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path: root/OpenSim/Region/Application/OpenSimMain.cs (follow)
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* *Replaced -useexecutepath with an updated -inifile extension. You can now ↵mingchen2007-10-281-15/+15
| | | | specify either a filename (will use the default config path, or you can specify a full path.
* Added method to create default config file in region server(OpenSim) ↵Tleiades Hax2007-10-261-5/+74
| | | | following along the same priciples as in the other servers.
* Temporary fix for a missing Opensim.ini file.MW2007-10-261-10/+0
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* * Added prototypical AvatarFactory module interface to load avatar parameterslbsa712007-10-261-40/+63
| | | | | | | * Added dump_assets_to_file option to enable asset dumping for debug * normalized some namespaces * InventoryFolder renamed to InventoryFolderImpl to
* Very early first implementation of grid based assets.Tleiades Hax2007-10-261-0/+4
| | | | | Run this on a major grid, and weep
* apply http://bug.opensecondlife.org/view.php?id=512 from chillkenSean Dague2007-10-251-3/+3
| | | | | | which cleans up the verbose logic
* * Added XMLRPC Controller Module to OpenSimMain which allows XML-RPC queries ↵Adam Frisby2007-10-251-0/+3
| | | | | | | | to be sent to the core application. * Disabled by default, but has two functions so far -- shutdown (timed or now), and create-region. * Added SendGeneralAlert function to SceneManager allowing all-user alerts to be sent from OpenSimMain.
* Introduced a build error in the last patchTleiades Hax2007-10-241-3/+0
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* * Added "create-region" console command. Syntax: create-region <name> ↵Adam Frisby2007-10-231-26/+36
| | | | | | | <region.xml filename> * Spring cleaning.
* * Return of R2162. /Take that SVN!/Adam Frisby2007-10-221-8/+10
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* revert r2162 as it completely clobbered all the work onSean Dague2007-10-221-10/+8
| | | | | | | the ChatModule by MW and myself. Couldn't find Adam online after that rev went in.
* * Major ass commit.Adam Frisby2007-10-221-8/+10
| | | | | | | * Sqlite Storage Engine now supports terrain -- however be aware that every terrain revision stored will at 512KB to your database file. At the moment it is storing every revision from the first. * Fixed an issue where by noverbose mode would display lots of useless junk. Noverbose mode is now quite usable. * Fixed a whole bunch of console message issues such as naming and categorisation
* Made some changes to the load/save xml format, So that the old format can ↵MW2007-10-221-1/+22
| | | | still be used, I have added new console commands of "load-xml2" and "save-xml2", if the old versions worked for you then please continue using them (at least for now). The new versions haven't been tested that much, so their format could be subject to change.
* changes to pass nini config object to the modules that getSean Dague2007-10-191-27/+27
| | | | | | loaded so that they may read out any bits they are interested in
* *Added -useexecutepath to use the path of the .exe as the path to find ↵mingchen2007-10-191-0/+8
| | | | configuration and libraries and not the current working directory.
* * Total refactoring of Asset Server for massive winlbsa712007-10-191-2/+6
| | | | | | * There is now a AssetServerBase * lolcat in ur assets
* Add gryc's patch to run commands in a shutdown_commands.txt file when the ↵Charles Krinke2007-10-181-0/+7
| | | | sim is shutdown. A config setting has also been added to OpenSim.ini. Thank you very much, gryc.
* Add "force-update", "command-script" & "show modules" to console help.Charles Krinke2007-10-181-0/+3
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* OpenSimMain now respects the asset_plugin paramter, and storing of assets ↵Tleiades Hax2007-10-131-2/+3
| | | | will *not* throw an exception
* Added capbility to use MySQL as the database backend in stand alone mode for ↵Tleiades Hax2007-10-131-3/+1
| | | | | | | assets and inventory. Added asset_plugin key to "StandAlone" section of OpenSim.ini
* (no commit message)Tleiades Hax2007-10-131-1/+3
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* Asset server implementation. Again one of these "plumbing" releases, where ↵Tleiades Hax2007-10-131-1/+1
| | | | | | | no real functionality has been introduced, but ground work has been made, enabling the asset server, and preparing the sim server to query the asset server. Introduced an "IPlugin" interface, which plugins can inherit from.
* * Now loading modules from ScriptEngines directory as well.lbsa712007-10-101-12/+8
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* * Gave ModuleLoader some good lovin'lbsa712007-10-101-3/+5
| | | | | | | * Introduced ModuleLoader.PickupModules that currently picks up IRegionModule:s from /bin * Made LogBase thread-safe (or at least not thread-ignorant) * Ignored some genned files
* Some tiny refactoringMW2007-10-051-5/+4
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* more refactoringMW2007-10-031-4/+11
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* Some continuation of lbsa71's refactoring of the CommunicationsManager.MW2007-10-031-2/+7
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* * Moved setup of LocalInventoryService and LocalUserServices to the app layerlbsa712007-10-021-2/+7
| | | | | | | * Killed off 'parent' relation from LocalUserServices to CommunicationsLocal * Deleted obsolete project InventoryServiceBase * Deleted superfluous createCol function
* * Fixed Culture-variant parsing of config optionslbsa712007-09-251-0/+2
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* * Encapsulated all CommunicationsManager serviceslbsa712007-09-241-1/+2
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* *** CHANGED CONFIG BEHAVIOUR ***lbsa712007-09-241-2/+2
| | | | | | * Changed really strange LocalSettings behaviour with enforcing hard-coded plugin names if none supplied * UserServices and InventoryPlugin will only load if supplied with filename
* * Purged 'Regions' code pending Agent layer grok.lbsa712007-09-231-1/+1
| | | | | | * Changed so prims aren't loaded until AFTER parcels. * The region startup flow is still an ungodly rats nest.
* * Continuing refactoring of presencelbsa712007-09-211-8/+6
| | | | | | | | * Deleted stub ScenePresence.Body.cs * Added stub Region classes The idea is to, at first, have every ScenePresence have one RegionPresence, moving code over to it until we can detach the two classes and not have a ScenePresence for every RegionPresence.
* * even more renaming and refactoring; the cleaning woman is on call.lbsa712007-09-201-1/+1
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* * moved SceneManager to RegionApplicationBaselbsa712007-09-201-21/+20
| | | | | | * Implemented SceneManager.StopScene() and Scene.Stop() * Some SimpleApping
* * Added TryGetAvatar to SceneManagerlbsa712007-09-201-15/+15
| | | | | * Refactored some names for clarity
* * Made ClientViewBase abstractlbsa712007-09-181-2/+0
| | | | | * Deleted unused m_consoleRegion
* * Moved some commands from Scene into SceneManager so they could be used ↵lbsa712007-09-171-140/+133
| | | | | | | with 'root' * Removed some duplicated commands
* *doh*lbsa712007-09-171-1/+1
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* * CHANGED SOME CONSOLE COMMAND BEHAVIOURSlbsa712007-09-171-130/+84
| | | | | | | | | | | | | | | | * Normalized 'change-region' so (almost) all commands are context sensitive (use 'root' or '..' to set 'all scenes' context) * 'terrain-sim' is thusly obsolete, use 'change-region', followed by 'terrain' * Introduced SceneManager to administrate operations on group of scenes and moved relevant funcs there. * In it, there's a ForEach(Action<Scene>) that either passes all scenes, or only current scene depending on context. * Changed default prim backup (save-xml/load-xml) xml to "prim-backup.xml" * Changed Disable/EnablePermissions to BypassPermissions = true/false; Also: * Removed unused and non-existent project ref
* Added CLI "debug packet 0..255" to enable the in/out packet dumps with ↵Dalien Talbot2007-09-131-0/+58
| | | | various verbosity
* * minor refactoringslbsa712007-09-111-14/+7
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* mass update of urls in source code to new websiteSean Dague2007-09-101-1/+1
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* A couple of fixes to make sure db4o gets set as the default asset database. ↵MW2007-09-101-2/+2
| | | | Also added a couple of console output lines to try to make it easier to tell which asset storage system is in use.
* Added "asset_database =" option to opensim.ini, so the asset database can be ↵MW2007-09-101-2/+13
| | | | selected. Currently set default back to db4o until more people test using sqlite.
* hooked up sdague new sqlite asset database provider to the old asset system. ↵MW2007-09-101-1/+2
| | | | | | | | So we can still use sqlite for assets while we wait for the rest of the new asset system to be wrote. Needs more testing, so if it causes problems will have to swap back to db4o.
* Converted the LSL scripting engine into a IRegionModule, so now all ↵MW2007-09-081-9/+9
| | | | | | | | | "modules" share a common base interface and are loaded from the single loader. (It seems to work fine, but I have left the old scriptengine loader, incase we have to change back). Removed the reference to OpenJpeg in the DynamicTextureModule, to see if that was causing the build problem someone is having. Added a Temporary fix for the "existing connection was forcibly closed by the remote host" exception on windows when a user logs out of a multiregion instance. Some early work to prepare for improving the way clients are updated (about prims etc).
* Fixed it so "shutdown" command works when a region is set as the active ↵MW2007-09-041-1/+1
| | | | console region.
* Removed the exit-region command, now use "change-region root" or ↵MW2007-09-041-19/+22
| | | | "change-region .." to change back to root level. [Would be nice if the command prompt changed to show what the current region was, but think that will need changes to the console code so for now it will have to stay as it is].
* Added "show modules" command that if at root level will display a list of ↵MW2007-09-041-0/+7
| | | | | | | loaded "shared modules" (modules instances that are shared by multiple regions) or if a region is set then will display the list of local modules loaded in that region. Can now use "show users" when a region is set, to have a list of users in just that region displayed.