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* * And, so did the UDPServer VerbosenessTeravus Ovares2008-01-211-16/+7
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* * Stopped Physical Object saving on SQLite got commented out in my last ↵Teravus Ovares2008-01-211-4/+16
| | | | commit.. un commenting it out now.
* Tweaked "show users" formatting, added user's IP address to display.Brian McBee2008-01-031-1/+1
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* Patch from Johan: LibSL updated to the latest revision (1568) and all ↵Adam Johnson2007-12-281-99/+1
| | | | | | | packets are now recycled to improve performance and memory usage.
* * Optimized usingslbsa712007-12-271-46/+41
| | | | | | | * shortened references * Removed redundant 'this' * Normalized EOF
* * Added slightly better object sit handlingTeravus Ovares2007-12-271-6/+6
| | | | | | | | * Added sit handling for sit targets * Implemented llSitTarget() * Implemented llAvatarOnSitTarget() * Sit targets do not persist sim restart.
* * Coded around another Null packet sent by the packet poolTeravus Ovares2007-12-261-18/+21
| | | | | * Condensed 8 calls to unmanaged code in ODE down to 1
* * Masochistically updated libsecondlife.dll to r1550Teravus Ovares2007-12-221-1/+30
| | | | | | * after some tweaking to the UDPServer all appears to be well * Added what 'was' the GetType(bytes,packetEnd,zeroBuffer) to the UDPServer. (it was removed as a static method from Packet)
* Added patch from Johan. First attempt to solve the LibSL.Packet GC problem. ↵Jeff Ames2007-12-201-1/+64
| | | | Works with LibSL rev>1532
* * Sakai appears to be having some sort of socket error that we've not ↵Teravus Ovares2007-12-181-0/+18
| | | | accounted for. We're going to assume that our endpoint is okay and continue reading.
* * Removed the ObjectDisposed error.Teravus Ovares2007-12-181-4/+12
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* * Fix for mantis 0000040 After client logout remote host closed connection ↵Teravus Ovares2007-12-181-5/+48
| | | | | | | | | on Simulator makes sim unuseable->'Closed Connection Called' * I've fundamentally changed a few things, so this is experimental * The routine that I used needs to be tested on Linux. I don't expect it to cause a problem, but hey, it might. * Child agents are still not logged off properly, so when the first set time out, the second set get logged off also, on the second log in if the second login is initiated before the first one fully times out.
* Thank you, Kiryu for a patch to fix out of sync error in UDP serverCharles Krinke2007-12-171-15/+7
| | | | | | in the file UDPServer.cs. Submitted by Jeff Ames via Mantis#200
* The "Got a packet from an invalid client" has served its purposeCharles Krinke2007-12-171-1/+2
| | | | | | and is commented out, but is still there to help us if Mr.Murphy decides to teach us (me) a lesson.
* Minor cleanupJeff Ames2007-12-131-0/+1
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* saved OpenSim source code from the giant rampaging unterminated copyright ↵Jeff Ames2007-12-101-2/+2
| | | | notice of doom
* removed some duplicate hard-coded port numbers. changed ports to uint.Jeff Ames2007-12-061-4/+4
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* * Removed 12 compiler warnings.Adam Frisby2007-12-041-1/+1
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* * Added the ability to restart your individual sims from within them using ↵Teravus Ovares2007-11-251-0/+14
| | | | | | | the estate tools. * The sims properly restart, however they don't yet notify the existing avatars that they are up. To see the sim again, you'll need to log-out and back in until I can figure out how to get the proper data to the sims and to the avatar so they reconnect again.
* Added temporary try catch to udpserver while testing something out (will ↵MW2007-11-021-1/+7
| | | | remove later)
* * Optimized usingslbsa712007-10-301-35/+25
| | | | | | * Shortened type references * Removed redundant 'this' qualifier
* as per the "Filesystem cleanup for OpenSim repository" mailing list thread. ↵MW2007-10-291-1/+1
| | | | | | | Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace. Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway.
* * Encapsulated all CommunicationsManager serviceslbsa712007-09-241-1/+1
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* * Renamed stuff on UserManagerBase to get implicit implementation of ↵lbsa712007-09-241-6/+12
| | | | IUserServices (instead of stubs)
* * Added AddToPhysicalScene and RemoveFromPhysicalScene and added to ↵lbsa712007-09-191-1/+1
| | | | | | | | MakeAvatar and MakeChildAgent respectively * Removed unused m_child from ClientView
* * Gave Connectivity some more (manly) love.lbsa712007-09-181-11/+20
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* * Yet some more connectivity restructuringlbsa712007-09-181-7/+9
| | | | | | | | | | | * We now have CloseAllAgents( circuit ) and CloseAllCircuits( agentId ) for great justice ( but alas, still only closing on one single scene - be brave! ) * Login and ConnectionClosed now eventified and moveified awayified * Killed off unused NullClientAPI * Now the client is almost only responsible for its own closing. ( I will get that scene out of there ) * Lookin' good!
* * Handlerized ViewerEffectlbsa712007-09-181-1/+1
| | | | | | | * Now there-is-only-client-manager * First step towards moving Logout and ConnectionClosed out of Client and into something else (which will let us get rid of ClientView reference to ClientManager * General posititvity, peace, love and understanding
* mass update of urls in source code to new websiteSean Dague2007-09-101-1/+1
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* Converted the LSL scripting engine into a IRegionModule, so now all ↵MW2007-09-081-1/+17
| | | | | | | | | "modules" share a common base interface and are loaded from the single loader. (It seems to work fine, but I have left the old scriptengine loader, incase we have to change back). Removed the reference to OpenJpeg in the DynamicTextureModule, to see if that was causing the build problem someone is having. Added a Temporary fix for the "existing connection was forcibly closed by the remote host" exception on windows when a user logs out of a multiregion instance. Some early work to prepare for improving the way clients are updated (about prims etc).
* Deleted old inventoryCache.csMW2007-08-161-5/+2
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* Commit 1/2Adam Frisby2007-07-291-4/+4
| | | | | | | * DB4o no longer crashes the sim on Startup * DB4o now crashes the sim on shutdown. * Variety of console verbosity fixes.
* * Started renaming world to Scenelbsa712007-07-261-4/+4
| | | | | | * Update and UpdateMovement now first stores array to avoid collection update exceptions * Ignored some bins
* * More console related changes.Adam Frisby2007-07-241-4/+4
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* * Some work in progress code: Inventory cache, start of inventory ↵MW2007-07-221-1/+1
| | | | | | | | | | | server/service, userprofile cache, inventory handling. (non of it is enabled yet (or at least it shouldn't be). * Fixed some of the problems with crossing regions when flying: you should no longer sink to ground level when crossing (should keep roughly your right height). Should no longer sometimes get sent back to the centre of the current region when attempting to border cross. But instead sometimes you will find you avatar stop at the edge of region and you will need to start moving again to retry the crossing (which should then work). This code is partly based on Babblefrog's issue #212 patch. [I think I have some ideas of how to solve the stopping at edges problem, just want to get the inventory code done first] * Capabilities code has now been moved to the OpenSim.Framework.Communications project as some of the caps code will be tightly tied to inventory/asset handling and it was causing a two way reference problem when it was in its own project/dll. This is a Big commit as I was going to keep my inventory work local until I had it in a working state, in case it brakes anything, but its getting harder to keep in sync with svn.
* * Assortment of Console changes - console messages are now grouped into ↵Adam Frisby2007-07-201-1/+1
| | | | modules (eg "client", "grid", "terrain", "storage", etc)
* *New Configuration System, much easier and less buggy compared to the ↵mingchen2007-07-181-0/+1
| | | | | | | | original system in place *View RegionInfo.cs for an example on how it works! *This hopefully copies all the files over, but who knows :)
* * RegionApplicationBase restructuring now completelbsa712007-07-161-3/+2
| | | | | * Still has some weird bug in SimpleApp though.
* changed to native line ending encodingSean Dague2007-07-161-195/+195
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* * Optimized usings (the 'LL ate my scripts' commit)lbsa712007-07-031-15/+4
| | | | | * added some licensing info
* MAJOR IP RESTRUCTURINGlbsa712007-07-011-1/+1
| | | | | | * moving towards IPEndPoints all over the place * trying to make the internal/external division
* * Experimental patch: Replaced IPAddress.Any with IPAddress.Parse("0.0.0.0") ↵Adam Frisby2007-06-291-3/+3
| | | | to force IPv4
* *Moved VersionInfo.cs to its correct place in OpenSim.csprojmingchen2007-06-271-1/+1
| | | | | | *Added OpenSim.Region.Caps *Updated prebuild.xml and ran prebuild
* *Some more restructuring/fixing -- should compile, but high chance I forgot ↵mingchen2007-06-271-4/+3
| | | | to add/remove something
* Some work on restructuring the namespaces / project names. Note this doesn't ↵MW2007-06-271-0/+208
compile yet as not all the code has been changed to use the new namespaces. Am committing it now for feedback on the namespaces.