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path: root/OpenSim/Region/ClientStack/ClientStackUserSettings.cs (follow)
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* * Removing cruft left over from the conversion to the new texture sending ↵John Hurliman2009-10-201-48/+0
| | | | | | and UDP code * Changing the cache modules to only initialize the caches if they are actually enabled. Should save a bit of resources from unused cache systems
* Formatting cleanup.Jeff Ames2009-10-011-1/+1
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* Minor: Change OpenSim to OpenSimulator in older copyright headers and ↵Jeff Ames2009-06-011-1/+1
| | | | LICENSE.txt.
* * Properly use the default value if the LindenUDP.ClientStack section exists ↵Justin Clarke Casey2008-11-051-3/+2
| | | | | | | | | by the client throttle setting does not * Old behaviour was to throw an exception on startup * Print out client stack setting temporarly for debug purposes
* * Expose a client_throttle_multiplier setting in OpenSim.ini. This ↵Justin Clarke Casey2008-11-031-1/+1
| | | | | | | | | | | | multiplier is applied to all the client throttle settings received by the client * This should probably be 1, but currently by default it is 8, to reflect what was being eon3 in OpenSim before this revision. So if the client requested a maximum throttle of 1500 kilobits per second, we would actually send out 1500 kilobytes per second * Adjusting this multiplier down towards 1 may improve your OpenSim experience, though in other situations it may degrade (e.g. if you're using a standalone over high bandwidth links) * This is currently a user setting because adjusting it down may currently reveal other OpenSim bugs.
* * Pull client throttle multipler setting out of config source. Not an ↵Justin Clarke Casey2008-11-031-0/+6
| | | | adjustable setting yet (and then only for debug purposes)
* * Put in some infrastructure to allow tweaking of packet queue throttle ↵Justin Clarke Casey2008-10-031-0/+43
values for the total throttle (the one that throttles all packet output) * Not complete yet