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author | Tedd Hansen | 2007-08-13 20:55:07 +0000 |
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committer | Tedd Hansen | 2007-08-13 20:55:07 +0000 |
commit | 79dc1a4f7d4196d14bd51cb0839b9dd8c644cab7 (patch) | |
tree | e07b695666f9fe6e90a674706ebdc9509dd33065 /OpenSim/Region/Application | |
parent | committed a test version of OpenSimAssetSet.xml in last commit, so fixing that. (diff) | |
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Common script for all objects (Default.lsl). ScriptEngine touch_start event now works, but llSay only outputs to server console.
Diffstat (limited to 'OpenSim/Region/Application')
-rw-r--r-- | OpenSim/Region/Application/OpenSimMain.cs | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/OpenSim/Region/Application/OpenSimMain.cs b/OpenSim/Region/Application/OpenSimMain.cs index 4dd5fe1..cb2671a 100644 --- a/OpenSim/Region/Application/OpenSimMain.cs +++ b/OpenSim/Region/Application/OpenSimMain.cs | |||
@@ -167,7 +167,11 @@ namespace OpenSim | |||
167 | Scene scene = SetupScene(regionInfo, out udpServer); | 167 | Scene scene = SetupScene(regionInfo, out udpServer); |
168 | 168 | ||
169 | 169 | ||
170 | scene.AddScriptEngine(ScriptEngineLoader.LoadScriptEngine("DotNetEngine")); | 170 | OpenSim.Region.Environment.Scenes.Scripting.ScriptEngineInterface ScriptEngine = ScriptEngineLoader.LoadScriptEngine("DotNetEngine"); |
171 | scene.AddScriptEngine(ScriptEngine); | ||
172 | // TODO: TEMP load default script | ||
173 | ScriptEngine.StartScript(Path.Combine("ScriptEngines", "default.lsl"), "TEST"); | ||
174 | |||
171 | 175 | ||
172 | m_localScenes.Add(scene); | 176 | m_localScenes.Add(scene); |
173 | 177 | ||