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* Added block for scenario: global exception handler called in loop when ↵Tedd Hansen2008-01-181-1/+10
| | | | | | | exception happens inside global exception handler Added InnerException to output
* * Mother of all commits:Adam Frisby2008-01-152-13/+13
| | | | | | | * Cleaned up copyright notices in AssemblyInfo.cs's * Added Copyright headers to a bunch of files missing them * Replaced several common string instances with a static constant to prevent reallocation of the same strings thousands of times. "" -> String.Empty is the first such candidate.
* Print out the exception as well as APPLICATION EXCEPTION DETECTED when the ↵Justin Clarke Casey2008-01-141-8/+11
| | | | | | | | server hits something terminal. This was the original intention, but the line order was slightly wrong.
* Added notice on console to change storage_plugin if set to ↵alondria2008-01-121-0/+2
| | | | OpenSim.DataStore.MonoSqlite.dll before replacing with OpenSim.Framework.Data.SQLite.dll
* If OpenSim.ini uses OpenSim.DataStore.MonoSqlite.dll, have it use ↵alondria2008-01-121-1/+5
| | | | OpenSim.Framework.Data.SQLite.dll during runtime.
* And one last time - removed duplicate exception dump :)Tedd Hansen2008-01-121-2/+3
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* Minor fix to global exception handler - now only displays unhandled (full ↵Tedd Hansen2008-01-121-1/+2
| | | | crash) exceptions.
* Added global exception handler with possibility of reporting crash details ↵Tedd Hansen2008-01-121-0/+39
| | | | directly to developers (disabled for now)
* * Exprimental prim inventory persistence can now be enabled by users.Justin Clarke Casey2008-01-111-1/+4
| | | | | | | | | * This can be turned on by setting storage_prim_inventories_experimental = True in OpenSim.ini * Implemented for sqlite and MySQL, no MSSQL implementation yet * As an experimental feature, there is no guarantee that this won't take down your region or that the db representation won't need to change. * More (and continuing) details at http://opensimulator.org/wiki/OpenSim:Prim_Inventory_Persistence
* * This update enables the web_login method.Teravus Ovares2008-01-091-0/+6
| | | | | * Remember, the client doesn't support web_login to other grids in the current RC, however the next RC will.
* default to OpenSim.Framework.Data.SQLite which is the new storageSean Dague2008-01-091-1/+1
| | | | | | dll location
* Persistent prim inventory phase 5. Restart scripts contained in persisted ↵Justin Clarke Casey2008-01-071-5/+6
| | | | | | | | prims on region start. No user functionality exposed yet - no ini switch to enable persistence or restore. A bit more initial work to do.
* Only one queue is used for load/unload of scripts.Tedd Hansen2008-01-051-1/+0
| | | | | So loading/unloading of scripts are now done in same sequence as they are called.
* Removed ModuleName because its like that and thats the way it is (according ↵Tedd Hansen2008-01-052-2/+0
| | | | to Mono)
* Added ModuleName to /OpenSim/StartUp modules + debug messages during startupTedd Hansen2008-01-052-9/+3
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* Added some comments + Ahlotta Debugging in startup sequenceTedd Hansen2008-01-051-37/+69
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* Changes to ScriptServer to (hopefully) make it compile on both .Net and Mono.Tedd Hansen2008-01-051-2/+6
| | | | | Some debug info for startup added to find bugs. ++
* * Applying jhurliman's LLSD login enablement patch.Teravus Ovares2008-01-051-0/+1
| | | | | | | | * I'm keeping it deactivated until some issues are resolved. * I'm patching it in deactivated so the patch doesn't get outdated * I've deactivated it by commenting out the handler for the application/xml+llsd content type. * While I've tested this as much as possible on my setup and found the deactivated code doesn't cause any problems, consider this update experimental (event though it's deactivated)
* *Added ability to skip any use of the console when configuring and assume ↵mingchen2008-01-041-2/+2
| | | | default value. This is useful when the server is running by itself and a new region request is added without sufficient information
* Tweaked "show users" formatting, added user's IP address to display.Brian McBee2008-01-031-6/+13
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* Full .dll-name in config option for ScriptEngine. Loading only scriptengine ↵Tedd Hansen2008-01-021-3/+3
| | | | | | | specified in config. ScriptServer will still not start!
* Correct location of DotNetEngine. Remove some debug stuff since my addins ↵Justin Clarke Casey2007-12-311-15/+5
| | | | problem turned out to be local.
* Changed from "Load all .dll's in ScriptEngine" to "Load only DotNetEngine" ↵Tedd Hansen2007-12-311-1/+3
| | | | (temporarily hardcoded) to avoid problems with two scriptengines existing in ScriptEngine folder.
* Standard library folders can now be configued in the xml in ↵Justin Clarke Casey2007-12-311-5/+18
| | | | | | | | inventory/OpenSimLibrary - no hardcoded changes are required. For some reason, all the folders are currently showing up as texture folders, even though they are configured with the same types as the agent inventory folders. This should be resolved soon.
* * Optimized usingslbsa712007-12-274-44/+56
| | | | | | | * shortened references * Removed redundant 'this' * Normalized EOF
* Make region storage Sqlite by default rather than NullStorageJustin Clarke Casey2007-12-171-4/+8
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* make a change to make it possible to get access to the DefaultConfigSean Dague2007-12-141-14/+16
| | | | | | from other places.
* Minor cleanupJeff Ames2007-12-131-9/+0
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* * Start listening for client connections immediately after a region ↵Teravus Ovares2007-12-121-6/+7
| | | | | | | | initializes during initial instance startup. (as opposed to waiting for 'all of the regions' to initialize first) * Removed hackish timer based client notification about regions up (no longer needed) * Added a comment about an inventory based login failure that causes me lots of greif testing and debugging. Comment includes *why* it's failing.
* saved OpenSim source code from the giant rampaging unterminated copyright ↵Jeff Ames2007-12-104-6/+6
| | | | notice of doom
* added one more command to the console help.Jeff Ames2007-12-071-2/+2
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* removed obsolete Verbose() functionJeff Ames2007-12-062-18/+40
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* more minor cleanup. added some command descriptions to region server help.Jeff Ames2007-12-061-11/+13
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* From Gary Chernega (IBM)Sean Dague2007-12-051-3/+12
| | | | | | | | | | | | | This patch adds x, y, and z offsets to the load-xml command. If you had a prim at 100,100,20 thats where it would get loaded everytime. This patch lets you place it at an offset from 100,100,20.. as such: load-xml <filespec> -newUI 3 1 2 Loading the prim at 103, 101, 22
* * Applied MSSQL Patch from akokko, Thanks! akokkoTeravus Ovares2007-12-051-0/+7
| | | | | * This hasn't been tested in MSSQL mode, however it's been checked to make sure it doesn't cause any issues with mySQL/SQLlite
* * Fixed a whole bunch of console messages.Adam Frisby2007-12-041-2/+2
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* Added a flag to load-xml console command, that will generate new uuids for ↵MW2007-12-031-2/+10
| | | | | | | | the loaded Sceneobjects (as per mantis request #53). To use append "-newUID" to the end of the command, so new format is : "load-xml <filename> -newUID". If you don't add the "-newUID", then the uuids in the xml file will be kept.
* Applied patch from mantis issue #110 (with one or two tiny changes) , thanks ↵MW2007-12-031-0/+9
| | | | mpallari/_SomeOne_
* * Moved XMLRPC Controller to a Application Plugin. Requires testing.Adam Frisby2007-12-032-126/+5
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* * Applied a few commits left on my laptop to OpenSimController.Adam Frisby2007-12-031-9/+11
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* added support for a console command script to be ran every 20 minutes (will ↵MW2007-11-301-0/+20
| | | | make that time changable in a future commit), to use add a entry under the Startup section of opensim.ini , with: timer_Script = "<filename>" (the filename being the console "script" you want to be ran every 20 minutes). This hasn't been tested very much so..
* * Extended our semi-stupid implementation of in world object permissions to ↵Teravus Ovares2007-11-301-1/+1
| | | | | | | show a user's client that it can't edit a prim if it doesn't have permission. * Permissions is due for a big revamp. The current way it's done is a hack at best.
* * Restaring the sim works fine in grid mode now. Sims announce themselves ↵Teravus Ovares2007-11-281-0/+2
| | | | | | | to their neighbors when they start up. Neighbors get this message and tell their agents that there's a new sim up. * Certain unrecoverable physics based crashes in ODE are now hooked up to the 'restart the sim' routine.
* Fixed an event in the events chain in inter-region communications.Teravus Ovares2007-11-271-0/+3
| | | | | As a consequence, restarting sims in the same process instance now shows them when they come back up in grid mode and standalone mode.
* * Restarting regions with the estate tools works in sandbox mode. I'm still ↵Teravus Ovares2007-11-261-1/+1
| | | | working on grid mode, however. It doesn't break anything, but that feature doesn't work in grid mode yet either.
* * Added the ability to restart your individual sims from within them using ↵Teravus Ovares2007-11-251-1/+45
| | | | | | | the estate tools. * The sims properly restart, however they don't yet notify the existing avatars that they are up. To see the sim again, you'll need to log-out and back in until I can figure out how to get the proper data to the sims and to the avatar so they reconnect again.
* *Shared Modules have feelings too! -- Shared Region Modules that are found ↵mingchen2007-11-241-1/+1
| | | | in DLLs are now correctly loaded automagically.
* * Added a nice 'The Region is going down.' message to the user when the sim ↵Teravus Ovares2007-11-241-1/+2
| | | | owner issues 'shutdown' on the console.
* * the export-map now takes 'CurrentOrFirst' Scene, not necessarily the ↵lbsa712007-11-231-5/+4
| | | | CurrentScene (as that is not set initially, and hence the command was a bit unintuitive)
* * Did some initial work for prim crossing. Just glue so far.Teravus Ovares2007-11-211-1/+18
| | | | | * Added the child_get_tasks OpenSim.ini flag for testing the UDP packet sending code and packet throttler. This flag gets purposely disabled in grid mode. This flag also has the consequence that you can see the prim in neighboring regions without going into them. Be warned, this causes tons of dropped packets.