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authorlbsa712007-09-18 13:29:16 +0000
committerlbsa712007-09-18 13:29:16 +0000
commit70d9cec3b5064d874f8b9622804c964beeac5f0d (patch)
tree29d4ae5a6082ea509f5c92a50582bd9b365c7a0f /OpenSim/Region/ClientStack/UDPServer.cs
parent* Handlerized ViewerEffect (diff)
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* Yet some more connectivity restructuring
* We now have CloseAllAgents( circuit ) and CloseAllCircuits( agentId ) for great justice ( but alas, still only closing on one single scene - be brave! ) * Login and ConnectionClosed now eventified and moveified awayified * Killed off unused NullClientAPI * Now the client is almost only responsible for its own closing. ( I will get that scene out of there ) * Lookin' good!
Diffstat (limited to 'OpenSim/Region/ClientStack/UDPServer.cs')
-rw-r--r--OpenSim/Region/ClientStack/UDPServer.cs16
1 files changed, 9 insertions, 7 deletions
diff --git a/OpenSim/Region/ClientStack/UDPServer.cs b/OpenSim/Region/ClientStack/UDPServer.cs
index efc9c87..b0b529c 100644
--- a/OpenSim/Region/ClientStack/UDPServer.cs
+++ b/OpenSim/Region/ClientStack/UDPServer.cs
@@ -49,7 +49,7 @@ namespace OpenSim.Region.ClientStack
49 protected IPEndPoint ipeSender; 49 protected IPEndPoint ipeSender;
50 protected EndPoint epSender; 50 protected EndPoint epSender;
51 protected AsyncCallback ReceivedData; 51 protected AsyncCallback ReceivedData;
52 protected PacketServer _packetServer; 52 protected PacketServer m_packetServer;
53 53
54 protected int listenPort; 54 protected int listenPort;
55 protected IScene m_localScene; 55 protected IScene m_localScene;
@@ -61,11 +61,11 @@ namespace OpenSim.Region.ClientStack
61 { 61 {
62 get 62 get
63 { 63 {
64 return _packetServer; 64 return m_packetServer;
65 } 65 }
66 set 66 set
67 { 67 {
68 _packetServer = value; 68 m_packetServer = value;
69 } 69 }
70 } 70 }
71 71
@@ -74,7 +74,7 @@ namespace OpenSim.Region.ClientStack
74 set 74 set
75 { 75 {
76 this.m_localScene = value; 76 this.m_localScene = value;
77 this._packetServer.LocalScene = this.m_localScene; 77 this.m_packetServer.LocalScene = this.m_localScene;
78 } 78 }
79 } 79 }
80 80
@@ -111,7 +111,9 @@ namespace OpenSim.Region.ClientStack
111 catch (System.Net.Sockets.SocketException) 111 catch (System.Net.Sockets.SocketException)
112 { 112 {
113 Console.WriteLine("Remote host Closed connection"); 113 Console.WriteLine("Remote host Closed connection");
114 this._packetServer.ConnectionClosed(this.clientCircuits[epSender]); 114
115 this.m_packetServer.CloseCircuit(this.clientCircuits[epSender]);
116
115 ipeSender = new IPEndPoint(IPAddress.Parse("0.0.0.0"), 0); 117 ipeSender = new IPEndPoint(IPAddress.Parse("0.0.0.0"), 0);
116 epSender = (EndPoint)ipeSender; 118 epSender = (EndPoint)ipeSender;
117 Server.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender, ReceivedData, null); 119 Server.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender, ReceivedData, null);
@@ -126,7 +128,7 @@ namespace OpenSim.Region.ClientStack
126 if (this.clientCircuits.ContainsKey(epSender)) 128 if (this.clientCircuits.ContainsKey(epSender))
127 { 129 {
128 //if so then send packet to the packetserver 130 //if so then send packet to the packetserver
129 this._packetServer.InPacket(this.clientCircuits[epSender], packet); 131 this.m_packetServer.InPacket(this.clientCircuits[epSender], packet);
130 } 132 }
131 else if (packet.Type == PacketType.UseCircuitCode) 133 else if (packet.Type == PacketType.UseCircuitCode)
132 { 134 {
@@ -170,7 +172,7 @@ namespace OpenSim.Region.ClientStack
170 172
171 public virtual void RegisterPacketServer(PacketServer server) 173 public virtual void RegisterPacketServer(PacketServer server)
172 { 174 {
173 this._packetServer = server; 175 this.m_packetServer = server;
174 } 176 }
175 177
176 public virtual void SendPacketTo(byte[] buffer, int size, SocketFlags flags, uint circuitcode)//EndPoint packetSender) 178 public virtual void SendPacketTo(byte[] buffer, int size, SocketFlags flags, uint circuitcode)//EndPoint packetSender)