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path: root/OpenSim/Region/ClientStack/LindenUDP/UnackedPacketCollection.cs (follow)
Commit message (Expand)AuthorAgeFilesLines
* refactor: remove redundant null checksJustin Clark-Casey (justincc)2011-01-171-30/+15
* Fix UnackedBytes client stack statistic as seen in "show queues"Justin Clark-Casey (justincc)2011-01-171-1/+3
* Fix a comment markerMelanie2010-10-041-1/+1
* Add linden prim renderer and update libOMVMelanie2010-10-041-16/+31
* * Change the OnQueueEmpty signature to send the flags of the queues that are ...John Hurliman2009-10-211-0/+5
* * Clarified what FireQueueEmpty is doing with a MIN_CALLBACK_MS constant and ...John Hurliman2009-10-211-1/+1
* * FireQueueEmpty now checks if a measurable amount of time has passed, and if...John Hurliman2009-10-211-4/+0
* * Handle UseCircuitCode packets asynchronously. Adding an agent to a scene ca...John Hurliman2009-10-211-3/+5
* * Replaced the UnackedPacketCollection with a lockless implementation. The ti...John Hurliman2009-10-211-76/+71
* * Added a sanity check to GetScriptAssemblies() and GetScriptStates() for the...John Hurliman2009-10-201-0/+2
* * Copied LocklessQueue.cs into OpenSim.Framework and added the .Count propert...John Hurliman2009-10-131-0/+9
* Applying the real fix (thank you for tracking that MSDN doc down Melanie)John Hurliman2009-10-061-5/+6
* Trying Melanie's fixJohn Hurliman2009-10-061-3/+4
* * Added a sanity check for Mono before trying to enumerate over an empty Sort...John Hurliman2009-10-061-0/+3
* * Added missing references to prebuild.xml and commented out the LindenUDP te...John Hurliman2009-10-061-4/+45
* * Continued work on the new LLUDP implementation. Appears to be functioning, ...John Hurliman2009-10-061-0/+114