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* * Fixed nebadon's UserServer crash bug from yesterday.Teravus Ovares2008-02-091-2/+12
* * Change logger to handle [<entry>] where <entry> contains non alphabetic cha...Justin Clarke Casey2008-02-091-1/+1
* * In the most basic situations, ClientView and ScenePresence no longer leak m...Justin Clarke Casey2008-02-091-4/+4
* Still chasing logout memory leak. Putting in small changes and temporary lig...Justin Clarke Casey2008-02-082-5/+19
* * This update contains a bucket-full of network optimizations.Teravus Ovares2008-02-071-3/+10
* * Chasing down memory leak where memory used by a client is not returned on c...Justin Clarke Casey2008-02-062-1/+12
* Converted logging to use log4net.Jeff Ames2008-02-054-70/+75
* * Refactored the sound calls to SceneObjectPart Teravus Ovares2008-02-051-7/+23
* * Rebase all current servers on common abstract BaseOpenSimServer classJustin Clarke Casey2008-02-041-8/+1
* Patch from mikkopa/_someone Thanks! adds support for llPreloadSound, llTrigge...Teravus Ovares2008-02-041-0/+14
* First part of avatar persistence, currently only really works in standalone m...MW2008-02-042-1/+2
* * Whole buncha stuff.Adam Frisby2008-02-041-0/+17
* Implements LSL function llDialog().alondria2008-02-021-1/+36
* In an attempt to solve multihomed UDP problem I seem to have bound UDP socket...Tedd Hansen2008-02-022-5/+5
* Added commands to change config file from console:Tedd Hansen2008-02-021-1/+1
* Hopefully fixed MySQL DB crash on startup issue (so we can remove 3 sec wait).Tedd Hansen2008-02-022-10/+45
* * Committing some untested stuff regarding texture animations. This won't br...Teravus Ovares2008-02-021-1/+18
* * Added a try/catch handler around childdataupdates because the enumeration i...Teravus Ovares2008-01-261-0/+1
* * Enabled dead region tracking for ChildAgentDataUpdates Teravus Ovares2008-01-222-8/+23
* * And, so did the UDPServer VerbosenessTeravus Ovares2008-01-211-16/+7
* * Stopped Physical Object saving on SQLite got commented out in my last commi...Teravus Ovares2008-01-211-4/+16
* Check if remote simulator is up before attempting teleport. Teleport to a rem...Brian McBee2008-01-201-2/+2
* * Fixed a packet counting issue that I introducedTeravus Ovares2008-01-161-7/+7
* * Slowed down the sim stats update to once every 5 seconds because the networ...Teravus Ovares2008-01-161-1/+2
* * fixed a race condition where several UDP-generated threads would collide on...lbsa712008-01-161-19/+18
* * Reverted bugfx that really should go into separate commitlbsa712008-01-161-18/+19
* * More work on getting the database framework to actually worklbsa712008-01-161-19/+18
* * Fix for: http://opensimulator.org/mantis/view.php?id=358Teravus Ovares2008-01-161-2/+13
* * Added Packets In/s, Packets Out/s and Current un_acked Packets to the SimSt...Teravus Ovares2008-01-161-0/+30
* * Mother of all commits:Adam Frisby2008-01-151-3/+3
* * Trying something to see if it helps teleports and border crossingsTeravus Ovares2008-01-121-3/+7
* * Exprimental prim inventory persistence can now be enabled by users.Justin Clarke Casey2008-01-111-1/+5
* * Removed superfluous and erroneous perms check on parts.lbsa712008-01-081-392/+390
* * Heavy refactoring of MultipleObjUpdate flow for readabilitylbsa712008-01-081-117/+106
* * Hiding CompletePingChecks and UseCircuitCode messages.. as the packets ar...Teravus Ovares2008-01-051-3/+3
* Inventory subfolders working again in grid mode.Brian McBee2008-01-051-56/+58
* * Added the ability for estate managers to use the magic secondlife blue card...Teravus Ovares2008-01-041-8/+27
* Tweaked "show users" formatting, added user's IP address to display.Brian McBee2008-01-031-1/+1
* Reduce maximum number of items in an inventory packet to approximate Linden s...Justin Clarke Casey2008-01-031-3/+3
* I have fixed the ZeroDecodeCommand bug, and restored my packet recycling code...Johan Berntsson2008-01-031-68/+64
* * Trying to address TextureSender issueslbsa712008-01-021-5/+0
* * Re-wrote IM that sends the friend request so that it displays the name of t...Teravus Ovares2008-01-021-1/+1
* * You can add and remove a friend in standalone now within the same simulator...Teravus Ovares2008-01-011-0/+37
* * This update rolls back the packetpool and LibSL changes. Please retest and...Teravus Ovares2007-12-301-90/+88
* * Applied Melanie's same instance IM fix. This will make IMs work within the...Teravus Ovares2007-12-301-1/+12
* * Rezzing items from Inventory on top of other prim rezzes them 0.5 meters ab...Teravus Ovares2007-12-281-7/+12
* Patch from Johan: LibSL updated to the latest revision (1568) and all packets...Adam Johnson2007-12-282-177/+98
* * Patch from Melanie. Thanks Melanie!Teravus Ovares2007-12-281-2/+2
* * Added ability to create new prim on existing prim (rezzing prim from invent...Teravus Ovares2007-12-281-1/+16
* * Optimized usingslbsa712007-12-278-364/+384