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* send selected objects Proprieties udp part outside update queues and as a ↵UbitUmarov2016-08-251-0/+42
| | | | physics single caps message per selection request
* suspend the use of SelectedObjects list. It is not threadSafe and is not in ↵UbitUmarov2016-08-251-4/+0
| | | | use (possible cant even be used)
* first step changing Object Select codeUbitUmarov2016-08-251-89/+28
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* fix updates resend by reEnqueing, that got broken down the lineUbitUmarov2016-08-191-15/+13
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* add caps HomeLocation ; add client SendAlertMessage(string message, string ↵UbitUmarov2016-08-181-0/+12
| | | | info), where info in info message field. only minimal testing done
* avoid automatic packet spliting in GroupMembersReplyUbitUmarov2016-08-121-10/+19
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* only reissue a kill if a update is for a deleted sog root part.UbitUmarov2016-08-121-3/+2
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* partially revert commit 42a9afdc43cc.. of 06-12 not allowing more updates ↵UbitUmarov2016-08-121-11/+3
| | | | to be enqueued on deleted objects. Keep the catch up on deenqueue, so preserving the race condition safe guard. Let Scene sendkillObject work even if object is flaged as deleted. Still not clear how this are related to mantis 7858 or even less to 7990.
* move updates from updates queues into udp queues acording to their payload ↵UbitUmarov2016-08-072-40/+46
| | | | estimated size and udp sending capability on a time slice, instead always moving a arbitrary number of updates.
* several changes related to culling optionUbitUmarov2016-08-071-98/+90
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* more changes relative to incorrect use of activegroupidUbitUmarov2016-08-051-13/+23
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* also use group provided by viewer on ObjectDuplicateOnRayUbitUmarov2016-08-051-1/+1
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* duplicate objects with the group requested by viewers and not internal idea ↵UbitUmarov2016-08-051-1/+1
| | | | of active one
* rez new objects with the group requested by viewers and not internal idea of ↵UbitUmarov2016-08-051-1/+1
| | | | active one
* make sure all new scenepresences have fresh groups information at creation ↵UbitUmarov2016-08-041-1/+22
| | | | time (grouptitle missing but not that needed at that point) (use direct calls exactly where we want things to happen), reusing a funtion name to rename later
* revert adding a new IM parameter ( commit ↵UbitUmarov2016-07-281-2/+6
| | | | | | bf604c85c66dd3bed06e3103cdf210ede02c151f , that was a mistake. this should fix invites accepts etc, that got broken
* add a public SetGroupPowers to clientViewUbitUmarov2016-07-261-0/+9
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* let some group related data to have a public setUbitUmarov2016-07-261-3/+3
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* get a copy of current clientView group powersUbitUmarov2016-07-261-0/+8
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* add missing IM parameter ( needs fix where it is really relevant )UbitUmarov2016-07-241-6/+2
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* lib omv now supports SeeAvs fields, so use it, thx Gavin HirdUbitUmarov2016-07-151-16/+5
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* revert changes to Select/DeSelect, using the SelectObjects as control seems badUbitUmarov2016-07-141-29/+18
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* use geometric center and not sog root position in cullingUbitUmarov2016-07-131-4/+6
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* Oops that was not slowerUbitUmarov2016-07-131-2/+2
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* slow down culling kills even moreUbitUmarov2016-07-131-1/+5
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* don't overlap Select and Deselect, fix deselect prims accountUbitUmarov2016-07-131-14/+29
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* ignore camera on culling for nowUbitUmarov2016-07-131-12/+26
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* ugly cullingUbitUmarov2016-07-131-70/+121
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* a few changes to cullingUbitUmarov2016-07-131-26/+28
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* be nicer to PIs (actually linux)UbitUmarov2016-07-121-5/+9
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* reduce some locks on culling checksUbitUmarov2016-07-121-37/+39
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* fix ObjectPropertiesFamilyPacket LastOwnerIDUbitUmarov2016-07-101-1/+1
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* move object inventory send to udp queue asset ( was task). Remove a callUbitUmarov2016-07-071-22/+22
| | | | | to RefreshGroupMembership() on start. It was too soon and its Groups module job
* the bug was actually hereUbitUmarov2016-07-061-2/+4
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* add test option ObjectsCullingByDistance. In future, if true, it mayUbitUmarov2016-07-061-2/+126
| | | | | prevent sending objects outside view range to viewers. DO NOT SET TRUE unless testing it. Code still not completei!!!
* dont send bad profiles to viewerUbitUmarov2016-07-021-0/+3
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* reduce absurd viewers blind retries of GroupProfileRequestUbitUmarov2016-07-021-40/+57
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* cleanup a bitUbitUmarov2016-07-011-46/+2
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* save one call to grid to get agent groups powers (xmlrpcgoups only for nowUbitUmarov2016-07-011-1/+1
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* add a few methods to modify clientview group powersUbitUmarov2016-07-011-24/+65
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* cleanup a bit AgentGroupDataUpdate sendingUbitUmarov2016-07-011-35/+32
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* AgentGroupData was being sent by both UDP and EQ -- an overkill. Turn off ↵Diva Canto2016-06-191-1/+1
| | | | UDP messaging.
* Still related to mantis #7917, parcel prims info. Now sending the correct ↵Diva Canto2016-06-191-6/+1
| | | | numbers for "Simulator primitive usage" related to the parcel owner, not the entire region.
* Mantis #7917: regression on prim limits module.Diva Canto2016-06-181-2/+5
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* Fields should be protected unless private is requiredMelanie Thielker2016-06-141-1/+1
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* Make the LLUDPServerShim inheritable. There is absolutely no reason forMelanie Thielker2016-06-141-75/+74
| | | | this to be sealed!
* Mantis #7923. EDIT BEAMS ARE BACK!Diva Canto2016-06-121-2/+1
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* Mantis #7858: DeleteSceneObject done slightly differently. ProcessEntities ↵Diva Canto2016-06-121-6/+27
| | | | | | now checks whether the objects have been deleted and, if so, sends an extra kill object packet, in order to compensate for potential race conditions encountered by the first one. Note: I still cannot reproduce this problem, but I was able to emulate it by adding an artificial delay on ProcessEntities, which did, indeed, result in objects not being deleted. This fix fixed my emulated scenario.
* Remove debug spamMelanie Thielker2016-03-151-1/+1
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* Finish plumbing RezRestoreToWorld.Melanie Thielker2016-03-091-1/+16
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