Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Minor: Change OpenSim to OpenSimulator in older copyright headers and ↵ | Jeff Ames | 2009-06-01 | 1 | -1/+1 |
| | | | | LICENSE.txt. | ||||
* | * Properly use the default value if the LindenUDP.ClientStack section exists ↵ | Justin Clarke Casey | 2008-11-05 | 1 | -3/+2 |
| | | | | | | | | | by the client throttle setting does not * Old behaviour was to throw an exception on startup * Print out client stack setting temporarly for debug purposes | ||||
* | * Expose a client_throttle_multiplier setting in OpenSim.ini. This ↵ | Justin Clarke Casey | 2008-11-03 | 1 | -1/+1 |
| | | | | | | | | | | | | multiplier is applied to all the client throttle settings received by the client * This should probably be 1, but currently by default it is 8, to reflect what was being eon3 in OpenSim before this revision. So if the client requested a maximum throttle of 1500 kilobits per second, we would actually send out 1500 kilobytes per second * Adjusting this multiplier down towards 1 may improve your OpenSim experience, though in other situations it may degrade (e.g. if you're using a standalone over high bandwidth links) * This is currently a user setting because adjusting it down may currently reveal other OpenSim bugs. | ||||
* | * Pull client throttle multipler setting out of config source. Not an ↵ | Justin Clarke Casey | 2008-11-03 | 1 | -0/+6 |
| | | | | adjustable setting yet (and then only for debug purposes) | ||||
* | * Put in some infrastructure to allow tweaking of packet queue throttle ↵ | Justin Clarke Casey | 2008-10-03 | 1 | -0/+43 |
values for the total throttle (the one that throttles all packet output) * Not complete yet |