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path: root/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs (follow)
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* Maybe reduce incidence of ghost avatarsMelanie Thielker2015-06-121-1/+10
* sadly revert to resend terseUpdates enqueuing them back into entityupdatesUbitUmarov2014-10-311-1/+1
* Revert "*TEST* send udp sync. Stop uncontroled and hidden use of IO threads."Melanie Thielker2014-10-131-1/+0
* revert to async send, since past experience showed sync didn't work whenUbitUmarov2014-10-131-2/+2
* *TEST* send udp sync. Stop uncontroled and hidden use of IO threads.UbitUmarov2014-10-131-1/+2
* Fix a nullref in a debug message. If we have no SceneAgent, we can't output d...Melanie Thielker2014-09-151-5/+8
* Reinstate closing the client if CloseAgen returns false. This was partMelanie Thielker2014-09-141-1/+2
* revert changes to m_pendingCache and remove client close if there is noUbitUmarov2014-09-141-21/+14
* do not use a blind expire of m_pendingCache. Entries must be valid whileUbitUmarov2014-09-131-15/+23
* If a client's SceneAgent is null, that client is not fully logged in orMelanie Thielker2014-09-131-0/+14
* *needs testing, not that good* change throttles math using floats and notUbitUmarov2014-09-021-1/+1
* dont append acks to a resend packetUbitUmarov2014-08-261-1/+1
* revert droping udp packet resends after 6 retries, keep resending.UbitUmarov2014-08-211-10/+0
* remove from use the UpdatesResend on resending udp packets. Just resendUbitUmarov2014-08-201-0/+10
* NextAnimationSequenceNumber be a udpserver variable with random startUbitUmarov2014-08-161-0/+17
* reduce ping filter time constantUbitUmarov2014-08-141-1/+1
* add a estimator of client ping time, and painfully make it visible in showUbitUmarov2014-08-141-5/+13
* remove HandleCompleteMovementIntoRegion delay hack from llUDPserver. If weUbitUmarov2014-08-131-9/+13
* process AgentUpdates in order with rest of packets. Only give higher priority...UbitUmarov2014-08-131-2/+4
* take agentUpdate checks out of llUDPserver (disabling useless debug) andUbitUmarov2014-08-121-19/+3
* actually let delay match throttles as original designUbitUmarov2014-08-101-11/+9
* OutgoingPacketHandler can not be paced by hits on SendPacket()UbitUmarov2014-08-101-4/+8
* check...UbitUmarov2014-08-041-17/+17
* Revert "start sending terrain in scenePresence after well defined avatar. Minor"UbitUmarov2014-08-041-17/+17
* start sending terrain in scenePresence after well defined avatar. MinorUbitUmarov2014-08-041-17/+17
* dont send packets twiceUbitUmarov2014-07-271-1/+0
* Merge branch 'master' into careminsterMelanie2013-11-231-0/+23
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| * Add IncomingPacketsResentCount clientstack statisticsJustin Clark-Casey (justincc)2013-11-061-0/+23
* | Merge branch 'master' into careminsterMelanie2013-11-081-42/+85
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| * Start counting resent packets in the places that I missed when the stat was f...Justin Clark-Casey (justincc)2013-10-311-0/+4
| * Add OutgoingPacketsResentCount clientstack stat.Justin Clark-Casey (justincc)2013-10-311-0/+27
| * Comment out LLUDPServer.BroadcastPacket() to reduce code complexity. Appears...Justin Clark-Casey (justincc)2013-10-241-38/+38
| * Only set the data present event if we actually queued an outoing packet (not ...Justin Clark-Casey (justincc)2013-10-241-4/+17
* | Merge branch 'master' into careminsterMelanie2013-10-041-15/+59
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| * refactor: Rename Scene.AddNewClient() to AddNewAgent() to make it obvious in ...Justin Clark-Casey (justincc)2013-09-271-1/+1
| * refactor: rename Scene.IncomingCloseAgent() to CloseAgent() in order to make ...Justin Clark-Casey (justincc)2013-09-271-2/+2
| * Reinsert client.SceneAgent checks into LLUDPServer.HandleCompleteMovementInto...Justin Clark-Casey (justincc)2013-09-251-11/+26
| * Reinsert 200ms sleep accidentally removed in commit 7dbc93c (Wed Sep 18 21:41...Justin Clark-Casey (justincc)2013-09-251-2/+2
| * Double the time spent waiting for a UseCircuitCode packet in LLUDPServer.Hand...Justin Clark-Casey (justincc)2013-09-181-1/+1
| * Change logging to provide more information on LLUDPServer.HandleCompleteMovem...Justin Clark-Casey (justincc)2013-09-181-10/+39
* | Merge branch 'master' into careminsterMelanie2013-08-171-21/+69
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| * Add stat clientstack.<scene>.IncomingPacketsOrphanedCount to record well-form...Justin Clark-Casey (justincc)2013-08-141-4/+29
| * Count any incoming packet that could not be recognized as an LLUDP packet as ...Justin Clark-Casey (justincc)2013-08-141-21/+44
* | Merge branch 'master' into careminsterMelanie2013-08-111-3/+3
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| * Fix an issue where under teleport v2 protocol, teleporting from regions in an...Justin Clark-Casey (justincc)2013-08-081-3/+3
* | Merge branch 'master' into careminsterMelanie2013-08-011-2/+3
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| * minor: Add name to debug lludp packet level feedback on consoleJustin Clark-Casey (justincc)2013-08-011-1/+1
| * Try a different approach to slow terrain update by always cycling the loop im...Justin Clark-Casey (justincc)2013-08-011-1/+2
| * Revert "Issue: painfully slow terrain loading. The cause is commit d9d995914c...Justin Clark-Casey (justincc)2013-08-011-5/+5
| * Issue: painfully slow terrain loading. The cause is commit d9d995914c5fba00d4...Diva Canto2013-08-011-5/+5