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* Small bit of refactoring to the startup command script code (moved it into a ↵MW2007-08-241-15/+27
| | | | separate method), so that I could add a new CLI command of "command-script <fileName>", so that as well as the startup command script still being processed on startup. A user can create other command scripts and use the single command ("command-script <filename>") to run them at any time. Could be useful for trying out various configurations etc.
* (Untested) Scripts are individually loaded into objects (on rez), and event ↵Tedd Hansen2007-08-221-2/+0
| | | | fired likewise. Bugfixes coming in next commit.
* Shift and Drag copying should now work correctly. [This was one of those ↵MW2007-08-211-0/+2
| | | | | | | | stupid little one line bugs that was so much fun to track down that I decided to spend a few hours on it) Linking groups should now work better than it did, but still a bit of work to do on getting the rotations of all the parts after linking right. Added part of dalien's #301 patch (xml loading/saving related parts with some small changes)
* Can now turn on/off server side permission checking (on prim editing etc) ↵MW2007-08-211-1/+9
| | | | | | | from the opensim.ini file. Just add a line to the Startup section like : serverside_object_permissions = true Changes /editing that are made to clothing/ body parts in your inventory should now be saved between logins/ restarts.
* Sqlite datastore should now save the textures and extraparams data (used by ↵MW2007-08-192-3/+23
| | | | | | | | | | | | | sculpties) correctly. [Really need to add a ExtraParams field to the sqlite database though, but for now I have combined their data so that we don't lose backward compatibility, know a couple of people have been using the datastore already]. Now have a rough day/night cycle (the movement of the sun needs to be made smoother but for now it is better than we had I think). Added dalien's patch (issue 294) for saving and loading prims to a xml file (think he will be modifying these to be import/export functions and maybe writing a xml datastore for backups). Some preliminary work on task inventory (ie object's/prim's inventory). Added place holder data for AvatarProperties (ie a avatar's profile). Should we store this sort of data on the user server or have another server for it (a normal webserver should work). Added a few more method to IClientAPI. Sure there is something I'm forgeting.
* * Added new terrain-sim <simname> <terrain commands...> function to run ↵Adam Frisby2007-08-171-0/+16
| | | | | | | terrain commands on a specific sim. * Made arguments for terrain save grdmap optional. Uses defaultstripe if no argument specified.
* Pimped up Default.lsl. Now featuring a touch counter.Tedd Hansen2007-08-171-1/+1
| | | | | Changed "ObjectID" in ScriptEngine to IScriptHost reference. Events will now be queued based on IScriptHost reference instead of string ID of object. Removed "root" object reference in script.
* *Moved network_servers_info.xml into OpenSim.ini under [Network]mingchen2007-08-171-5/+7
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* Deleted old inventoryCache.csMW2007-08-161-1/+0
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* Can now set the plugins for standalone mode's Inventory database (default ↵MW2007-08-161-4/+9
| | | | sqlite) and for its user database (default DB4o). Currently changing the user plugin to MySql should work (if you have MySql setup (should be same as for grid mode). There is also a MySql provider for the inventory but not 100% certain if that is finished and functional (will need to check with Adam on that).
* *Added the ability to run commands after all regions have started upmingchen2007-08-151-0/+31
| | | | | *By default, it is set to startup_commands.txt. Simply add a list of commands separated by a new line to be run or change the file by changing the path of a startup commands file in OpenSim.ini
* * Permissions! - You can now only perform certain functions (such as editing ↵Adam Frisby2007-08-151-0/+11
| | | | | | | | | | | | | other peoples objects) if you have permission to do so. * Moved OnPermissionError to EventManager - now triggers a standard blue alert. * Terraforming now requires permission via the permissions manager. [Defaults to admin-only] * Permissions manager is now substantiated in Scene * Buttload of new permissions added. * Estate manager operations now require various levels of permission to operate * OGS1 now produces 'summary reports' for a commsManager of each scene it maintains connections for. Reduces grid network traffic for ping checks. * Added new "permissions true" / "permissions false" console command to enable or disable permissions.
* Correct caps of Default.lsl for Linux. Thanks again krinkec. :)Tedd Hansen2007-08-141-1/+1
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* ScriptEngine: Some error handling, logs to loggerTedd Hansen2007-08-141-6/+6
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* Start of Inventory service, currently only (partially) functional in ↵MW2007-08-141-5/+1
| | | | | | | | standalone mode and using sqlite). In standalone mode, if you have account authenticate turned on (setting in opensim.ini) then when you create a new account, a set of inventory is created for that account and stored in database (currently only a set of empty folders). Then during login the database is search for that set and sent to the client in the login response. More functions will be added soon, like creating new folders (and a bit later items) from the client inventory window.
* Disabled ScriptEngine until I add error handling tomorrowTedd Hansen2007-08-131-4/+4
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* Common script for all objects (Default.lsl). ScriptEngine touch_start event ↵Tedd Hansen2007-08-131-1/+5
| | | | now works, but llSay only outputs to server console.
* (DotNet) ScriptEngine is now loaded and added to Scene during startup.Tedd Hansen2007-08-131-0/+9
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* Setting culture for startup thread to invariant. Config now read correctly ↵Tedd Hansen2007-08-131-0/+6
| | | | on alternate regional settings.
* The Welcome message /message of the day shown in the client during login, ↵MW2007-08-131-1/+4
| | | | can now be set from the .INI file for standalone mode (change the standalone_welcome = "Welcome to OpenSim" line).
* Added a new column (SceneGroupID) to sqlite3 table (sqlite3-prims.sql) so ↵MW2007-08-111-11/+7
| | | | that we can tell what prims belong to the same SceneObjectGroup. If sdague has a different method in mind when he gets back then he can change it then.
* Made account Authentication optional in "sandbox/standalone" mode. Just ↵MW2007-08-111-2/+20
| | | | change "standalone_authenticate = false" to be true in OpenSim.ini. Then as per grid mode, you can use the "create user" command to create new accounts.
* I'm sorry but it has now became a case of either it goes or I go, so I'm ↵MW2007-08-101-1/+1
| | | | | | | removing the creating a different named log file every time opensim is ran (I can't take doing a bit of developing then finding 500 log files in the bin folder), and as opensim allows multiple regions in a instance there should no longer be the need to run multiple instances of opensim from a single folder (which was I believe the reason that code was added ). If someone else can't live without the multiple log files then I guess...
* Some cleaning up and removed a few old files no longer in use.MW2007-08-101-31/+30
| | | | | | | | | | | Temporary have had to rename the OpenSim.DataStore.MonoSqlite project to OpenSim.DataStore.MonoSqlite1, as I'm not sure what was done to stop the old project name being included in the VS2005 solution. Also some config changes: OpenSim now has a INI (OpenSim.ini) file that it will read some config settings from (if the ini file exists). Added Mono.Data.SqliteClient.dll so that we can use the same code for sqlite on Windows and mono/linux. (from what I can tell Mono class libraries have a MIT license so there should be no problems with us including this dll). So now to get the basic prim storage working , you need to first create the sqlite database file from the sqlite3-prims.sql in share directory. Then in the OpenSim.ini file, change the storage_plugin so it points to OpenSim.DataStore.MonoSqlite1.dll (storage_plugin = OpenSim.DataStore.MonoSqlite1.dll). Then in your region.xml files change the DataStore value so it is the name of your database file (at the moment you need a different sqlite3 database file for each region).
* Making sure my local working copy is in sync with svn before I start the job ↵MW2007-08-091-1/+1
| | | | of enabling the new SceneObject classes.
* Re-added Grid mode. (which had got removed/disabled in revision 1515)MW2007-08-062-10/+20
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* * commands are done foreach instead of by [i]lbsa712007-08-061-10/+19
| | | | | * fixed 'show users' format bug.
* * renamed some scene to worldlbsa712007-08-061-102/+2
| | | | | * passing on NotImplemented from Update()
* * encapsulated firstname/lastname on ScenePresencelbsa712007-08-061-6/+5
| | | | | | | * fixed 'users' console command * minor refactorings
* * SimpleApp works again:lbsa712007-08-061-20/+13
| | | | | | | | | | | * NetworkServersInfo settable without config file * DefaultHomeLoc throws if getted before setted * Removed nonsensical sandbox distinction * Refactored default config file creation * Some more small refactorings on shapes
* clean up of startup config settings (command line args etc),MW2007-08-042-89/+55
| | | | | | | Now using the Nini configuration library (suggest we look into using this for the rest of our config handling, as it provides a standard interface for command line args, INI files, Xml files, .NET config files, and windows registry). One IMPORTANT change is that to TO START GRIDMODE , you need to now use -gridmode=true . Also need someone to test it under mono. (there is a dll that has been compiled under mono available, just hoping that we don't have to deal with separate dlls for windows and linux.
* ATTENTION!!! Change to default to "sandbox" (did we come up with a better ↵Brian McBee2007-08-031-5/+5
| | | | name yet?) mode. Added -gridmode switch to run that way.
* Changes to prepare for future possible configuration of separate logdir, ↵Brian McBee2007-08-031-6/+20
| | | | configdir, datadir.
* * Switched back to NullStorage until crazy DB4o error is fixed.Adam Frisby2007-07-291-1/+1
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* Commit 1/2Adam Frisby2007-07-291-4/+4
| | | | | | | * DB4o no longer crashes the sim on Startup * DB4o now crashes the sim on shutdown. * Variety of console verbosity fixes.
* * Fixed an issue with Mono/UNIX filenames and DB4o storage engine.Adam Frisby2007-07-291-1/+1
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* * Db4o Datastore is now the default.Adam Frisby2007-07-291-1/+1
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* * OpenSim now performs compatibility checks at startup and warns the user if ↵Adam Frisby2007-07-291-1/+13
| | | | the Operating System or Platform version they are using is unsupported.
* * Applying issue#238 - Console help is incomplete. (Thanks CutterRubio)Adam Frisby2007-07-291-2/+10
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* * Started renaming world to Scenelbsa712007-07-261-18/+18
| | | | | | * Update and UpdateMovement now first stores array to avoid collection update exceptions * Ignored some bins
* * Some work in progress code: Inventory cache, start of inventory ↵MW2007-07-221-3/+6
| | | | | | | | | | | server/service, userprofile cache, inventory handling. (non of it is enabled yet (or at least it shouldn't be). * Fixed some of the problems with crossing regions when flying: you should no longer sink to ground level when crossing (should keep roughly your right height). Should no longer sometimes get sent back to the centre of the current region when attempting to border cross. But instead sometimes you will find you avatar stop at the edge of region and you will need to start moving again to retry the crossing (which should then work). This code is partly based on Babblefrog's issue #212 patch. [I think I have some ideas of how to solve the stopping at edges problem, just want to get the inventory code done first] * Capabilities code has now been moved to the OpenSim.Framework.Communications project as some of the caps code will be tightly tied to inventory/asset handling and it was causing a two way reference problem when it was in its own project/dll. This is a Big commit as I was going to keep my inventory work local until I had it in a working state, in case it brakes anything, but its getting harder to keep in sync with svn.
* * Fixed an config issue (log not initialized in RegionInfo config)lbsa712007-07-201-0/+1
| | | | | * Added LineInfo stacktrace parser to LogBase (not used yet though)
* *Moved XmlConfiguration to its own projectmingchen2007-07-191-2/+2
| | | | | | *Made it possible to load a configuration interface by DLL *Deleted the 1024 config files until they are updated
* Added some Alert methods to Scene , and a console command handler. So from ↵MW2007-07-191-0/+7
| | | | the console to send alerts use : alert general <message> , for a instance wide message , or use alert firstname secondname <message> to send a alert to one user. (TODO: add region wide messages).
* *New Configuration System, much easier and less buggy compared to the ↵mingchen2007-07-181-30/+8
| | | | | | | | original system in place *View RegionInfo.cs for an example on how it works! *This hopefully copies all the files over, but who knows :)
* * Reverting 1371Adam Frisby2007-07-181-1/+1
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* * Please to be checking you rename the strings inside the project when you ↵Adam Frisby2007-07-181-1/+1
| | | | rename libraries!
* * Added "backup" console command for sdagueAdam Frisby2007-07-171-0/+7
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* * RegionApplicationBase restructuring now completelbsa712007-07-161-60/+20
| | | | | * Still has some weird bug in SimpleApp though.
* * And yet more restructuring of startup sequence...lbsa712007-07-162-89/+75
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