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path: root/OpenSim/Region/ClientStack/UDPServer.cs (follow)
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* * Commit 2/3 - Please dont attempt to update to this revision until all 3 ↵Adam Frisby2008-05-021-488/+0
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* * Optimised using statements and namespace references across entire project ↵Adam Frisby2008-04-211-3/+3
| | | | (this took a while to run).
* * Acks the first UseCircuitCode packet Teravus Ovares2008-04-171-0/+11
| | | | | * Implements Teleport One Agent Home
* * Made it safe again to use the restart button from the estate tools and the ↵Teravus Ovares2008-04-101-0/+7
| | | | | | | restart console command. * It looks ugly on the console.. but it's really safe.. and restores some memory.
* Formatting cleanup.Jeff Ames2008-03-181-47/+47
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* Formatting cleanup.Jeff Ames2008-03-181-26/+26
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* * Four more warnings, etc etc.Adam Frisby2008-03-051-16/+5
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* * Three more warnings are a-gone.Adam Frisby2008-03-051-20/+15
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* * Removed more compiler warnings, dead code, etc.Adam Frisby2008-03-051-1/+0
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* Merged 3Di code that provides scene and avatar serialization, and plugin ↵Johan Berntsson2008-03-041-8/+84
| | | | support for region move/split/merge. See ThirdParty/3Di/README.txt. Unless the new modules are used there should be no noticeable changes when running OpenSim.
* * Removed a bunch of compiler warnings.Adam Frisby2008-03-031-1/+1
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* Cleaned up a couple compiler warnings.Jeff Ames2008-02-291-7/+2
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* Committing ahzz's patch #619 - Description:Teravus Ovares2008-02-181-10/+24
| | | | | | | | Patch provided by Openlifegrid.com Adds locks around clientCircuits and clientCircuits_reverse Adds existance check on adding to clientCircuits for clients resending UseCircuit packet. Adds locks around Clientmanager.m_clients for add/remove/tryGet calls
* * Thanks to Ahzz, more verbose error messages on the console and possibly a ↵Teravus Ovares2008-02-181-33/+50
| | | | fix to the b*stard Sakai issue.
* * Added /even more/ debugging messages to the UDP server to help people in ↵Teravus Ovares2008-02-181-8/+71
| | | | resolving the Sakai issue. A few locks a few fixes, nothing that'll solve the problem in itself though.
* Some changes to remove some of the direct calls to CommsManager from Scene, ↵MW2008-02-161-1/+2
| | | | so that they now go through the SceneCommunicationService. As a small step towards the day we can kill the CommsManager (YAY!)
* * Removed some catch-all-ignores from UDPServer in an attempt to look for #305.Adam Frisby2008-02-141-4/+4
| | | | | * Minor work towards abstracting terrain.
* Converted logging to use log4net.Jeff Ames2008-02-051-16/+14
| | | | | | Changed LogBase to ConsoleBase, which handles console I/O. This is mostly an in-place conversion, so lots of refactoring can still be done.
* In an attempt to solve multihomed UDP problem I seem to have bound UDP ↵Tedd Hansen2008-02-021-2/+2
| | | | socket to external IP instead of internal :)
* Added commands to change config file from console:Tedd Hansen2008-02-021-1/+1
| | | | | | | | | CONFIG SET section key value value value CONFIG GET section key CONFIG SAVE (it saves, but does it save correctly?:) ScriptEngine will react correctly to any config change made while it is running.
* Hopefully fixed MySQL DB crash on startup issue (so we can remove 3 sec wait).Tedd Hansen2008-02-021-8/+37
| | | | | | Added option to try alternate UDP ports if the one configured is in use. UDP packets are now bound to the actual outside IP address and hopefully won't "randomly" select IP on multihomed systems.
* * And, so did the UDPServer VerbosenessTeravus Ovares2008-01-211-16/+7
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* * Stopped Physical Object saving on SQLite got commented out in my last ↵Teravus Ovares2008-01-211-4/+16
| | | | commit.. un commenting it out now.
* Tweaked "show users" formatting, added user's IP address to display.Brian McBee2008-01-031-1/+1
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* Patch from Johan: LibSL updated to the latest revision (1568) and all ↵Adam Johnson2007-12-281-99/+1
| | | | | | | packets are now recycled to improve performance and memory usage.
* * Optimized usingslbsa712007-12-271-46/+41
| | | | | | | * shortened references * Removed redundant 'this' * Normalized EOF
* * Added slightly better object sit handlingTeravus Ovares2007-12-271-6/+6
| | | | | | | | * Added sit handling for sit targets * Implemented llSitTarget() * Implemented llAvatarOnSitTarget() * Sit targets do not persist sim restart.
* * Coded around another Null packet sent by the packet poolTeravus Ovares2007-12-261-18/+21
| | | | | * Condensed 8 calls to unmanaged code in ODE down to 1
* * Masochistically updated libsecondlife.dll to r1550Teravus Ovares2007-12-221-1/+30
| | | | | | * after some tweaking to the UDPServer all appears to be well * Added what 'was' the GetType(bytes,packetEnd,zeroBuffer) to the UDPServer. (it was removed as a static method from Packet)
* Added patch from Johan. First attempt to solve the LibSL.Packet GC problem. ↵Jeff Ames2007-12-201-1/+64
| | | | Works with LibSL rev>1532
* * Sakai appears to be having some sort of socket error that we've not ↵Teravus Ovares2007-12-181-0/+18
| | | | accounted for. We're going to assume that our endpoint is okay and continue reading.
* * Removed the ObjectDisposed error.Teravus Ovares2007-12-181-4/+12
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* * Fix for mantis 0000040 After client logout remote host closed connection ↵Teravus Ovares2007-12-181-5/+48
| | | | | | | | | on Simulator makes sim unuseable->'Closed Connection Called' * I've fundamentally changed a few things, so this is experimental * The routine that I used needs to be tested on Linux. I don't expect it to cause a problem, but hey, it might. * Child agents are still not logged off properly, so when the first set time out, the second set get logged off also, on the second log in if the second login is initiated before the first one fully times out.
* Thank you, Kiryu for a patch to fix out of sync error in UDP serverCharles Krinke2007-12-171-15/+7
| | | | | | in the file UDPServer.cs. Submitted by Jeff Ames via Mantis#200
* The "Got a packet from an invalid client" has served its purposeCharles Krinke2007-12-171-1/+2
| | | | | | and is commented out, but is still there to help us if Mr.Murphy decides to teach us (me) a lesson.
* Minor cleanupJeff Ames2007-12-131-0/+1
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* saved OpenSim source code from the giant rampaging unterminated copyright ↵Jeff Ames2007-12-101-2/+2
| | | | notice of doom
* removed some duplicate hard-coded port numbers. changed ports to uint.Jeff Ames2007-12-061-4/+4
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* * Removed 12 compiler warnings.Adam Frisby2007-12-041-1/+1
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* * Added the ability to restart your individual sims from within them using ↵Teravus Ovares2007-11-251-0/+14
| | | | | | | the estate tools. * The sims properly restart, however they don't yet notify the existing avatars that they are up. To see the sim again, you'll need to log-out and back in until I can figure out how to get the proper data to the sims and to the avatar so they reconnect again.
* Added temporary try catch to udpserver while testing something out (will ↵MW2007-11-021-1/+7
| | | | remove later)
* * Optimized usingslbsa712007-10-301-35/+25
| | | | | | * Shortened type references * Removed redundant 'this' qualifier
* as per the "Filesystem cleanup for OpenSim repository" mailing list thread. ↵MW2007-10-291-1/+1
| | | | | | | Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace. Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway.
* * Encapsulated all CommunicationsManager serviceslbsa712007-09-241-1/+1
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* * Renamed stuff on UserManagerBase to get implicit implementation of ↵lbsa712007-09-241-6/+12
| | | | IUserServices (instead of stubs)
* * Added AddToPhysicalScene and RemoveFromPhysicalScene and added to ↵lbsa712007-09-191-1/+1
| | | | | | | | MakeAvatar and MakeChildAgent respectively * Removed unused m_child from ClientView
* * Gave Connectivity some more (manly) love.lbsa712007-09-181-11/+20
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* * Yet some more connectivity restructuringlbsa712007-09-181-7/+9
| | | | | | | | | | | * We now have CloseAllAgents( circuit ) and CloseAllCircuits( agentId ) for great justice ( but alas, still only closing on one single scene - be brave! ) * Login and ConnectionClosed now eventified and moveified awayified * Killed off unused NullClientAPI * Now the client is almost only responsible for its own closing. ( I will get that scene out of there ) * Lookin' good!
* * Handlerized ViewerEffectlbsa712007-09-181-1/+1
| | | | | | | * Now there-is-only-client-manager * First step towards moving Logout and ConnectionClosed out of Client and into something else (which will let us get rid of ClientView reference to ClientManager * General posititvity, peace, love and understanding
* mass update of urls in source code to new websiteSean Dague2007-09-101-1/+1
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