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path: root/OpenSim/Region/ClientStack/Linden/UDP (follow)
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* refactor: rename Scene.IncomingCloseAgent() to CloseAgent() in order to make ...Justin Clark-Casey (justincc)2013-09-272-5/+5
* Reinsert client.SceneAgent checks into LLUDPServer.HandleCompleteMovementInto...Justin Clark-Casey (justincc)2013-09-261-11/+26
* Reinsert 200ms sleep accidentally removed in commit 7dbc93c (Wed Sep 18 21:41...Justin Clark-Casey (justincc)2013-09-261-2/+2
* Instead of swallowing any socket begin/end receive exceptions, log them for d...Justin Clark-Casey (justincc)2013-09-261-7/+32
* Double the time spent waiting for a UseCircuitCode packet in LLUDPServer.Hand...Justin Clark-Casey (justincc)2013-09-261-1/+1
* Change logging to provide more information on LLUDPServer.HandleCompleteMovem...Justin Clark-Casey (justincc)2013-09-261-10/+39
* minor: remove mono compiler warning from LLClientViewJustin Clark-Casey (justincc)2013-08-231-4/+0
* Don't allow users to attempt to sit on objects in a child region without goin...Justin Clark-Casey (justincc)2013-08-211-0/+20
* Packet headers are not zero-encoded so don't try to zero-decode these in Pack...Justin Clark-Casey (justincc)2013-08-161-16/+9
* Add stat clientstack.<scene>.IncomingPacketsOrphanedCount to record well-form...Justin Clark-Casey (justincc)2013-08-141-4/+29
* Count any incoming packet that could not be recognized as an LLUDP packet as ...Justin Clark-Casey (justincc)2013-08-141-21/+44
* Merge branch 'TeleportWork'Justin Clark-Casey (justincc)2013-08-093-4/+10
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| * Fix an issue where under teleport v2 protocol, teleporting from regions in an...Justin Clark-Casey (justincc)2013-08-083-4/+10
* | * This makes in-world terrain editing smoother, even in MegaRegions. This ...teravus2013-08-071-3/+30
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* For LLImageManagerTests, make tests execute under synchronous fire and forget...Justin Clark-Casey (justincc)2013-08-051-8/+12
* Fix the failing TestSendImage. J2K decoding is async.Diva Canto2013-08-031-1/+9
* minor: Add name to debug lludp packet level feedback on consoleJustin Clark-Casey (justincc)2013-08-011-1/+1
* Try a different approach to slow terrain update by always cycling the loop im...Justin Clark-Casey (justincc)2013-08-011-1/+2
* Revert "Issue: painfully slow terrain loading. The cause is commit d9d995914c...Justin Clark-Casey (justincc)2013-08-011-5/+5
* Issue: painfully slow terrain loading. The cause is commit d9d995914c5fba00d4...Diva Canto2013-08-011-5/+5
* minor: Add timeout secs to connection timeout message. Change message to ref...Justin Clark-Casey (justincc)2013-07-291-8/+9
* Fix issue just introduced in 8efe4bfc2ed7086e9fdf4812297e6525f955f6ac where I...Justin Clark-Casey (justincc)2013-07-291-1/+1
* Make "abnormal thread terminations" into "ClientLogoutsDueToNoReceives" and a...Justin Clark-Casey (justincc)2013-07-291-5/+21
* Deleted all [ZZZ] debug messages.Diva Canto2013-07-241-5/+0
* One more thing to test in order to let CompleteMovement go up the stack.Diva Canto2013-07-241-2/+3
* Minor adjustment on timings of waits.Diva Canto2013-07-241-4/+19
* Changed the RegionHandshake packet to the Unknown queue, so that it is sent w...Diva Canto2013-07-241-1/+1
* New Teleport protocol (V2), still compatible with V1 and older. (version of t...Diva Canto2013-07-241-0/+68
* Add proper method doc and comments to m_dataPresentEvent (from d9d9959)Justin Clark-Casey (justincc)2013-07-231-2/+13
* Add clientstack.InboxPacketsCount stat. This records the number of packets w...Justin Clark-Casey (justincc)2013-07-231-0/+13
* Add clientstack.OutgoingUDPSendsCount stat to show number of outbound UDP pac...Justin Clark-Casey (justincc)2013-07-232-3/+22
* Record raw number of UDP receives as clientstack.IncomingUDPReceivesCountJustin Clark-Casey (justincc)2013-07-232-1/+20
* Add AverageUDPProcessTime stat to try and get a handle on how long we're taki...Justin Clark-Casey (justincc)2013-07-232-2/+56
* Added check for user movement specification before discarding an incomingRobert Adams2013-07-222-42/+42
* Minor cosmetic changes.Diva Canto2013-07-211-27/+23
* The quaternion delta was a bit to high, now that the head rotation is out of ...Diva Canto2013-07-211-1/+1
* EDIT BEAMS!!! They had been missing from OpenSim since ever. Thanks to lkalif...Diva Canto2013-07-211-23/+4
* A couple of small optimizations over the previous commitDiva Canto2013-07-211-8/+10
* Manage AgentUpdates more sanely:Diva Canto2013-07-211-106/+108
* Fixed the stats in show client stats. Also left some comments with observatio...Diva Canto2013-07-212-5/+15
* furhter shorten CheckAgentUpdateSignificance(). No real perf impact.Justin Clark-Casey (justincc)2013-07-211-7/+5
* Remove some pointless code in CheckAgentUpdateSignificance()Justin Clark-Casey (justincc)2013-07-211-30/+20
* Make the check as to whether any particular inbound AgentUpdate packet is sig...Justin Clark-Casey (justincc)2013-07-212-58/+129
* Add measure of number of inbound AgentUpdates that were seen as significant t...Justin Clark-Casey (justincc)2013-07-211-0/+3
* Hack in console command "debug lludp toggle agentupdate" to allow AgentUpdate...Justin Clark-Casey (justincc)2013-07-211-0/+24
* minor: provide user feedback in the log for now when udp in/out bound threads...Justin Clark-Casey (justincc)2013-07-211-4/+8
* Fix up a temporary debugging change from last commit which stopped "lludp sto...Justin Clark-Casey (justincc)2013-07-211-2/+1
* Do some simple queue empty checks in the main outgoing udp loop instead of al...Justin Clark-Casey (justincc)2013-07-215-22/+92
* try Hacking in an AutoResetEvent to control the outgoing UDP loop instead of ...Justin Clark-Casey (justincc)2013-07-182-2/+28
* Revert "Puts RequestImage (UDP) back to asyn -- CPU spike hunt"Diva Canto2013-07-151-1/+1