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My fork of OpenSim for IG and MG, called SledjChisl.
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OpenSim
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ClientStack
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Linden
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UDP
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LLClientView.cs
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Author
Age
Files
Lines
*
add method to get a category throttle rate
UbitUmarov
2014-08-29
1
-3
/
+5
*
send all presences terseupdates in same batch
UbitUmarov
2014-08-28
1
-3
/
+3
*
if we send wearables with ThrottleOutPacketType.HighPriority, then we
UbitUmarov
2014-08-28
1
-107
/
+4
*
*test* back to no sog kills, little retouch on attachment updates,
UbitUmarov
2014-08-25
1
-1
/
+1
*
*test* cleanup the bugs nest
UbitUmarov
2014-08-25
1
-6
/
+8
*
change enconding of attachment updates NameValue and State fields
UbitUmarov
2014-08-25
1
-0
/
+19
*
clean sendKill a bit, remove a IsChild that is set too early in a calling
UbitUmarov
2014-08-24
1
-22
/
+2
*
on updates, send rotations using livomv Quaternion.toBytes() again
UbitUmarov
2014-08-23
1
-4
/
+2
*
Remove entities from updates queues on kill. Do it sync so enqueues after
UbitUmarov
2014-08-23
1
-0
/
+6
*
add a direct sendpartfullUpdate to send a full object update to a part,
UbitUmarov
2014-08-21
1
-0
/
+26
*
remove from use the UpdatesResend on resending udp packets. Just resend
UbitUmarov
2014-08-20
1
-36
/
+44
*
send zero velocity again on avatar full update or its ugly
UbitUmarov
2014-08-19
1
-1
/
+1
*
fix the encoding of rotation in updates, not just using the next field to
UbitUmarov
2014-08-19
1
-15
/
+12
*
still another ...
UbitUmarov
2014-08-19
1
-2
/
+1
*
fix a missed blocking of sending updates the the new attach points above
UbitUmarov
2014-08-19
1
-2
/
+1
*
NextAnimationSequenceNumber be a udpserver variable with random start
UbitUmarov
2014-08-16
1
-2
/
+5
*
add a estimator of client ping time, and painfully make it visible in show
UbitUmarov
2014-08-14
1
-0
/
+12
*
Merge branch 'ubitworkmaster'
Melanie Thielker
2014-08-13
1
-33
/
+48
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*
remove HandleCompleteMovementIntoRegion delay hack from llUDPserver. If we
UbitUmarov
2014-08-13
1
-2
/
+4
|
*
take agentUpdate checks out of llUDPserver (disabling useless debug) and
UbitUmarov
2014-08-12
1
-24
/
+32
|
*
do the significance test invalidation at MoveAgentToRegion
UbitUmarov
2014-08-12
1
-4
/
+3
|
*
no need to go from cos into squared sin when just abs of cos is as good
UbitUmarov
2014-08-12
1
-5
/
+7
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*
force AgentUpdate after CompleteAgentMovement to pass by significance test
UbitUmarov
2014-08-12
1
-5
/
+9
*
|
Revert "make HandlerRegionHandshakeReply processing async and delay it a bit....
Melanie Thielker
2014-08-13
1
-6
/
+2
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/
*
Reduce delay time on regin handshake reply to speed up terrain sending.
Melanie Thielker
2014-08-07
1
-1
/
+1
*
minor clean, dont check for cache if we aren't using it..
UbitUmarov
2014-08-07
1
-82
/
+22
*
reply to cached checks with same serial number
UbitUmarov
2014-08-07
1
-3
/
+4
*
DANGER... changed bakedtextures caching. Assuming grid baking is cache
UbitUmarov
2014-08-07
1
-67
/
+43
*
bakemodule didnt like last changes
UbitUmarov
2014-08-06
1
-8
/
+5
*
some debug to remove later
UbitUmarov
2014-08-06
1
-1
/
+3
*
try to make the baked textures cache work
UbitUmarov
2014-08-06
1
-33
/
+40
*
Revert "start sending terrain in scenePresence after well defined avatar. Minor"
UbitUmarov
2014-08-04
1
-20
/
+8
*
start sending terrain in scenePresence after well defined avatar. Minor
UbitUmarov
2014-08-04
1
-8
/
+20
*
make HandlerRegionHandshakeReply processing async and delay it a bit. This
UbitUmarov
2014-07-30
1
-2
/
+6
*
Send new parcel permissions to activate viewer options - done right this time
Melanie Thielker
2014-07-29
1
-4
/
+6
*
Add new fields to parcel update
Melanie Thielker
2014-07-29
1
-1
/
+11
*
fix HUD attachment update filter to allow avatar center etc
UbitUmarov
2014-07-22
1
-2
/
+2
*
remove avn hack on sitted avatars positions
UbitUmarov
2014-07-20
1
-27
/
+3
*
Fix coalesced objects not showing up as "piles" of prims (AVN only bug)
Melanie Thielker
2014-07-20
1
-4
/
+4
*
Merge branch 'master' of ssh://3dhosting.de/var/git/careminster
Melanie Thielker
2014-06-21
1
-220
/
+499
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*
Merge branch 'master' into careminster
Melanie
2013-12-07
1
-11
/
+19
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*
Fix regression where mouse look flight direction no longer worked by zeroing ...
Justin Clark-Casey (justincc)
2013-12-05
1
-1
/
+24
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*
Still send CameraEyeOffset in UDP SendSitReponse even if at offset is Vector3...
Justin Clark-Casey (justincc)
2013-11-29
1
-5
/
+2
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*
Merge branch 'link-sitting'
Justin Clark-Casey (justincc)
2013-11-29
1
-1
/
+17
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*
Fix stand positions rather than having the stand jump to the root prim.
Justin Clark-Casey (justincc)
2013-11-27
1
-0
/
+10
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*
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Merge branch 'master' into careminster
Melanie
2013-11-23
1
-0
/
+6
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*
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Revert "Fix issue where sitting on non-root linked prims would send camera to...
Justin Clark-Casey (justincc)
2013-11-23
1
-7
/
+1
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*
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Revert "Still send CameraEyeOffset in UDP SendSitReponse even if at offset is...
Justin Clark-Casey (justincc)
2013-11-23
1
-2
/
+5
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*
Still send CameraEyeOffset in UDP SendSitReponse even if at offset is Vector3...
Justin Clark-Casey (justincc)
2013-11-23
1
-5
/
+2
|
|
*
Fix issue where sitting on non-root linked prims would send camera to wrong p...
Justin Clark-Casey (justincc)
2013-11-23
1
-1
/
+7
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