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authorUbitUmarov2016-08-25 09:51:34 +0100
committerUbitUmarov2016-08-25 09:51:34 +0100
commitd5f376a4b10ffdb5acc17d4e350a0a523ba0e9f5 (patch)
treeb609e2426f3238a1eef0c61e06596e3fad5e5c86 /OpenSim/Region/ClientStack/Linden/UDP
parent suspend the use of SelectedObjects list. It is not threadSafe and is not in ... (diff)
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send selected objects Proprieties udp part outside update queues and as a physics single caps message per selection request
Diffstat (limited to 'OpenSim/Region/ClientStack/Linden/UDP')
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs42
1 files changed, 42 insertions, 0 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
index 47869bd..fad250b 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
@@ -2801,6 +2801,48 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2801 SendAgentGroupDataUpdate(AgentId,GroupMembership); 2801 SendAgentGroupDataUpdate(AgentId,GroupMembership);
2802 } 2802 }
2803 2803
2804 public void SendSelectedPartsProprieties(List<ISceneEntity> parts)
2805 {
2806 // udp part
2807 ObjectPropertiesPacket packet =
2808 (ObjectPropertiesPacket)PacketPool.Instance.GetPacket(PacketType.ObjectProperties);
2809 ObjectPropertiesPacket.ObjectDataBlock[] ObjectData = new ObjectPropertiesPacket.ObjectDataBlock[parts.Count];
2810
2811 int i = 0;
2812 foreach(SceneObjectPart sop in parts)
2813 ObjectData[i++] = CreateObjectPropertiesBlock(sop);
2814
2815 packet.ObjectData = ObjectData;
2816 packet.Header.Zerocoded = true;
2817 // udp send splits this mega packets correctly
2818 // mb later will avoid that to reduce gc stress
2819 OutPacket(packet, ThrottleOutPacketType.Task, true);
2820
2821 // caps physics part
2822 IEventQueue eq = Scene.RequestModuleInterface<IEventQueue>();
2823 if(eq == null)
2824 return;
2825
2826 OSDArray array = new OSDArray();
2827 foreach(SceneObjectPart sop in parts)
2828 {
2829 OSDMap physinfo = new OSDMap(6);
2830 physinfo["LocalID"] = sop.LocalId;
2831 physinfo["Density"] = sop.Density;
2832 physinfo["Friction"] = sop.Friction;
2833 physinfo["GravityMultiplier"] = sop.GravityModifier;
2834 physinfo["Restitution"] = sop.Restitution;
2835 physinfo["PhysicsShapeType"] = (int)sop.PhysicsShapeType;
2836 array.Add(physinfo);
2837 }
2838
2839 OSDMap llsdBody = new OSDMap(1);
2840 llsdBody.Add("ObjectData", array);
2841
2842 eq.Enqueue(BuildEvent("ObjectPhysicsProperties", llsdBody),AgentId);
2843 }
2844
2845
2804 public void SendPartPhysicsProprieties(ISceneEntity entity) 2846 public void SendPartPhysicsProprieties(ISceneEntity entity)
2805 { 2847 {
2806 SceneObjectPart part = (SceneObjectPart)entity; 2848 SceneObjectPart part = (SceneObjectPart)entity;