/+28
* * Experiment in Zerocoding.Teravus Ovares2008-05-101-11/+27
* * remove 2 warnings.Teravus Ovares2008-05-081-1/+1
* *Added all the permission checks to the sceneexternalchecks and modified perm...mingchen2008-05-081-13/+13
* * Proper fix for 1191 - Missing TypeData in ViewerEffectEventHandlerArg.Adam Frisby2008-05-081-0/+1
* * You can haz more spring cleaning.Adam Frisby2008-05-081-0/+1
* * Some refactorings.Adam Frisby2008-05-081-2/+1
* * Temporary fix for Mantis 1177.Adam Frisby2008-05-071-1/+2
* * Removes references to libsecondlife.Packets from IClientAPI. BAD PROGRAMMER...Adam Frisby2008-05-071-5/+77
* enable velocity on our full update, as I think I know why Sean Dague2008-05-071-2/+2
* seriously hope this gives us rotation and rotational velocitySean Dague2008-05-071-1/+1
* * Other then the prim update experiments that are going on now, llTakeControl...Teravus Ovares2008-05-071-0/+12
* check in a new approach to thisSean Dague2008-05-071-1/+7
* ok, reverting the bad packet fill in, going to try this againSean Dague2008-05-071-86/+4
* make prims reliable to see how that effects this update pathSean Dague2008-05-071-0/+1
* this change probably causes an earthshattering kaboom, andSean Dague2008-05-071-4/+85
* get all the right bits to SendPrimitiveToClient so we can actuallySean Dague2008-05-071-8/+11
* if we are aborting the client loop we should tell someoneSean Dague2008-05-071-0/+1
* *Added SceneExternalChecks.cs that is used to manage checking the results of ...mingchen2008-05-071-0/+3
* revert 4546, I definitely didn't understand what I was doing hereSean Dague2008-05-071-66/+47
* attempted fix of http://opensimulator.org/mantis/view.php?id=1166. ThisSean Dague2008-05-071-47/+66
* From: Alan M Webb <awebb@vnet.ibm.com>Justin Clarke Casey2008-05-071-6/+12
* send actual velocity and angular velocity in terse updatesSean Dague2008-05-061-3/+1
* *LLClientView is now pushed the EstateSettings instead of pulling it from the...mingchen2008-05-061-62/+60
* * Committing a bunch of work for control snatching. Not done yet. No visib...Teravus Ovares2008-05-061-0/+13
* * Refactor: Break out permissions code into a separate region PermissionsModuleJustin Clarke Casey2008-05-052-17/+18
* *Standardized the Land module by removing all references to libsecondlife.pac...mingchen2008-05-051-3/+217
* * Unraveled the DEBUG_CHANNEL mystery.Teravus Ovares2008-05-051-5/+5
* *Fixed a mistake in the EstateManagementModule that messed up the trunk.mingchen2008-05-041-0/+33
* *Fixed up EstateManagementModule to the module standard - no more packets all...mingchen2008-05-041-7/+295
* * For your fragging desire, damage enabled land works, but watch out!, life d...Teravus Ovares2008-05-031-0/+6
* fixed the dos line endingsSean Dague2008-05-028-6300/+6300
* * More refactorings of UDPServer.Adam Frisby2008-05-022-6/+6
* * More clientstack abstractions - We now only have a single constructor call ...Adam Frisby2008-05-023-10/+25
* * Commit 2/3 - Please dont attempt to update to this revision until all 3 are...Adam Frisby2008-05-029-6278/+6301
* * Breaking all the code, breaking all the code..!Adam Frisby2008-05-011-2/+2
* * Cleaned namespaces of entire solution. OpenSim directories now correspond w...Adam Frisby2008-05-011-0/+1
* * Assorted spring cleanings.Adam Frisby2008-05-011-1/+1
* * Long awaited patch from A_Biondi Mantis 923. Kept alive by Melanie. Thank...Teravus Ovares2008-04-301-25/+59
* From: Dr Scofield <hud@zurich.ibm.com>Justin Clarke Casey2008-04-281-7/+7
* * Added basic 3-5 level undo on prim position/rotation/scale.Teravus Ovares2008-04-281-0/+19
* * Single Attachments now work from inventory. You can attach from inventory ...Teravus Ovares2008-04-271-1/+18
* * More attachment stuff, reworked some of the inventory routines to be what I...Teravus Ovares2008-04-271-6/+7
* * First draft implementation of copying prim inventory items back to agent in...Justin Clarke Casey2008-04-261-1/+23
* * Used thomas' patch m884 as an example to make HUD attachments work. While...Teravus Ovares2008-04-251-1/+1
* replace hard tabs with 4 spaces to be consistant in the source.Sean Dague2008-04-241-47/+47